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-   -   [REMOVE] usp/glock without looping? (https://forums.alliedmods.net/showthread.php?t=163934)

avril-lavigne 08-05-2011 10:42

[REMOVE] usp/glock without looping?
 
I know several ways to get current weapon id fast
but how to remove that weapon * ( NOT DROP! )
on player spawn (fwdPlayerSpawn)
I need to remove pistols by default eg. glock / usp
I know strip_user_weapons(id)
and give_item("weapon_knife")

but I cant use this because I have custom weapons bound to cs_weapons.
User should have some weapons on spawn.
and I dont want to check what weapons user had on spawn and give it to him again......

may be is another way to remove glock/usp , without looping ....I need advice

nikhilgupta345 08-05-2011 11:13

Re: [REMOVE] usp/glock without looping?
 
http://forums.alliedmods.net/showthread.php?t=56377

avril-lavigne 08-05-2011 11:15

Re: [REMOVE] usp/glock without looping?
 
WOW!


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