Re: Modern warfare 2 Mod (beta)
update:
cvar added for difficulty, name tags show your rank and name note: make sure you reinstall mw2_files.zip too each time! edit: ADDED PICTURES!!! |
Re: Modern warfare 2 Mod (beta)
when i start the game the bots get tactical nuke and the game ends..lol
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Re: Modern warfare 2 Mod (beta)
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I'm guessing your bots are faster when no real player is present |
Re: Modern warfare 2 Mod (beta)
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Re: Modern warfare 2 Mod (beta)
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3 kills UAV 4 kills Care Package 5 kills Sentry Gun 5 kils Predator Missile 9 kills Stealth Bomber 15 kills EMP 25 kills Nuclear Missile so it wont look crappy, like i said before when the round starts a menu will appear and you will choose 3 killstreaks and you cant choose a killstreak with the same number killstreak... |
Re: Modern warfare 2 Mod (beta)
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Re: Modern warfare 2 Mod (beta)
ive played with the plugin and everything goes laggy and the game exits and an error appeared saying "bad pointer" or something..anyone else have experience this error?
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Re: Modern warfare 2 Mod (beta)
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2. I'm gonna make that menu, and add another killstreak. |
Re: Modern warfare 2 Mod (beta)
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Re: Modern warfare 2 Mod (beta)
update:
added Precision Airstrike killstreak added Assist kill points sniper scope has only the second zoom (which makes the game more like MW2) and I'm gonna make player class, equipments, killstreak rewards unlockable |
Re: Modern warfare 2 Mod (beta)
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Re: Modern warfare 2 Mod (beta)
Where to download the models of the images?
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Re: Modern warfare 2 Mod (beta)
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Installation Download and extract the contents from the .zip files to your server's mod directory (cstrike or czero) and make sure to keep folder structure zip file added: http://siamx.persiangig.com/mw2_models.zip (size 15.8MB) (click the yellow button) *** downloading mw2_models.zip is optional, plugin can still run without it, but!!! you have to Disable cod_skin ***. Example: Enable: cod_skin 1 Disable: cod_skin 0 Note: the configuration file which contains all the Cvars is 'cstrike\addons\amxmodx\configs\cod_settings. cfg' |
Re: Modern warfare 2 Mod (beta)
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Re: Modern warfare 2 Mod (beta)
Wow very nice plugin :)
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Re: Modern warfare 2 Mod (beta)
how can i disable the grenade and grenade launchers for bots??
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Re: Modern warfare 2 Mod (beta)
bots only use knives..you should play these plugin with real players..
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Re: Modern warfare 2 Mod (beta)
you should update fast run ^^
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Re: Modern warfare 2 Mod (beta)
aw.... i was thinking if this will support the zombie swarm mod... hehe ^_^....
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Re: Modern warfare 2 Mod v1.0.1b
update:
more accurate explosions and has a very nice commando knife now! (everything is more accurate now) |
Re: Modern warfare 2 Mod v1.0.1b
Awesome stuff Moder, thank you so much for your support.
I do have a small problem though. For some reason fw_ClientDisconnect will not save for me I am not sure why. If I use client_disconnect it saves fine. |
Re: Modern warfare 2 Mod v1.0.1b
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no body had told me this big problem, so I thank you. updated: fixed: save error. |
Re: Modern warfare 2 Mod v1.0.2b
.. Nice mod
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Re: Modern warfare 2 Mod v1.0.2b
Can give IP of server with MW2?
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Re: Modern warfare 2 Mod v1.0.2b
It's looking pretty good man, I've had a few crashes but I think it's a result of a few third party plugins such as parachute so I am only using the mod currently and I think it's going really well.
Two things I can think of that I seen is, if you start as scavenger and end up changing your 1st perk, you still see scavenger packs dropping. I may be wrong in this, in that, your always supposed to see these packages because they also give health. I just think it would be more accurate that only someone using scavenger should see the packages and anyone without it shouldn't see anything that drops. This is just my opinion though it isn't game breaking I don't think unless No Free Edicts is caused from this. The other small problem I find is that if using a claymore and a teammate happens to be in front of you, the claymore will stick inside the teammate causing him to be stuck until he dies/disconnects. I can imagine this would be really annoying if someone is doing this on purpose. Other than that the only minor thing I see, and it's not even a problem only for aesthetics really, is making the airplane model appear a bit lower if possible, because on most occasions the model isn't visible. No biggie though man, this is a a wonderful mod you have created & I really enjoy it. EDIT: I just had an idea of the possibilty of a score limit? i.e. 7500/10000 pts = nextmap? I had this done with CSDM Tickets, only I just finally found the problem of my crashes is when I run csdm main and csdm tickets server will eventually crash. Just an idea I had. |
Re: Modern warfare 2 Mod v1.0.2b
@mattisbogus
first I have to thank you for the support and your help with testing 1. if you're running this mod with other plugins, you have to make sure they are not using the same ham/fakemeta forwards my plugin does, because it increases the possibility of server crash. 2. scavenger: when those packages are created in map (any object), all players can see it, and its impossible to just show it to certain players. (amxmodx doesn't have such thing) B. use cvar: cod_medkit_hp 0 -will fix it 3. claymore: it's fixed. (not 100% sure!) 4. plane is a little lower now. 5. for round end I will have to add Orpheu, and I'm still not sure (thanks) |
Re: Modern warfare 2 Mod v1.0.3b
plugin updated.
(fixed some small bugs) edit: another update semtex won't stick to teammates anymore and I fixed the ammo packages problem |
Re: Modern warfare 2 Mod v1.0.4b
How I can to see servers running with it http://www.game-monitor.com/?
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Re: Modern warfare 2 Mod v1.0.4b
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Re: Modern warfare 2 Mod v1.0.4b
Hello. Here you have the server ip mod from version 0.9.
Yours. BaQStiC 91.204.161.25:27081 I forgot to add. Previous version 0.9 has the error Quote:
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Re: Modern warfare 2 Mod v1.0.4b
Sorry about two posts. Please remove this.
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Re: Modern warfare 2 Mod v1.0.4b
91.204.161.25:27081 offline
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Re: Modern warfare 2 Mod v1.0.4b
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1.0.4b has the minimum bugs, and it has been tested in 5 servers! and if you can't run it, you have to check your server |
Re: Modern warfare 2 Mod v1.0.2b
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2. - Thank you for that info, it's not a big deal now from the looks. I have seen a ton of packs on the ground and didn't receive any crashes from them, not sure if it could be map related or not but I will still keep testing. 3. - Claymore does seem a bit better, instead of staying in mid-air it seems to gradually float to the ground, but the problem still exists with making players stuck, sadly. 4. - Plane model looks a bit better now, on most occasions you will see the model clearly depending on your current height on the map. Thanks for this. 5. - I had Orpheu running before for infinite round, but for testing purposes now I have it disabled to try and eliminate any possibilities for crashes. I did however find this today when messing around with C4: PHP Code:
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Re: Modern warfare 2 Mod v1.0.5b
update:
fixed gl_rad_damage function error added stuck check added hitmark on flashed |
Re: Modern warfare 2 Mod v1.0.5b
Have not yet been able to thouroughly test gl_rad_damage or unstuck not much time today and a lot due to server crashes.
I am only running MW2 and standard AMX plugins and I keep receiving this in console and server crashes/freezes. I was wondering if you have seen this before? Quote:
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Re: Modern warfare 2 Mod v1.0.5b
update:
ADDED plugin accuracy options! some optimizations (in StartFrame) fixed: wrong player model on rejoin EDIT: another update: fixed language file (some messages wasn't translated!) @mattisbogus bots really mess things up, I get the same errors too, but I've fixed some errors, it should be better now. I wish we had a real server to test this with real players, not bots |
Re: Modern warfare 2 Mod v1.1.1b
I have Sentry Gun MW2 Models :
[IMG]http://img861.**************/img861/6766/beztytuuhd.png[/IMG] Maybe you would like this model? sry for my english |
Re: Modern warfare 2 Mod v1.1.1b
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Re: Modern warfare 2 Mod v1.1.1b
Someone explain to me how to install to get it working?
Wgralem all files off the server. |
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