Re: Accuracy Fix
Very interesting find. This is like finding the holy grail imho. So many tournaments and games... Unbelievable. Valves alfred is right when saying that the gamers just got used to the false mechanics but I wonder how it feels when it calculates correct. Now I'd like to digg deeper into the time related cooldown. Which source file is it? Can you please give me a hint where to look? Also do you know which weapons besides ak and g3sg1 are also effected from this issue?
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Re: Accuracy Fix
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For AK the "m_flAccuracy" values are: After reload or weapon change: 0,2 (used in the 1st shot after reload or weapon change) - you are saying it should be 0,350 which is a view I can't follow at the moment (see comment above) m_iShotsFired = 1: 0,355 (used in the 2nd shot after reload/weapon change and in the 1st shot after false cooldown - as opposed to the 0,2 you get when reloading/switching) m_iShotsFired = 2: 0,390 (used in the 3rd shot after reload/weapon change and in the 2nd shot after false cooldown) m_iShotsFired = 3: 0,485 (used in the 4th shot after reload/weapon change and in the 3rd shot after false cooldown) m_iShotsFired = 4: 0,670 (used in the 5th shot after reload/weapon change and in the 4th shot after false cooldown) [etc.] I recorded a video for myself: https://www.youtube.com/watch?v=0e9aSdCUdVY At 0:28 you can see the bug occuring when I shoot my 10th bullet (leaving me with 9 bullets in the mag). The bullet does not hit where the crosshair is although I am not moving. Ok, now I am fully understanding your post #30 here. What about the recoil issues? What is wrong with the punchangle and why is the engine acutally jumping to the 4th shot as you mentioned in #30? |
Re: Accuracy Fix
Least Known Bug....
Thanks... Awesome Plugin.. :D Cheers - ezio :D |
Re: Accuracy Fix
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No, you misunderstood. I'm exactly saying that 0.2 should be the accuracy of the first shot (and if your not moving and ducked, it should be 0.0, which I've made in the plugin - dead on center). And that by idea 0.35 should be the accuracy of the second shot (though it isn't) - it's 0.355. So I fixed that to be 0.35, by lowering "m_iShotsFired" by 1. But you can still see that 0.2, 0.35, 0.355 isn't a smooth transition, so I added an other smooth transition function for that. What values I'm saying were intended are: 0.2 0.35 0.355 0.390 0.485 ... Here's how values actually are without the plugin: (whatever previous value was) 0.355 0.390 0.485 ... Here's how 1.0 version of the plugin worked: 0.2 (or 0.1 if standing and not moving and on ground, or 0.0 if ducked not moving and on ground) 0.355 0.390 0.485 ... Here's how 2.0 version works if you disable smooth transition: 0.2 (or 0.1 if standing and not moving and on ground, or 0.0 if ducked not moving and on ground) 0.35 0.355 0.390 0.485 ... Here's how 2.0 version works (by default) with enabled smooth transition: 0.2 (or 0.1 if standing and not moving and on ground, or 0.0 if ducked not moving and on ground) 0.2+0.05+0.000 = 0.25 0.2+0.10+0.005 = 0.305 0.2+0.15+0.040 = 0.39 0.2+0.15+0.135 = 0.485 0.2+0.15+0.320 = 0.67 0.2+0.15+0.625 = 1.02 0.2+0.15+1.080 = 1.43 // higher than 1.25, so 1.25 0.2+0.15+1.715 = 2.065 // higher than 1.25, so 1.25 ... Post #30 isn't my. It's Quote:
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Re: Accuracy Fix
Does this plugin can cause problem with theses kind of plugins ?
no recoil using punchangle set to 0 in Primary attack in post. fire rate managing, like shooting 2 time faster with a CS weapon. When i have time, i will try to recreate CS way using CS souce code as a base PHP Code:
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Re: Accuracy Fix
Nope. This plugin just modifies spread. It has nothing to do with time between shots, or even punchangle. As long as you don't execute for pistols an extra Ham_Attack at Ham_Attack pre with a plugin that goes after my in plugins.ini list, or at Ham_Attack post with a plugin that goes before my in plugins.ini, you shouldn't have no problems.
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Re: Accuracy Fix
is this means when a player connects or disconnect server starts to lag ? [ can affect bullet spray etc........ ? ]
even why server lags ? |
Re: Accuracy Fix
This plugin has no possible way of lagging a server due to reconnects and things like that (in fact it has no possible way of doing anything more than it's designed to do). You should google what is wrong with your config, and/or server settings.
Even if some other plugin is somehow conflicting (which is highly unlikely, since there are almost no plugins which even use similar pdata offset, and even if would, there almost had to be an intentional design to lag), it wouldn't be possible for it to crash the client. |
Re: Accuracy Fix
@MPNumB, I was playing aim_usp map and the accuracy of the weapon was really bad. i was getting a stable latency of 60 ms. Many other players also complained about the bad accuracy of glock. When I removed this plugin, the accuracy became stable and proper. Please check. I am using build 6132 mod cstrike.
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Re: Accuracy Fix
Okey... Let's see... Were they using burst mode? By default (and this plugin doesn't fix this next glitch) glock when in burst fire is more accurate when running than while standing still. Maybe I should write a special fix for that in this plugin as well, just to avoid this kind of 'feel's.
If it was more than just glock... What I can say to that, did you watch the demos from the first post? That's what this plugin does, plus other features what I've written in the description. So, only possible reply what I can give to address this issue is, if people '''feel''' that 0 is a bigger number than 1, then there's nothing technical what I can really do about it, now is there. |
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