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-   -   Modern warfare 2 Mod v1.3.6b (https://forums.alliedmods.net/showthread.php?t=165939)

D.Moder 09-02-2011 18:20

Re: Modern warfare 2 Mod (beta)
 
update:
cvar added for difficulty, name tags show your rank and name
note: make sure you reinstall mw2_files.zip too each time!

edit: ADDED PICTURES!!!

razieljohn619 09-03-2011 02:49

Re: Modern warfare 2 Mod (beta)
 
when i start the game the bots get tactical nuke and the game ends..lol

D.Moder 09-03-2011 04:29

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by razieljohn619 (Post 1546913)
when i start the game the bots get tactical nuke and the game ends..lol

that can only happen when you get 25 kills!
I'm guessing your bots are faster when no real player is present

Nomaf 09-03-2011 05:05

Re: Modern warfare 2 Mod (beta)
 
Quote:

you can disable skins!
cod_skin 0 (in cod_settings.cfg)
I know, but I want to use it :)

razieljohn619 09-03-2011 05:30

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by D.Moder (Post 1546946)
that can only happen when you get 25 kills!
I'm guessing your bots are faster when no real player is present

my players are bots...maybe i should use PoDBOT

Quote:

Originally Posted by D.Moder (Post 1546561)
@razieljohn619
I planning to do that after I made at least 12 killstreak rewards. so wait a little for me

and man after you do that, could you please do your killstreaks like these here http://www.themodernwarfare2.com/mw2...r/killstreaks/
3 kills UAV
4 kills Care Package
5 kills Sentry Gun
5 kils Predator Missile
9 kills Stealth Bomber
15 kills EMP
25 kills Nuclear Missile

so it wont look crappy, like i said before when the round starts a menu will appear and you will choose 3 killstreaks and you cant choose a killstreak with the same number killstreak...

modernwarfare 09-03-2011 06:01

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by razieljohn619 (Post 1546968)
my players are bots...maybe i should use PoDBOT



and man after you do that, could you please do your killstreaks like these here http://www.themodernwarfare2.com/mw2...r/killstreaks/
3 kills UAV
4 kills Care Package
5 kills Sentry Gun
5 kils Predator Missile
9 kills Stealth Bomber
15 kills EMP
25 kills Nuclear Missile

so it wont look crappy, like i said before when the round starts a menu will appear and you will choose 3 killstreaks and you cant choose a killstreak with the same killstreak...

good idea there :)

razieljohn619 09-03-2011 08:20

Re: Modern warfare 2 Mod (beta)
 
ive played with the plugin and everything goes laggy and the game exits and an error appeared saying "bad pointer" or something..anyone else have experience this error?

D.Moder 09-03-2011 14:28

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by razieljohn619 (Post 1547053)
ive played with the plugin and everything goes laggy and the game exits and an error appeared saying "bad pointer" or something..anyone else have experience this error?

1. can you show me the log?? (edit: addons\amxmodx\logs\<last error_# file>

2. I'm gonna make that menu, and add another killstreak.

mattisbogus 09-03-2011 18:38

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by D.Moder (Post 1547280)
1. can you show me the log?? (edit: addons\amxmodx\logs\<last error_# file>

2. I'm gonna make that menu, and add another killstreak.

Oh man you got me excited lol love checking back and seeing your updates or future plans haha. I havent yet seen the bad pointer error yet only the no free edict or something like that but you already know this happens. Is it possibly because of all the scavenger packs after awhile?

D.Moder 09-03-2011 21:03

Re: Modern warfare 2 Mod (beta)
 
update:
added Precision Airstrike killstreak
added Assist kill points
sniper scope has only the second zoom (which makes the game more like MW2)

and I'm gonna make player class, equipments, killstreak rewards unlockable

D.Moder 09-03-2011 21:06

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by razieljohn619 (Post 1547053)
ive played with the plugin and everything goes laggy and the game exits and an error appeared saying "bad pointer" or something..anyone else have experience this error?

it's because bots use too much cpu in general, so...

DJHD! 09-04-2011 04:31

Re: Modern warfare 2 Mod (beta)
 
Where to download the models of the images?

D.Moder 09-04-2011 05:18

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by DJHD! (Post 1547684)
Where to download the models of the images?

its in the main post:

Installation Download and extract the contents from the .zip files to your server's mod directory (cstrike or czero) and make sure to keep folder structure
zip file added: http://siamx.persiangig.com/mw2_models.zip (size 15.8MB) (click the yellow button)
*** downloading mw2_models.zip is optional, plugin can still run without it, but!!! you have to Disable cod_skin ***.
Example
:
Enable:
cod_skin 1
Disable:
cod_skin 0
Note: the configuration file which contains all the Cvars is 'cstrike\addons\amxmodx\configs\cod_settings. cfg'

razieljohn619 09-04-2011 06:14

Re: Modern warfare 2 Mod (beta)
 
Quote:

Originally Posted by D.Moder (Post 1547723)
its in the main post:

Installation Download and extract the contents from the .zip files to your server's mod directory (cstrike or czero) and make sure to keep folder structure
zip file added: http://siamx.persiangig.com/mw2_models.zip (size 15.8MB) (click the yellow button)
*** downloading mw2_models.zip is optional, plugin can still run without it, but!!! you have to Disable cod_skin ***.
Example
:
Enable:
cod_skin 1
Disable:
cod_skin 0
Note: the configuration file which contains all the Cvars is 'cstrike\addons\amxmodx\configs\cod_settings. cfg'

lol u copied it here

andrefly1 09-04-2011 07:37

Re: Modern warfare 2 Mod (beta)
 
Wow very nice plugin :)

rezurect15 09-05-2011 06:47

Re: Modern warfare 2 Mod (beta)
 
how can i disable the grenade and grenade launchers for bots??

razieljohn619 09-05-2011 07:05

Re: Modern warfare 2 Mod (beta)
 
bots only use knives..you should play these plugin with real players..

BigBo92 09-05-2011 07:08

Re: Modern warfare 2 Mod (beta)
 
you should update fast run ^^

rezurect15 09-06-2011 05:28

Re: Modern warfare 2 Mod (beta)
 
aw.... i was thinking if this will support the zombie swarm mod... hehe ^_^....

D.Moder 09-06-2011 22:08

Re: Modern warfare 2 Mod v1.0.1b
 
update:
more accurate explosions
and has a very nice commando knife now!
(everything is more accurate now)

mattisbogus 09-06-2011 23:28

Re: Modern warfare 2 Mod v1.0.1b
 
Awesome stuff Moder, thank you so much for your support.

I do have a small problem though. For some reason fw_ClientDisconnect will not save for me I am not sure why. If I use client_disconnect it saves fine.

D.Moder 09-07-2011 00:20

Re: Modern warfare 2 Mod v1.0.1b
 
Quote:

Originally Posted by mattisbogus (Post 1549822)
Awesome stuff Moder, thank you so much for your support.

I do have a small problem though. For some reason fw_ClientDisconnect will not save for me I am not sure why. If I use client_disconnect it saves fine.

thank you so much, I forgot to register-forward it! lol
no body had told me this big problem, so I thank you.
updated:
fixed: save error.

Moody92 09-07-2011 08:51

Re: Modern warfare 2 Mod v1.0.2b
 
.. Nice mod

MustD1e 09-07-2011 15:37

Re: Modern warfare 2 Mod v1.0.2b
 
Can give IP of server with MW2?

mattisbogus 09-07-2011 20:49

Re: Modern warfare 2 Mod v1.0.2b
 
It's looking pretty good man, I've had a few crashes but I think it's a result of a few third party plugins such as parachute so I am only using the mod currently and I think it's going really well.

Two things I can think of that I seen is, if you start as scavenger and end up changing your 1st perk, you still see scavenger packs dropping. I may be wrong in this, in that, your always supposed to see these packages because they also give health. I just think it would be more accurate that only someone using scavenger should see the packages and anyone without it shouldn't see anything that drops. This is just my opinion though it isn't game breaking I don't think unless No Free Edicts is caused from this.

The other small problem I find is that if using a claymore and a teammate happens to be in front of you, the claymore will stick inside the teammate causing him to be stuck until he dies/disconnects. I can imagine this would be really annoying if someone is doing this on purpose.

Other than that the only minor thing I see, and it's not even a problem only for aesthetics really, is making the airplane model appear a bit lower if possible, because on most occasions the model isn't visible. No biggie though man, this is a a wonderful mod you have created & I really enjoy it.

EDIT: I just had an idea of the possibilty of a score limit? i.e. 7500/10000 pts = nextmap? I had this done with CSDM Tickets, only I just finally found the problem of my crashes is when I run csdm main and csdm tickets server will eventually crash. Just an idea I had.

D.Moder 09-07-2011 22:56

Re: Modern warfare 2 Mod v1.0.2b
 
@mattisbogus

first I have to thank you for the support and your help with testing

1. if you're running this mod with other plugins, you have to make sure they are not using the same ham/fakemeta forwards my plugin does, because it increases the possibility of server crash.

2. scavenger: when those packages are created in map (any object), all players can see it, and its impossible to just show it to certain players. (amxmodx doesn't have such thing) B. use cvar: cod_medkit_hp 0 -will fix it

3. claymore: it's fixed. (not 100% sure!)

4. plane is a little lower now.

5. for round end I will have to add Orpheu, and I'm still not sure

(thanks)

D.Moder 09-07-2011 23:07

Re: Modern warfare 2 Mod v1.0.3b
 
plugin updated.
(fixed some small bugs)

edit: another update
semtex won't stick to teammates anymore
and I fixed the ammo packages problem

MustD1e 09-08-2011 02:31

Re: Modern warfare 2 Mod v1.0.4b
 
How I can to see servers running with it http://www.game-monitor.com/?

D.Moder 09-08-2011 03:26

Re: Modern warfare 2 Mod v1.0.4b
 
Quote:

Originally Posted by MustD1e (Post 1550512)
How I can to see servers running with it http://www.game-monitor.com/?

if you can't find any, it means there are no public servers using my plugin

BaQStiC 09-08-2011 07:47

Re: Modern warfare 2 Mod v1.0.4b
 
Hello. Here you have the server ip mod from version 0.9.
Yours. BaQStiC

91.204.161.25:27081

I forgot to add.
Previous version 0.9 has the error

Quote:

L 09/05/2011 - 14:57:09: [AMXX] Displaying debug trace (plugin "cod_mw2_mod.amxx")
L 09/05/2011 - 14:57:09: [AMXX] Run time error 4: index out of bounds
L 09/05/2011 - 14:57:09: [AMXX] [0] 91597.attach::GameLoop (line 1560)
A current version of the server will not start at all.

BaQStiC 09-08-2011 08:10

Re: Modern warfare 2 Mod v1.0.4b
 
Sorry about two posts. Please remove this.

MustD1e 09-08-2011 12:57

Re: Modern warfare 2 Mod v1.0.4b
 
91.204.161.25:27081 offline

D.Moder 09-08-2011 14:23

Re: Modern warfare 2 Mod v1.0.4b
 
Quote:

Originally Posted by BaQStiC (Post 1550624)
Hello. Here you have the server ip mod from version 0.9.
Yours. BaQStiC

91.204.161.25:27081

I forgot to add.
Previous version 0.9 has the error



A current version of the server will not start at all.

plugin has been updated about 10 times after that!
1.0.4b has the minimum bugs, and it has been tested in 5 servers!
and if you can't run it, you have to check your server

mattisbogus 09-08-2011 14:28

Re: Modern warfare 2 Mod v1.0.2b
 
Quote:

Originally Posted by D.Moder (Post 1550450)
@mattisbogus

first I have to thank you for the support and your help with testing

1. if you're running this mod with other plugins, you have to make sure they are not using the same ham/fakemeta forwards my plugin does, because it increases the possibility of server crash.

2. scavenger: when those packages are created in map (any object), all players can see it, and its impossible to just show it to certain players. (amxmodx doesn't have such thing) B. use cvar: cod_medkit_hp 0 -will fix it

3. claymore: it's fixed. (not 100% sure!)

4. plane is a little lower now.

5. for round end I will have to add Orpheu, and I'm still not sure

(thanks)

1. - Thanks for info, I now removed all plugins except for amxmod defaults and I was still getting crashes for some reason. I am using podbot though for testing purposes so that could be the issue, but I have been trying to eliminate the problem by removing things that I thought might cause a problem so I removed having the bots start with nades/semtex, and stopped the martyrdom and still had some crashes. So I stopped DO_RESPAWN and am now just using CSDM to make the respawn and for some reason I have been able to run 3+ hours with 20 bots and no crash. If I crashed after switching to CSDM my next idea was to stop bots firing tubes, but so far I haven't needed to do that. I will keep testing thoroughly.

2. - Thank you for that info, it's not a big deal now from the looks. I have seen a ton of packs on the ground and didn't receive any crashes from them, not sure if it could be map related or not but I will still keep testing.

3. - Claymore does seem a bit better, instead of staying in mid-air it seems to gradually float to the ground, but the problem still exists with making players stuck, sadly.

4. - Plane model looks a bit better now, on most occasions you will see the model clearly depending on your current height on the map. Thanks for this.

5. - I had Orpheu running before for infinite round, but for testing purposes now I have it disabled to try and eliminate any possibilities for crashes.

I did however find this today when messing around with C4:

PHP Code:

L 09/08/2011 13:53:07: [ENGINEInvalid entity 211
L 09
/08/2011 13:53:07: [AMXXDisplaying debug trace (plugin "cod_mw2_mod.amxx")
L 09/08/2011 13:53:07: [AMXXRun time error 10native error (native "entity_get_edict")
L 09/08/2011 13:53:07: [AMXX]    [0cod_mw2_mod.sma::gl_radius_damage (line 3603)
L 09/08/2011 13:53:07: [AMXX]    [1cod_mw2_mod.sma::c4_explode (line 5069

Again thank you very much for your continued support. I hope more people can contribute with testing and ideas.

D.Moder 09-08-2011 19:12

Re: Modern warfare 2 Mod v1.0.5b
 
update:
fixed gl_rad_damage function error
added stuck check
added hitmark on flashed

mattisbogus 09-09-2011 00:08

Re: Modern warfare 2 Mod v1.0.5b
 
Have not yet been able to thouroughly test gl_rad_damage or unstuck not much time today and a lot due to server crashes.

I am only running MW2 and standard AMX plugins and I keep receiving this in console and server crashes/freezes. I was wondering if you have seen this before?

Quote:

PM Got a Nan velocity 0
PM Got a Nan velocity 1
Got a Nan velocity on weaponbox
Got a Nan velocity on weaponbox
Running latest version of podbot for server tests. Regardless of my problems, very nice work and impressive how fast you fix bugs.

D.Moder 09-09-2011 01:18

Re: Modern warfare 2 Mod v1.0.5b
 
update:
ADDED plugin accuracy options!
some optimizations (in StartFrame)
fixed: wrong player model on rejoin

EDIT: another update:
fixed language file (some messages wasn't translated!)


@mattisbogus
bots really mess things up, I get the same errors too, but I've fixed some errors, it should be better now.

I wish we had a real server to test this with real players, not bots

krecik002 09-09-2011 07:24

Re: Modern warfare 2 Mod v1.1.1b
 
I have Sentry Gun MW2 Models :

[IMG]http://img861.**************/img861/6766/beztytuuhd.png[/IMG]

Maybe you would like this model?

sry for my english

razieljohn619 09-09-2011 07:33

Re: Modern warfare 2 Mod v1.1.1b
 
Quote:

Originally Posted by krecik002 (Post 1551295)
I have Sentry Gun MW2 Models :

[IMG]http://img861.**************/img861/6766/beztytuuhd.png[/IMG]

Maybe you would like this model?

sry for my english

not only like, use it :D

BaQStiC 09-09-2011 08:20

Re: Modern warfare 2 Mod v1.1.1b
 
Someone explain to me how to install to get it working?
Wgralem all files off the server.


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