[ZP] Addon: Team Semiclip 3.3.1 [5 Jun 2017]
5 Attachment(s)
Zombie Plague
Team Semiclip v3.3.1 Release: 11 Sep 2010 | Last Update: 5 Jun 2017 Content
Features: [Go Top]
Requirements: [Go Top]
Other Versions: [Go Top] For normal Counter-Strike 1.6 or Condition-Zero version click here. For Day of Defeat 1.3 version click here. Youtube: [Go Top]
Cvars: [Go Top] Code:
// ---------------------------------Code:
const Float:CVAR_INTERVAL = 6.0 /* ¬ 6.0 */
Multi Language: [Go Top]
Spoiler
FAQs: [Go Top]
To Do List: [Go Top]
Credits: [Go Top]
Please post all bugs, feedbacks, suggestions, comments or improvements you may have. https://forums.alliedmods.net/attach...1&d=1330508806< all versions https://forums.alliedmods.net/attach...1&d=1330508806< v3.3.1 only zp_team_semiclip.sma: v3.6 - v4.3 fix5 zp50_team_semiclip.sma: v5.0+ (Recommended 5.0.7+) v1.2.0 - v3.2.1 views 14210 |
Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
Looks Nice
Btw: Code:
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Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
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Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
Can you add options to turn off semi-clip in survivor and nemesis rounds?
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Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
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Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
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Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
You do not have to use do_random_spawn(index). You've this in 5.0.7!
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False to use default spawn points |
Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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What's new? Code:
v2.1.0:semiclip_disable_on_infection 0 // disable semiclip on Infection Mode semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode semiclip_disable_on_plague 0 // disable semiclip on Plague Mode semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode Requirements: Mods: Counter-Strike 1.6 or Condition-Zero AMXX: Version 1.8.0 or later Module: engine, fakemeta, hamsandwich ZP Version: 5.0.7 |
Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
Have you got a version which works for 4.3? Or does it already work for that? Good job by the way!
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
current, its only for 5.0.7
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
I think most people still use 4.3 fixed rather than version 5 because it is so new. Can you support 4.3 too?
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
updated gamemode version: zp_team_semiclip.sma for zp 4.3 without armageddon support.
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
you make cvar for every mod? *suggestion*
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
4.3 Support Excellent!!
// Gamemodes // --------- semiclip_disable_on_infection 0 // disable semiclip on Infection Mode semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode Thank you and very good job!! |
Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
Works fantastic on my server ZM 5.0.7, thanks a lot of this plugin - just what I needed!
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
I know I hyped this plugin up because I thought it would work, but for me it did not work. :P I'm back to using normal CS team-semi clip for my zombie servers unfortunately, although it would be nice to have a zombie specific plugin working. No semi-clip on survivor round preventing that god-mode when everyone attacks at once. No more blocking in first 10 seconds during the counter by people who are CT and not T or vice versa. Would be nice. Basically I installed everything as normal and the only thing I could get to work was the initial 10 second force round start semi-clip. This is 4.3 version, from the last posted 5.x version seems to be fine (unless they are hyping it up without testing too).
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
The 5.0 works fine for me, I'm using it on my server.
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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edit: tested with zp_plugin_43_patched.zip |
Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
they include files from zp 5.0 and higher.
if u want it for zp 4.3, just download zp_* and not zp50_* |
Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
Worked with 5.07 includes but not with 5.0.0
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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Requirements: Mods: Counter-Strike 1.6 or Condition-Zero AMXX: Version 1.8.0 or later Module: engine, fakemeta, hamsandwich ZP Version: 5.0.7 |
Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
x) im blind or u added that after i said that :D
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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team semiclip plugin want minimum 1.8.0 and not the dev build :!: |
Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
Can you add functionality for the plugin to: prevent semi-clip being turned off while inside another player. I can go inside another player (pressing the semi-clip button) and let go while inside them; bugging them out of the crouch zone into dangerous territory so they get infected. This may be funny but it is even more annoying than blocking. I hope you understand this request, I tried to get it privately made around half a year ago, and today a member in my community had the idea again ( http://gamerone.net/showthread.php?t...d=6143#pid6143 ) which I've linked you to.
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
you mean like this? #234
from cs plugin? semiclip_button_time 1 // Button boost additional time if players are inside each other [0-disabled / 1-enabled] |
Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
I personally think the semi-clip should work like the following, or at least it's what I want made.
(Whoever is willing to make this plugin I do value it so I'm willing to put money your way it that's what you desire) When you connect to server you see a menu - Choose your Semi-Clip (Anti-Block) - 1. Always on (Default) - 2. Press E = on - 3. Always off - 8. Save and never ask again - 0. Exit If choosing option 1 well the title says it all (TSIA). Option 2 is what we discussed: "Perhaps, one can modify the semi-clip so that it notices when the player runs through another player and then does not turn off." Option 3 TSIA again, same for option 0. As for option 8 players option should be saved to a file or SQL table with two details: Steam ID and Preference, which are loaded in pre-cache. SQL is essential for me as I'd use the same table for multiple servers, allowing players to switch between zombie plagues and keep their semi-clip preference. / Personally I would use option 1 the most and keep it on, however I know there're others who'd always have it on option 1 or 2 because they hate blocking, and others who'd always have it off as option 3 so they can do more teamwork and reach higher places. Edit: I also shared this idea here: http://gamerone.net/showthread.php?tid=1009 |
Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
how to disable the automatic unstuck? its annoying me
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
Hey can you make it possible to allow trespass enemies for first 15 secs of round? Then just teams and go through each other. Good plugin by the way! And if you do a ZP version for that #234 plugin I can test it out for you. Yeah I am on ZP 5.0.8 now it is cool!
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
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semiclip_duration 15 like this ? |
Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
I think it is bug, when both team running semiclip.For me it work perfect ( only human semiclip )
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Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
If you do semiclip_duration 15 then team semi clip is disabled for the rest of the round? I want that first 15 seconds you can trespass team and enemies. Then after that 15 seconds you can only trespass your team.
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