AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [ZP] Addon: Team Semiclip 3.3.1 [5 Jun 2017] (https://forums.alliedmods.net/showthread.php?t=167330)

schmurgel1983 09-14-2011 12:49

[ZP] Addon: Team Semiclip 3.3.1 [5 Jun 2017]
 
5 Attachment(s)
Zombie Plague
Team Semiclip v3.3.1
Release: 11 Sep 2010 | Last Update: 5 Jun 2017

Content

Features: [Go Top]
  • team semiclip
  • single / both teams
  • enemy trespass
  • button activation (customize)
  • boosting
  • unstuck on team change
  • preparation (own unstuck algorithm)
  • duration (own unstuck algorithm)
  • knife trace to next enemy
  • constant / fading render
  • render for humans, zombies, admins
  • render visual for alive, death and spectators
  • entities movement while in semiclip
  • no one gets blocked before first zombie is choosen

Requirements: [Go Top]
  • Mods: Counter-Strike 1.6 or Condition-Zero
  • Metamod: Version 1.19 or later
  • AMXX: Version 1.8.1 or later
  • Module: engine, fakemeta, hamsandwich

Other Versions: [Go Top]

For normal Counter-Strike 1.6 or Condition-Zero version click here.
For Day of Defeat 1.3 version click here.

Youtube: [Go Top]
Cvars: [Go Top]
Code:

// ---------------------------------
// --------- Zombie Plague ---------
// ---------------------------------
//  Team Semiclip 3.3.1 Config File
// ---------------------------------
// Any changes you make here will be
// automatically loaded at map start

echo Executing [ZP] Team Semiclip 3.3.1 Configuration File

// General
// -------
semiclip 1 // Enable or disable semiclip [0-disabled / 1-enabled]
semiclip_block_team 0 // Which team has semiclip (look zp_team_semiclip_info.txt for more information) [0-both have / 1-Zombies don't have / 2-Humans don't have / 3-Both don't have]
semiclip_enemies 0 // Trespass enemies [0-disabled / 1-enabled]
semiclip_radius 250.0 // Semiclip radius [0.0 - 65535.0]

// Button
// IMPORTANT: Priority is semiclip_block_team > semiclip_button!
// -------------------------------------------------------------
semiclip_button 0 // Button semiclip (look zp_team_semiclip_info.txt for more information) [0-disabled / 1-Zombies / 2-Humans / 3-Both]
semiclip_button_trigger 32 // What button's trigger semiclip (look zp_team_semiclip_info.txt for more information) [1 - 65535]
semiclip_button_anti_boost 1 // Anti boost if players are inside each other [0-disabled / 1-enabled]
semiclip_button_anti_stuck 0 // Anti stuck if players are inside each other [0-disabled / 1-enabled]

// Unstuck
// IMPORTANT: Unstuck trigger only on disable Game mode Event or Team change Event!
// -----------------------------------------------------------------------------------------
semiclip_unstuck 4 // Unstuck [0-disabled / 1-specified team / 2-csdm / 3-random around own place / 4-trespass]
semiclip_unstuck_render 1 // Effect unstuck 4 only (trespass) - Render enemies [0-disabled / 1-enabled]
semiclip_unstuck_delay 0 // Unstuck delay in seconds [0-instant / 0.1 - 65535.0]

// Gamemodes
// ---------
semiclip_disable_on_infection 0 // disable semiclip on Infection Mode
semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode
semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode
semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode
semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode
semiclip_disable_on_plague 0 // disable semiclip on Plague Mode
semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode (only zp50)

// Nightmare
// ---------
semiclip_disable_on_sniper 0 // disable semiclip on Sniper Mode
semiclip_disable_on_assassin 0 // disable semiclip on Assassin Mode
semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode
semiclip_disable_on_versus 0 // disable semiclip on Survivors vs Assassins Mode
semiclip_disable_on_apocalypse 0 // disable semiclip on Apocalypse Mode
semiclip_disable_on_hunt 0 // disable semiclip on Hunter and Hunted Mode
semiclip_disable_on_nightmare 0 // disable semiclip on Nightmare Mode

// Other
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-Zombies / 2-Humans / 3-Both]

// Render
// ------
semiclip_render 0 // Render options [0-disabled / 1-normal / 2-fade]
semiclip_render_3rd_plugins 0 // Support 3rd party plugins, with auto correct render and glow (like zp nemesis/survivor glow) [0-disabled / 1-enabled]
semiclip_render_free_look 1 // Render players in free look mode [0-disabled / 1-enabled]

// Render -Normal-
// ---------------
semiclip_normal_mode 1 // Normal mode (look amxconst.inc -> Render for set_user_rendering) [0-5]
semiclip_normal_fx 19 // Normal fx (look amxconst.inc -> Fx for set_user_rendering) [0-20]
semiclip_normal_amt 4 // Normal amount [0-255]
semiclip_normal_spec 1 // Render for current spectating player [0-disabled / 1-enabled]

// Render -Fade-
// -------------
semiclip_fade_mode 2 // Fade mode (look amxconst.inc -> Render for set_user_rendering) [0-5]
semiclip_fade_fx 0 // Fade fx (look amxconst.inc -> Fx for set_user_rendering) [0-20]
semiclip_fade_min 130 // Min fade (stay inside other player or spectating player) [0-255]
semiclip_fade_max 225 // Max fade [0-255]
semiclip_fade_spec 1 // Render fade for current spectating player [0-disabled / 1-enabled]

// Color
// IMPORTANT: Color priority is Admin > Normal!
// --------------------------------------------------
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_zombies "255 63 63" // Admin zombies render color "RRR GGG BBB" [0-255]
semiclip_color_admin_humans "153 204 255" // Admin humans render color "RRR GGG BBB" [0-255]
semiclip_color_zombies "255 63 63" // Zombies render color "RRR GGG BBB" [0-255]
semiclip_color_humans "153 204 255" // Humans render color "RRR GGG BBB" [0-255]

Plugin Customization Section: [Go Top]
Code:

const Float:CVAR_INTERVAL  = 6.0 /* ¬ 6.0 */
const Float:SPEC_INTERVAL  = 0.2 /* ¬ 0.2 */
const Float:RANGE_INTERVAL = 0.1 /* It's like a 10 FPS server ¬ 0.1 */

#define MAX_PLAYERS    32  /* Server slots ¬ 32 */
#define MAX_REG_SPAWNS        24  /* Max cached regular spawns ¬ 24 */
#define MAX_CSDM_SPAWNS 60  /* CSDM 2.1.2 value if you have more increase it ¬ 60 */
#define MAX_ENT_ARRAY  128 /* Is for max 4096 entities (128*32=4096) ¬ 128 */

Supported Entities: [Go Top] This plugin don't fix any kind of GoldSrc entity issues! Fixed in 3.2+ []
  • func_button
  • func_door
  • func_door_rotating
  • func_guntarget
  • func_pendulum
  • func_plat
  • func_platrot
  • func_rot_button
  • func_rotating
  • func_tank
  • func_trackchange
  • func_tracktrain
  • func_train
  • func_vehicle
  • momentary_door
  • momentary_rot_button

Multi Language: [Go Top]
Spoiler


FAQs: [Go Top]
  • Button triggers:
    Code:

    IN_ATTACK = 1
    IN_JUMP = 2
    IN_DUCK = 4
    IN_FORWARD = 8
    IN_BACK = 16
    IN_USE = 32
    IN_CANCEL = 64
    IN_LEFT = 128
    IN_RIGHT = 256
    IN_MOVELEFT = 512
    IN_MOVERIGHT = 1024
    IN_ATTACK2 = 2048
    IN_RUN = 4096
    IN_RELOAD = 8192
    IN_ALT1 = 16384
    IN_SCORE = 32768
    -----------------------------
    IN_USE + IN_RELOAD = 8224
    IN_DUCK + IN_USE + IN_JUMP = 38

  • Priority of semiclip_block_team and semiclip_button:
    Code:

    semiclip_block_team 0 -> both teams has automatic semiclip

    semiclip_button 0 -> any higher value as 0 is useless! <-
    semiclip_button 1 -> useless! both teams has automatic semiclip
    semiclip_button 2 -> useless! both teams has automatic semiclip
    semiclip_button 3 -> useless! both teams has automatic semiclip


    --------------------------------------------------------------------------------------------------------------------
    semiclip_block_team 1 -> human team has automatic semiclip, zombies don't have it!

    semiclip_button 0 -> zombies don't have any semiclip <-
    semiclip_button 1 -> zombies have semiclip on button trigger <-
    semiclip_button 2 -> zombies don't have any semiclip but useless! human team has automatic semiclip
    semiclip_button 3 -> zombies have semiclip on button trigger but useless! human team has automatic semiclip


    --------------------------------------------------------------------------------------------------------------------
    semiclip_block_team 2 -> zombie team has automatic semiclip, humans don't have it!

    semiclip_button 0 -> humans don't have any semiclip <-
    semiclip_button 1 -> humans don't have any semiclip but useless! zombie team has automatic semiclip
    semiclip_button 2 -> humans have semiclip on button trigger <-
    semiclip_button 3 -> humans have semiclip on button trigger but useless! zombie team has automatic semiclip


    --------------------------------------------------------------------------------------------------------------------
    semiclip_block_team 3 -> zombie and human team don't have automatic semiclip!

    semiclip_button 0 -> both teams don't have any semiclip
    semiclip_button 1 -> zombies have semiclip on button trigger, humans don't have any semiclip
    semiclip_button 2 -> humans have semiclip on button trigger, zombies don't have any semiclip
    semiclip_button 3 -> both teams have semiclip on button trigger


To Do List: [Go Top]
  • [] nothing

Credits: [Go Top]
Please post all bugs, feedbacks, suggestions, comments or improvements you may have.

https://forums.alliedmods.net/attach...1&d=1330508806< all versions

https://forums.alliedmods.net/attach...1&d=1330508806< v3.3.1 only

zp_team_semiclip.sma: v3.6 - v4.3 fix5
zp50_team_semiclip.sma: v5.0+ (Recommended 5.0.7+)

v1.2.0 - v3.2.1 views 14210

abdul-rehman 09-14-2011 14:40

Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
 
Looks Nice
Btw:
Code:
    set_tr2(trace, TR_AllSolid, get_tr2(0, TR_AllSolid))     set_tr2(trace, TR_StartSolid, get_tr2(0, TR_StartSolid))     set_tr2(trace, TR_InOpen, get_tr2(0, TR_InOpen))     set_tr2(trace, TR_InWater, get_tr2(0, TR_InWater))     set_tr2(trace, TR_iHitgroup, get_tr2(0, TR_iHitgroup))
Is it necessary to set those if you are not altering them at all ?

schmurgel1983 09-14-2011 14:45

Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
 
Quote:

Originally Posted by abdul-rehman (Post 1555256)
Looks Nice
Is it necessary to set those if you are not altering them at all ?

thanks, when someone catch this trace, he get false result when i not change it.

Gam3ronE 11-27-2011 15:55

Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
 
Can you add options to turn off semi-clip in survivor and nemesis rounds?

Gam3ronE 12-03-2011 07:36

Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
 
Quote:

Originally Posted by Graham (Post 1603791)
Can you add options to turn off semi-clip in survivor and nemesis rounds?

BUMP

schmurgel1983 12-05-2011 17:42

Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
 
Quote:

Originally Posted by Graham (Post 1606846)
BUMP

i working on it in few days, current i have no time, while new content wow 4.3 ^^ but i try to finish it befor the dollar crash.

Excalibur.007 12-07-2011 09:40

Re: [zp50] Team Semiclip 2.0.0 [09-14-11]
 
You do not have to use do_random_spawn(index). You've this in 5.0.7!

PHP Code:

#include <zp50_random_spawn>
zp_random_spawn_do(playertrue

True to use CS:DM spawn points
False to use default spawn points

schmurgel1983 12-08-2011 08:10

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by Excalibur.007 (Post 1609151)
You do not have to use do_random_spawn(index). You've this in 5.0.7!

PHP Code:

#include <zp50_random_spawn>
zp_random_spawn_do(playertrue

True to use CS:DM spawn points
False to use default spawn points

thanks :)

What's new?
Code:

v2.1.0:
    - Added: Default gamemodes support to disable
      plugin for the gamemodes
    - Change: csdm spawns using zp_random_spawn_do
      from zp 5.0.7, use cs_ham_bots_api

// Gamemodes
semiclip_disable_on_infection 0 // disable semiclip on Infection Mode
semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode
semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode
semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode
semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode
semiclip_disable_on_plague 0 // disable semiclip on Plague Mode
semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode

Requirements:
Mods: Counter-Strike 1.6 or Condition-Zero
AMXX: Version 1.8.0 or later
Module: engine, fakemeta, hamsandwich

ZP Version: 5.0.7

Gam3ronE 12-09-2011 16:51

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
Have you got a version which works for 4.3? Or does it already work for that? Good job by the way!

schmurgel1983 12-09-2011 19:33

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
current, its only for 5.0.7

Gam3ronE 12-10-2011 04:00

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
I think most people still use 4.3 fixed rather than version 5 because it is so new. Can you support 4.3 too?

schmurgel1983 12-16-2011 08:21

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
updated gamemode version: zp_team_semiclip.sma for zp 4.3 without armageddon support.

JoKeR LauGh 12-16-2011 08:31

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
you make cvar for every mod? *suggestion*

schmurgel1983 12-16-2011 13:50

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by JoKeR LauGh (Post 1614079)
you make cvar for every mod? *suggestion*

what?^^

NiHiLaNTh 12-16-2011 14:27

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by schmurgel1983 (Post 1614273)
what?^^

Obviously he means cvar for enabling/disabling on specified game mode.

Gam3ronE 12-16-2011 15:36

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
4.3 Support Excellent!!

// Gamemodes
// ---------
semiclip_disable_on_infection 0 // disable semiclip on Infection Mode
semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode
semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode
semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode
semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode

Thank you and very good job!!

schmurgel1983 12-16-2011 23:24

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by NiHiLaNTh (Post 1614299)
Obviously he means cvar for enabling/disabling on specified game mode.

already do.
Quote:

Originally Posted by Graham (Post 1614357)
4.3 Support Excellent!!
Thank you and very good job!!

thanks, and don't forget semiclip_disable_on_plague 0 // disable semiclip on Plague Mode

Y060N 12-19-2011 23:16

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
Works fantastic on my server ZM 5.0.7, thanks a lot of this plugin - just what I needed!

Gam3ronE 12-23-2011 13:31

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
I know I hyped this plugin up because I thought it would work, but for me it did not work. :P I'm back to using normal CS team-semi clip for my zombie servers unfortunately, although it would be nice to have a zombie specific plugin working. No semi-clip on survivor round preventing that god-mode when everyone attacks at once. No more blocking in first 10 seconds during the counter by people who are CT and not T or vice versa. Would be nice. Basically I installed everything as normal and the only thing I could get to work was the initial 10 second force round start semi-clip. This is 4.3 version, from the last posted 5.x version seems to be fine (unless they are hyping it up without testing too).

Y060N 12-23-2011 13:48

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
The 5.0 works fine for me, I'm using it on my server.

schmurgel1983 12-24-2011 06:52

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by Graham (Post 1618469)
I know I hyped this plugin up because I thought it would work, but for me it did not work. :P

sorry about that but i have tested now, and its work :)
edit: tested with zp_plugin_43_patched.zip

jonnzus 12-30-2011 15:10

Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
 
PHP Code:

line <260> : fatal error 100cannot read from file"zp50_random_spawmn" 

cant compline, i did put .inc file to includes

schmurgel1983 12-30-2011 15:46

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
they include files from zp 5.0 and higher.

if u want it for zp 4.3, just download zp_* and not zp50_*

jonnzus 12-30-2011 21:46

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Worked with 5.07 includes but not with 5.0.0

schmurgel1983 01-01-2012 07:44

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by jonnzus (Post 1622549)
Worked with 5.07 includes but not with 5.0.0

yes you have right!

Requirements:
Mods: Counter-Strike 1.6 or Condition-Zero
AMXX: Version 1.8.0 or later
Module: engine, fakemeta, hamsandwich

ZP Version: 5.0.7

jonnzus 01-01-2012 09:20

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
x) im blind or u added that after i said that :D

Isaac999 01-01-2012 09:22

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by schmurgel1983 (Post 1623155)
[COLOR=black]AMXX: Version 1.8.0 or later

Its now AMXX 1.8.2 :twisted:

schmurgel1983 01-01-2012 09:38

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by jonnzus (Post 1623188)
x) im blind or u added that after i said that :D

nope look post #8 (8th Dec 2011 at 14:12.)
Quote:

Originally Posted by Isaac999 (Post 1623189)
Its now AMXX 1.8.2 :twisted:

amxx 1.8.2 is dev build, not official released.

team semiclip plugin want minimum 1.8.0 and not the dev build :!:

Gam3ronE 01-15-2012 06:47

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Can you add functionality for the plugin to: prevent semi-clip being turned off while inside another player. I can go inside another player (pressing the semi-clip button) and let go while inside them; bugging them out of the crouch zone into dangerous territory so they get infected. This may be funny but it is even more annoying than blocking. I hope you understand this request, I tried to get it privately made around half a year ago, and today a member in my community had the idea again ( http://gamerone.net/showthread.php?t...d=6143#pid6143 ) which I've linked you to.

schmurgel1983 01-15-2012 08:43

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
you mean like this? #234
from cs plugin?
semiclip_button_time 1 // Button boost additional time if players are inside each other [0-disabled / 1-enabled]

Gam3ronE 01-15-2012 15:38

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by schmurgel1983 (Post 1632261)
you mean like this? #234
from cs plugin?
semiclip_button_time 1 // Button boost additional time if players are inside each other [0-disabled / 1-enabled]

I have not tested it so I don't know about what you linked, but if it works as I described then yes perfect that is what I'd like implemented.

schmurgel1983 01-15-2012 17:12

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by Graham (Post 1632488)
I have not tested it so I don't know about what you linked, but if it works as I described then yes perfect that is what I'd like implemented.

#234 is only a test plugin, but no one give feedback about this.

Gam3ronE 01-15-2012 17:51

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
I personally think the semi-clip should work like the following, or at least it's what I want made.
(Whoever is willing to make this plugin I do value it so I'm willing to put money your way it that's what you desire)

When you connect to server you see a menu
- Choose your Semi-Clip (Anti-Block)
- 1. Always on (Default)
- 2. Press E = on
- 3. Always off
- 8. Save and never ask again
- 0. Exit

If choosing option 1 well the title says it all (TSIA).

Option 2 is what we discussed: "Perhaps, one can modify the semi-clip so that it notices when the player runs through another player and then does not turn off."

Option 3 TSIA again, same for option 0.

As for option 8 players option should be saved to a file or SQL table with two details: Steam ID and Preference, which are loaded in pre-cache.

SQL is essential for me as I'd use the same table for multiple servers, allowing players to switch between zombie plagues and keep their semi-clip preference.

/ Personally I would use option 1 the most and keep it on, however I know there're others who'd always have it on option 1 or 2 because they hate blocking, and others who'd always have it off as option 3 so they can do more teamwork and reach higher places.

Edit: I also shared this idea here: http://gamerone.net/showthread.php?tid=1009

naSTR 01-17-2012 06:02

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
how to disable the automatic unstuck? its annoying me

H.RED.ZONE 01-17-2012 10:22

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by naSTR (Post 1633403)
how to disable the automatic unstuck? its annoying me

semiclip_unstuck 1 // Unstuck [0-disabled / 1-specified team / 2-csdm / 3-random around own place]

naSTR 01-19-2012 07:03

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by H.RED.ZONE (Post 1633499)
semiclip_unstuck 1 // Unstuck [0-disabled / 1-specified team / 2-csdm / 3-random around own place]

cvar is still 1 (semiclip_unstuck 1) but automatic unstuck working... :x

Gam3ronE 03-11-2012 16:51

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Hey can you make it possible to allow trespass enemies for first 15 secs of round? Then just teams and go through each other. Good plugin by the way! And if you do a ZP version for that #234 plugin I can test it out for you. Yeah I am on ZP 5.0.8 now it is cool!

gogicaa 03-11-2012 17:04

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
Quote:

Originally Posted by Graham (Post 1667004)
Hey can you make it possible to allow trespass enemies for first 15 secs of round? Then just teams and go through each other. Good plugin by the way! And if you do a ZP version for that #234 plugin I can test it out for you. Yeah I am on ZP 5.0.8 now it is cool!

semiclip_enemies 1
semiclip_duration 15
like this ?

Nick Haldem 03-11-2012 17:21

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
I think it is bug, when both team running semiclip.For me it work perfect ( only human semiclip )

Gam3ronE 03-11-2012 17:44

Re: [zp50] Addon : Team Semiclip 2.1.0 [12-08-11]
 
If you do semiclip_duration 15 then team semi clip is disabled for the rest of the round? I want that first 15 seconds you can trespass team and enemies. Then after that 15 seconds you can only trespass your team.


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