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-   -   TF2 User Messages (https://forums.alliedmods.net/showthread.php?t=163224)

Invader Amoto 07-27-2011 23:51

TF2 User Messages
 
I didn't see these anywhere after searching the forums and the wiki, so I just wrote a little plugin to get them.
These are the indexes and names of all the user messages in TF2 (as of this post).
PHP Code:

Index0NameGeiger
Index
1NameTrain
Index
2NameHudText
Index
3NameSayText
Index
4NameSayText2
Index
5NameTextMsg
Index
6NameResetHUD
Index
7NameGameTitle
Index
8NameItemPickup
Index
9NameShowMenu
Index
10NameShake
Index
11NameFade
Index
12NameVGUIMenu
Index
13NameRumble
Index
14NameCloseCaption
Index
15NameSendAudio
Index
16NameVoiceMask
Index
17NameRequestState
Index
18NameDamage
Index
19NameHintText
Index
20NameKeyHintText
Index
21NameHudMsg
Index
22NameAmmoDenied
Index
23NameAchievementEvent
Index
24NameUpdateRadar
Index
25NameVoiceSubtitle
Index
26NameHudNotify
Index
27NameHudNotifyCustom
Index
28NamePlayerStatsUpdate
Index
29NamePlayerIgnited
Index
30NamePlayerIgnitedInv
Index
31NameHudArenaNotify
Index
32NameUpdateAchievement
Index
33NameTrainingMsg
Index
34NameTrainingObjective
Index
35NameDamageDodged
Index
36NamePlayerJarated
Index
37NamePlayerExtinguished
Index
38NamePlayerJaratedFade
Index
39NamePlayerShieldBlocked
Index
40NameBreakModel
Index
41NameCheapBreakModel
Index
42NameBreakModel_Pumpkin
Index
43NameBreakModelRocketDud
Index
44NameCallVoteFailed
Index
45NameVoteStart
Index
46NameVotePass
Index
47NameVoteFailed
Index
48NameVoteSetup
Index
49NamePlayerBonusPoints
Index
50NameSpawnFlyingBird
Index
51NamePlayerGodRayEffect
Index
52NameSPHapWeapEvent
Index
53NameHapDmg
Index
54NameHapPunch
Index
55NameHapSetDrag
Index
56NameHapSetConst
Index
57NameHapMeleeContact 

I figured these would be useful to some people.

pheadxdll 07-28-2011 02:06

Re: TF2 User Messages
 
This information is easily accessed for TF2 or any other game by typing this in the server console:
Code:

meta game

Invader Amoto 07-28-2011 03:31

Re: TF2 User Messages
 
Quote:

Originally Posted by pheadxdll (Post 1520128)
This information is easily accessed for TF2 or any other game by typing this in the server console:
Code:

meta game

How convenient. I wish I had known this.

Powerlord 07-28-2011 10:55

Re: TF2 User Messages
 
Unfortunately, I personally have no idea how one gets what data types the bitstream contain. I assume it's done by looking at the length of the bitstream and what the data itself looks like (and seeing which ones look like strings and which don't).

psychonic 07-28-2011 11:12

Re: TF2 User Messages
 
Quote:

Originally Posted by Powerlord (Post 1520415)
Unfortunately, I personally have no idea how one gets what data types the bitstream contain. I assume it's done by looking at the length of the bitstream and what the data itself looks like (and seeing which ones look like strings and which don't).

The types are pretty easy to see in disassembly. The difficulty of finding the significance of each piece is what varies.

Powerlord 07-28-2011 11:15

Re: TF2 User Messages
 
Quote:

Originally Posted by psychonic (Post 1520427)
The types are pretty easy to see in disassembly. The difficulty of finding the significance of each piece is what varies.

I know, I spent a lot of time deciphering what the various types in the vote usermessages were for, figuring out the last piece of the puzzle a few weeks ago (based on what someone told me about their experience with L4D2's vote usermessages).

I put what I found on the Wiki, since I'm taking forever to write an extension to handle all this.


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