Orpheu - Problems with HAM - GiveAmmo - And what the hell is Think?
Hello there,
Would it be a problem, if I do sth like this: PHP Code:
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Re: Could this be crash happy?
And another thing. I've been using this
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Re: Problems with HAM - GiveAmmo - And what the hell is Think?
The HUD has a display limit of 255 for bpammo (I think) and 127 for clip ammo, memory holder is bigger than that.
And I don't really know how ham gives ammo but if it just "gives" player the ammo and doesn't forcely sets the ammo, it will limited to 35... But why don't you just test it, what's the problem ? On "think", I can't really tell you anything certain there. Also, stop persisting on your threads. |
Re: Problems with HAM - GiveAmmo - And what the hell is Think?
It forcely sets the ammo. And it did work quite fine until I found some debug messages that stopped occuring after I changed it, but I'm not completely sure. The call is like this:
ExecuteHam(Ham_GiveAmmo, PlayerID, AMMOTOGIVE, "AMMONAMESTRING", AMMOMAX); What do you mean by persisting on your threads? Stop bumping? Hmm. Then sorry about that :( |
Re: Problems with HAM - GiveAmmo - And what the hell is Think?
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Re: Problems with HAM - GiveAmmo - And what the hell is Think?
Another thing I couldn't figure out. I am trying to use GiveAmmo directly from the game without the need of using HAM.
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EDIT: Didn't count right. Will let you know if that was the problem. EDIT: Yep, Works :). |
Re: Orpheu - Problems with HAM - GiveAmmo - And what the hell is Think?
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cheating the standards of cs = modding so its all good baby |
Re: Orpheu - Problems with HAM - GiveAmmo - And what the hell is Think?
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Re: Orpheu - Problems with HAM - GiveAmmo - And what the hell is Think?
Why don't you use cs_set_user_bpammo ?
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Re: Orpheu - Problems with HAM - GiveAmmo - And what the hell is Think?
Isn't Orpheu more efficient due to using native Cstrike functions? Or does the Cstrike module just do the same?
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