[REMOVE] usp/glock without looping?
I know several ways to get current weapon id fast
but how to remove that weapon * ( NOT DROP! ) on player spawn (fwdPlayerSpawn) I need to remove pistols by default eg. glock / usp I know strip_user_weapons(id) and give_item("weapon_knife") but I cant use this because I have custom weapons bound to cs_weapons. User should have some weapons on spawn. and I dont want to check what weapons user had on spawn and give it to him again...... may be is another way to remove glock/usp , without looping ....I need advice |
Re: [REMOVE] usp/glock without looping?
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Re: [REMOVE] usp/glock without looping?
WOW!
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