relating xs include
can any one tell how to remove knockback for certain player ? i know its by using xs but i dont know anything about xs ...
thanks |
Re: relating xs include
The "xs" include is just a bunch of stocks that can help you with vector math stuff, they're not required for anything but they ease the job when dealing with vectors.
To remove knockback, I belive you could hook pre and post of damage and record victim's velocity in pre and set it in post so it remains unaffected... but I belive there could be a more efficient way by using a offset (if it exists, I don't know) or by using Orpheu module (which I know nothing about), so basically, other people should reply :lol: I just wanted to make the "xs" include clear :P |
Re: relating xs include
aah thanks :P but i found from zombie plague :D
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