[Css] Modify weapons without plugin
3 Attachment(s)
Sorry if this have posted before. (I didn't search/looked)
Each weapon features are written in ...css\cstrike\scripts\*.ctx files. (weapon_usp.ctx weapon_awp.ctx, etc. etc.) Before edit, need convert these files with *alternative batch file Decrypt weapon files (CTX) - To get weapon changes work on server, DON'T CONVERT *.txt files back *.ctx !! This lead sv_consistency fault and kick players out server because files not match with server files. Second thing to get these weapon changes work on server, you need reboot server. Everytime you need edit weapon features and take effect = > reboot. Weapon file looks like this. *UPDATED 15/9/2011 weapon_usp.txt PHP Code:
Quote:
- weapon_usp damage not change when set silencer - Max value to show clip size = 232, after then it start over - When increase shotguns clip size and shoot clip empty, not reload anymore full clip size. And noisy reload error when big clip - First round/pistol round, can't buy another type weapon than pistol from buy menu, even player have money. But works when use console command buy m4a1 (... I edit this post all time) Thanks for these two topic [CSS] 100 balles [IDEA] Ammo (configurable) *edit more links Steam forums CS:S Balanced Weapons Mod *UPDATE css_weapons_txt.zip contains old weapons files after OB, before 15/9/2011. css_weapons_txt_1592011.zip contains new weapon files 15/9/2011 |
Re: [Css] Modify weapons without plugin
does this mean you cna change the view model and world model? or just event wise configs, etc: if you change the bullets to 20 on the m4a1 will it show the shooting of 20 bullets at once?
|
Re: [Css] Modify weapons without plugin
Quote:
- sv_consistency fault - model attachment position, wrong place - client game crash / server crash But always can try, need proper models to get work. (Don't know much this) I tried quick replace with HL2 weapons but not work properly... Quote:
Quote:
http://www.hunter-ed.com/mt/chap_rev...ammo_parts.gif |
Re: [Css] Modify weapons without plugin
Quote:
Quote:
|
Re: [Css] Modify weapons without plugin
In theory we should be able to change the models if we force the user to download them and precach them. Hopefully we can get someone that knows how to make models to test this. At minimum it would be interesting if we could use this to reskin weapons on the server side. The ability to do this will enhance customizability on servers by leaps and bounds!
|
Re: [Css] Modify weapons without plugin
Quote:
|
Re: [Css] Modify weapons without plugin
Too bad we can not have it predict the custom model...
|
Re: [Css] Modify weapons without plugin
Quote:
|
Re: [Css] Modify weapons without plugin
Quote:
|
Re: [Css] Modify weapons without plugin
Quote:
You not change or edit original weapon *.ctx files, leave those alone. Don't mess them. You can convert *.ctx files to *.txt version, server will read those too. And edit weapon *.txt files what ever you like, need re-launch server then to take affect. Want them back ? Just delete all or specific ...css\cstrike\scripts\weapon_name.txt file and reboot. Pretty simple. |
Re: [Css] Modify weapons without plugin
hello, I tried this
copied all weapon .txt files into css\cstrike\scripts and edited the he_grenade.txt and changed the damage to from 50 to 200 and it still does the same amount of damage as default and yes i rebooted the server |
Re: [Css] Modify weapons without plugin
Quote:
Plugin called Weaponmod can do this and require SDKHooks extension. |
Re: [Css] Modify weapons without plugin
Cool tutorial!
Question: Is it possible to add weapon view origin coordinates on the script? Some custom weapons have horrible origins just wondering if that can be scripted in like those of smod. |
Re: [Css] Modify weapons without plugin
no... it have to done while creating that custom model
https://developer.valvesoftware.com/...wmodels_in_XSI |
Re: [Css] Modify weapons without plugin
Ask I'm such a change
Why I do not install Silencers can kill bot Installed out of the muffler can not kill BOT WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "50" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "pistol" "MuzzleFlashScale" "1" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "34" "Range" "9999" "RangeModifier" "9999" "Bullets" "1" "CycleTime" "0.15" // New accuracy model parameters "Spread" 0.00200 "InaccuracyCrouch" 0.00525 "InaccuracyStand" 0.00700 "InaccuracyJump" 0.28725 "InaccuracyLand" 0.05745 "InaccuracyLadder" 0.01915 "InaccuracyFire" 0.03495 "InaccuracyMove" 0.01421 "SpreadAlt" 0.00180 "InaccuracyCrouchAlt" 0.00525 "InaccuracyStandAlt" 0.00700 "InaccuracyJumpAlt" 0.29625 "InaccuracyLandAlt" 0.05925 "InaccuracyLadderAlt" 0.01975 "InaccuracyFireAlt" 0.02504 "InaccuracyMoveAlt" 0.01505 "RecoveryTimeCrouch" 0.23371 "RecoveryTimeStand" 0.28045 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_USP45" "viewmodel" "models/weapons/v_pist_usp.mdl" "playermodel" "models/weapons/w_pist_usp.mdl" "shieldviewmodel" "models/weapons/v_shield_usp_r.mdl" "SilencerModel" "models/weapons/w_pist_usp_silencer.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "300" "primary_ammo" "BULLET_PLAYER_556MM" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_USP.Single" "special1" "Weapon_USP.SilencedShot" "special2" "Weapon_USP.DetachSilencer" "special3" "Weapon_USP.AttachSilencer" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "A" } "weapon_s" { "font" "CSweapons" "character" "A" } "ammo" { "font" "CSTypeDeath" "character" "M" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-7 -4 -14" Maxs "24 9 -2" } World { Mins "-1 -4 -3" Maxs "17 5 6" } } } |
Re: [Css] Modify weapons without plugin
i can not increase the knife speed , please anyone help me
|
Re: [Css] Modify weapons without plugin
Does this still work? Scripts folder doesn't exist anymore? I tried putting folder but nothing happens..
|
Re: [Css] Modify weapons without plugin
Not all attributes work by editing this file from server side.
You mostly need server mods/plugins to get work some features. |
Re: [Css] Modify weapons without plugin
Can I change weapons price in my VDS server? I want change scout price to 1700$ for my all players playing in my server.
|
| All times are GMT -4. The time now is 23:40. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.