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-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   lol (https://forums.alliedmods.net/showthread.php?t=163873)

BodyBuilder 08-04-2011 12:25

lol
 
lolhttp://forums.alliedmods.net/data:im...AAAElFTkSuQmCC

fysiks 08-04-2011 14:56

Re: invalid message id (0)
 
When you post an error, post the WHOLE error with debug enabled.

Hunter-Digital 08-04-2011 15:03

Re: invalid message id (0)
 
You've got alot of message_begin() there and I don't see how any of those might be the problem, so, like fysiks said, post the entire error with debug mode on so we can see line number.

A side note, you might want to create a global variable (msgid_statusicon or something) that stores get_user_msgid("StatusIcon") on plugin_init() and use that variable on message_begin() because you'll omit calling get_user_msgid() every time :}


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