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-   -   XP Mod TuT Need some help (https://forums.alliedmods.net/showthread.php?t=163884)

Krle 08-04-2011 14:06

XP Mod TuT Need some help
 
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 5
new const CLASSES[MAXCLASSES][] = {
    
"None",
    
"Dog",
    
"Cat",
    
"Horse",
    
"Cow"
}
new const 
LEVELS[6] = {
    
100
    
200
    
400
    
800,
    
1600,
    
3200
}
new 
PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new 
XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
public plugin_init()
{
    
register_plugin("XpMod""1.0""Fxfighter")
 
    
register_event("DeathMsg""eDeath""a"
 
    
SaveXP register_cvar("SaveXP","1")
    
XP_Kill=register_cvar("XP_per_kill""20")
    
XP_Hs=register_cvar("XP_hs_bonus","20")
    
XP_Knife=register_cvar("XP_knife_bonus","20")
    
g_vault nvault_open("animod")
 
    
register_clcmd("say /class""ChangeClass")
    
register_clcmd("say_team /class""ChangeClass")
    
register_clcmd("say /xp""ShowHud")
    
register_clcmd("say_team /xp""ShowHud")
}
public 
eDeath(  ) 
{
    new 
iVictim read_data)
    new 
headshot read_data)
    new 
clipammoweapon get_user_weapon(id,clip,ammo);
 
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
 
    if(
headshot)
    
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
 
    if(
weapon == CSW_KNIFE)
    
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
 
 
    while(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
    {
      
client_print(attackerprint_chat"[Animal Mod] Congratulations! You are a level %i %s!",
      
PlayerLevel[attacker] += 1
    
}
    
ShowHud(attacker)
    
SaveData(attacker)
}
public 
ShowHud(id)
{
    
set_hudmessage(255000.750.0106.015.0)
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public 
ChangeClass(id)
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Dog""1" 0);
    
menu_additem(menu ,"Cat""2" 0);
    
menu_additem(menu ,"Horse""3" 0);
    
menu_additem(menu ,"Cow""4" 0);
 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
 
    
menu_display(id menu 0);
 
    return 
PLUGIN_CONTINUE;
}
public 
Class_Handle(id menu item
{
    if(
item == MENU_EXIT
    {
 
        
menu_destroy(menu);
 
    }
 
    new 
szCommand[6] , szName[64];
    new 
access callback;
 
    
menu_item_getinfo(menu item access szCommand szName 63 callback);
 
    new 
str_to_num(szCommand)
    if(
PlayerClass[id] != i)
    {
        
PlayerClass[id] = i
        client_print
(id,print_chat,"You are now a %s",CLASSES[i])
    }
    else
    {
        
client_print(id,print_chat,"You are alredy a %s",CLASSES[i])
    }
 
    
menu_destroy(menu);
    return 
PLUGIN_CONTINUE
}
public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
SaveData(id)
    }
    
PlayerXP[id] = 0
    PlayerLevel
[id] = 0
    PlayerClass
[id] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE


So this mode is not bad, but what i need to add so, the levels are different for every class :\ It would be more Fun if it could be Fixed... Thank ya...
I mean i level up a class to 5 level and so every class is 5 level :@

Doc-Holiday 08-05-2011 03:03

Re: XP Mod TuT Need some help
 
Quote:

Originally Posted by Krle (Post 1525718)
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 5
new const CLASSES[MAXCLASSES][] = {
    
"None",
    
"Dog",
    
"Cat",
    
"Horse",
    
"Cow"
}
new const 
LEVELS[6] = {
    
100
    
200
    
400
    
800,
    
1600,
    
3200
}
new 
PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new 
XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
public plugin_init()
{
    
register_plugin("XpMod""1.0""Fxfighter")
 
    
register_event("DeathMsg""eDeath""a"
 
    
SaveXP register_cvar("SaveXP","1")
    
XP_Kill=register_cvar("XP_per_kill""20")
    
XP_Hs=register_cvar("XP_hs_bonus","20")
    
XP_Knife=register_cvar("XP_knife_bonus","20")
    
g_vault nvault_open("animod")
 
    
register_clcmd("say /class""ChangeClass")
    
register_clcmd("say_team /class""ChangeClass")
    
register_clcmd("say /xp""ShowHud")
    
register_clcmd("say_team /xp""ShowHud")
}
public 
eDeath(  ) 
{
    new 
iVictim read_data)
    new 
headshot read_data)
    new 
clipammoweapon get_user_weapon(id,clip,ammo);
 
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
 
    if(
headshot)
    
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
 
    if(
weapon == CSW_KNIFE)
    
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
 
 
    while(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
    {
      
client_print(attackerprint_chat"[Animal Mod] Congratulations! You are a level %i %s!",
      
PlayerLevel[attacker] += 1
    
}
    
ShowHud(attacker)
    
SaveData(attacker)
}
public 
ShowHud(id)
{
    
set_hudmessage(255000.750.0106.015.0)
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public 
ChangeClass(id)
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Dog""1" 0);
    
menu_additem(menu ,"Cat""2" 0);
    
menu_additem(menu ,"Horse""3" 0);
    
menu_additem(menu ,"Cow""4" 0);
 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
 
    
menu_display(id menu 0);
 
    return 
PLUGIN_CONTINUE;
}
public 
Class_Handle(id menu item
{
    if(
item == MENU_EXIT
    {
 
        
menu_destroy(menu);
 
    }
 
    new 
szCommand[6] , szName[64];
    new 
access callback;
 
    
menu_item_getinfo(menu item access szCommand szName 63 callback);
 
    new 
str_to_num(szCommand)
    if(
PlayerClass[id] != i)
    {
        
PlayerClass[id] = i
        client_print
(id,print_chat,"You are now a %s",CLASSES[i])
    }
    else
    {
        
client_print(id,print_chat,"You are alredy a %s",CLASSES[i])
    }
 
    
menu_destroy(menu);
    return 
PLUGIN_CONTINUE
}
public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
SaveData(id)
    }
    
PlayerXP[id] = 0
    PlayerLevel
[id] = 0
    PlayerClass
[id] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE


So this mode is not bad, but what i need to add so, the levels are different for every class :\ It would be more Fun if it could be Fixed... Thank ya...
I mean i level up a class to 5 level and so every class is 5 level :@


https://forums.alliedmods.net/showth...ht=battlefield

Krle 08-05-2011 05:27

Re: XP Mod TuT Need some help
 
I don't understand you -.-
Even i didn't ask you that..
Can you EDIT this code or no :S

Doc-Holiday 08-05-2011 07:04

Re: XP Mod TuT Need some help
 
Quote:

Originally Posted by Krle (Post 1526091)
I don't understand you -.-
Even i didn't ask you that..
Can you EDIT this code or no :S

i gave you a link where in the last post is every class has its own lvl system

if you want some one to code for you post in suggestions.

Krle 08-05-2011 08:44

Re: XP Mod TuT Need some help
 
Nope, i was looking for fixing this Mod TuT, not for different mod...

Exolent[jNr] 08-05-2011 14:39

Re: XP Mod TuT Need some help
 
How many different places are you going to ask about this?
Make 1 topic and stick with that one.


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