Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
I think most people still use 4.3 fixed rather than version 5 because it is so new. Can you support 4.3 too?
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
updated gamemode version: zp_team_semiclip.sma for zp 4.3 without armageddon support.
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
you make cvar for every mod? *suggestion*
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
4.3 Support Excellent!!
// Gamemodes // --------- semiclip_disable_on_infection 0 // disable semiclip on Infection Mode semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode Thank you and very good job!! |
Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
Works fantastic on my server ZM 5.0.7, thanks a lot of this plugin - just what I needed!
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
I know I hyped this plugin up because I thought it would work, but for me it did not work. :P I'm back to using normal CS team-semi clip for my zombie servers unfortunately, although it would be nice to have a zombie specific plugin working. No semi-clip on survivor round preventing that god-mode when everyone attacks at once. No more blocking in first 10 seconds during the counter by people who are CT and not T or vice versa. Would be nice. Basically I installed everything as normal and the only thing I could get to work was the initial 10 second force round start semi-clip. This is 4.3 version, from the last posted 5.x version seems to be fine (unless they are hyping it up without testing too).
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Re: [zp50] Team Semiclip 2.1.0 [12-08-11]
The 5.0 works fine for me, I'm using it on my server.
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