Re: [Css] Modify weapons without plugin
hello, I tried this
copied all weapon .txt files into css\cstrike\scripts and edited the he_grenade.txt and changed the damage to from 50 to 200 and it still does the same amount of damage as default and yes i rebooted the server |
Re: [Css] Modify weapons without plugin
Quote:
Plugin called Weaponmod can do this and require SDKHooks extension. |
Re: [Css] Modify weapons without plugin
Cool tutorial!
Question: Is it possible to add weapon view origin coordinates on the script? Some custom weapons have horrible origins just wondering if that can be scripted in like those of smod. |
Re: [Css] Modify weapons without plugin
no... it have to done while creating that custom model
https://developer.valvesoftware.com/...wmodels_in_XSI |
Re: [Css] Modify weapons without plugin
Ask I'm such a change
Why I do not install Silencers can kill bot Installed out of the muffler can not kill BOT WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "50" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "pistol" "MuzzleFlashScale" "1" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "34" "Range" "9999" "RangeModifier" "9999" "Bullets" "1" "CycleTime" "0.15" // New accuracy model parameters "Spread" 0.00200 "InaccuracyCrouch" 0.00525 "InaccuracyStand" 0.00700 "InaccuracyJump" 0.28725 "InaccuracyLand" 0.05745 "InaccuracyLadder" 0.01915 "InaccuracyFire" 0.03495 "InaccuracyMove" 0.01421 "SpreadAlt" 0.00180 "InaccuracyCrouchAlt" 0.00525 "InaccuracyStandAlt" 0.00700 "InaccuracyJumpAlt" 0.29625 "InaccuracyLandAlt" 0.05925 "InaccuracyLadderAlt" 0.01975 "InaccuracyFireAlt" 0.02504 "InaccuracyMoveAlt" 0.01505 "RecoveryTimeCrouch" 0.23371 "RecoveryTimeStand" 0.28045 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_USP45" "viewmodel" "models/weapons/v_pist_usp.mdl" "playermodel" "models/weapons/w_pist_usp.mdl" "shieldviewmodel" "models/weapons/v_shield_usp_r.mdl" "SilencerModel" "models/weapons/w_pist_usp_silencer.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "300" "primary_ammo" "BULLET_PLAYER_556MM" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_USP.Single" "special1" "Weapon_USP.SilencedShot" "special2" "Weapon_USP.DetachSilencer" "special3" "Weapon_USP.AttachSilencer" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "A" } "weapon_s" { "font" "CSweapons" "character" "A" } "ammo" { "font" "CSTypeDeath" "character" "M" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-7 -4 -14" Maxs "24 9 -2" } World { Mins "-1 -4 -3" Maxs "17 5 6" } } } |
Re: [Css] Modify weapons without plugin
i can not increase the knife speed , please anyone help me
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Re: [Css] Modify weapons without plugin
Does this still work? Scripts folder doesn't exist anymore? I tried putting folder but nothing happens..
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Re: [Css] Modify weapons without plugin
Not all attributes work by editing this file from server side.
You mostly need server mods/plugins to get work some features. |
Re: [Css] Modify weapons without plugin
Can I change weapons price in my VDS server? I want change scout price to 1700$ for my all players playing in my server.
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