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-   -   Modern warfare 2 Mod v1.3.6b (https://forums.alliedmods.net/showthread.php?t=165939)

sami_spt 08-23-2013 01:57

Re: Modern warfare 2 Mod v1.3.6b
 
download orpheu and check you have all the files.

DONT COMPILE FROM WEBCOMPILER.

Compile it locally

How to compile locally with pictures

TroyGVR 08-23-2013 18:56

Re: Modern warfare 2 Mod v1.3.6b
 
well i did that , but server can't load orpheu .
What should i do ?

sami_spt 08-24-2013 02:34

Re: Modern warfare 2 Mod v1.3.6b
 
outputs of:

PHP Code:

status
meta 
list
meta version
amxx version
amxx plugins
amxx modules 


Also, which orpheu version are u using?

ANTICHRISTUS 08-24-2013 17:11

Re: Modern warfare 2 Mod v1.3.6b
 
Quote:

Originally Posted by TroyGVR (Post 2020361)
well i did that , but server can't load orpheu .
What should i do ?

did you add its name in the modules.ini file ?

edit:
Quote:

Originally Posted by Kz1.0 (Post 2021292)
You dont have to :)

I knew that default modules are loaded automaticaly when called by a plugin. but didn't know about third party modules, thanks.

Kz1.0 08-25-2013 09:13

Re: Modern warfare 2 Mod v1.3.6b
 
Quote:

Originally Posted by ANTICHRISTUS (Post 2020891)
did you add its name in the modules.ini file ?

You dont have to :)

sami_spt 08-25-2013 10:24

Re: Modern warfare 2 Mod v1.3.6b
 
some linux servers, u must... i dunno why

DruGzOG 08-25-2013 10:36

Re: Modern warfare 2 Mod v1.3.6b
 
It should automatically pick up the module if installed correctly. It's weird that you have to add it in yourself. Is it proven that some linux servers have this issue?

Don_Collione 10-03-2013 08:08

Re: Modern warfare 2 Mod v1.3.6b
 
How add more class?

Its not work...

PHP Code:

public perks_reset(id)
{
    
// set default classes settings, then these can be changed by user!
    
for (new clss 0clss CLASSMAXclss++)
    {
        switch(
PLAYER_CLASSES[clss])
        {
            case 
CSW_M4A1:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SCAVENGER
                perks
[id][clss][RED_PERK] =     PERK_STOPPING_POWER
                perks
[id][clss][GREEN_PERK] =     PERK_STEADY_AIM
                equipment
[id][clss] =         UE_CLAYMORE
            
}
            case 
CSW_AK47:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_ONE_MAN_ARMY
                perks
[id][clss][RED_PERK] =     PERK_DANGER_CLOSE
                perks
[id][clss][GREEN_PERK] =     PERK_COMMANDO
                equipment
[id][clss] =         UE_FRAG
            
}
            case 
CSW_SG552:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_ONE_MAN_ARMY
                perks
[id][clss][RED_PERK] =     PERK_HARDLINE
                perks
[id][clss][GREEN_PERK] =     PERK_STEADY_AIM
                equipment
[id][clss] =         UE_C4
            
}
            case 
CSW_P90:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SLEIGHT_OF_HAND
                perks
[id][clss][RED_PERK] =     PERK_LIGHTWEIGHT
                perks
[id][clss][GREEN_PERK] =     PERK_STEADY_AIM
                equipment
[id][clss] =         UE_SEMTEX
            
}
            case 
CSW_UMP45:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_MARATHON
                perks
[id][clss][RED_PERK] =     PERK_STOPPING_POWER
                perks
[id][clss][GREEN_PERK] =     PERK_COMMANDO
                equipment
[id][clss] =         UE_FRAG
            
}
            case 
CSW_MP5NAVY:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SCAVENGER
                perks
[id][clss][RED_PERK] =     PERK_LIGHTWEIGHT
                perks
[id][clss][GREEN_PERK] =     PERK_LAST_STAND
                equipment
[id][clss] =         UE_THROWING_KNIFE
            
}
            case 
CSW_AWP:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SCAVENGER
                perks
[id][clss][RED_PERK] =     PERK_COLD_BLOODED
                perks
[id][clss][GREEN_PERK] =     PERK_NINJA
                equipment
[id][clss] =         UE_TACTICAL_INSERTION
            
}
            case 
CSW_M249:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SLEIGHT_OF_HAND
                perks
[id][clss][RED_PERK] =     PERK_HARDLINE
                perks
[id][clss][GREEN_PERK] =     PERK_LAST_STAND
                equipment
[id][clss] =         UE_C4
            
}
            case 
CSW_M3:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_MARATHON
                perks
[id][clss][RED_PERK] =     PERK_STOPPING_POWER
                perks
[id][clss][GREEN_PERK] =     PERK_SCRAMBLER
                equipment
[id][clss] =         UE_THROWING_KNIFE
            
}
        }
    }


Just 6 menu show.

haris9873 10-18-2013 07:59

Re: Modern warfare 2 Mod v1.3.6b
 
it give runtime error any help?

ANTICHRISTUS 10-18-2013 09:37

Re: Modern warfare 2 Mod v1.3.6b
 
  1. read previous posts, people should had same problem.
  2. search for orpheu module and compile locally.


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