Re: XP Mod 1.0.6
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Re: XP Mod 1.0.7
You say you're trying to "create a base for beginners", but if beginners came to this to learn how to script they would undoubtedly fail miserably.
You should also never release a plugin if you don't care if it gets approved or not, then you're wasting your own and everyones time. Before you try to help beginners learn, you should learn some yourself. Also, this is not meant to be mean, a dick, or flaming. |
Re: XP Mod 1.0.6
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when you was like me you did the same thing im really mad :( |
Re: XP Mod 1.0.7
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Re: XP Mod 1.0.7
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lol do you really think that is a nice way? |
Re: XP Mod 1.0.7
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Re: XP Mod 1.0.7
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but what i need to the plugin to get approven? I readed the thread about approving plugins but i really dont understand why this wouldnt get approved? |
Re: XP Mod 1.0.7
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Re: XP Mod 1.0.7
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Your indenting is all off. you obv dont understand how things work... like i said i idid the same thing you did for my first plugin as you can see the link in my previous post. Yes this is open source and free for everyone to look at but taking the exact same stuff from other plugins and putting it in one. isn't good pratice. Also... When i named my variables and fucntions the way did.. when you copied and pasted them you changed them... g_iNumber = global integer.. g_bBombPlanted = global bomb planted Boolean it makes it easier for others to see what each variable is i = Integer b = bool sz = string fl = float though not required but good practice. |
Re: XP Mod 1.0.7
ok thx guys
i think this will be moved to trash :( but i will still use this in one of my server :) and will still like adding more upgrades and etc.. And doc-holiday why you dont answer at your battle field plugin? I gave some ideas and etc.. |
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