Why every brushentity takes me a precache slot..
a brushentity in the map = a model precached, then goes over 512 precache limit when loading, then crashs...
I have unprecached more than 300 shits which are useless and still fucked up when a map was loaded with many brushentities (about 250, invisible, and visible...) |
Re: Why every brushentity takes me a precache slot..
Well, an entity has to load and be precached to be viewed. It may register as a model.
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