Error 075
i dont know what to do! i started coding my own JB from Cooke Force
and i got that error (most of the things i added worked , but i tryed to change the s4s and lrs.. and then i restored it to defult .. still having this!)
as you see , /open dosent works.. anyone have a way i can get it to work?
PHP Code:
/* Cookie Force Jailbreak Plugin
Description:
This is a complete jailbreak plugin, including:
- Last request 8 games and 4 rebels - Beacon on lr - Weapon menu for CT - Shop - Days menu - much more
Cvars:
- jb_points_kill How many points a T gets for killing a ct - jb_shop_gunprice How many points a gun gamble costs - jb_shop_pillsprice How many points Pills cost - jb_shop_armorprice How many points armor costs - jb_shop_camoprice How many points camo costs - jb_show_players SHows a hud with players left on top of screen - jb_days Shows the days HUD - jb_shop Opens the shop - jb_points_headshot How many points T's get for killing a ct with a headshot - jb_shop_nadepack_price How many points the nade pack costs - jb_showrebels Show rebels when they kill someone or not - jb_blocktvoice Blocks Terrorist from voice chat - jb_enable_days Enables the days menu - jb_teleport Enables/ disables the teleports on LR Changelog:
1.0: Initial Release 1.1: Fixed lr bug 1.2: Added rebel system, fixed camo shop 1.3: Updated rebel system with glow and alarm 1.4: Added strip after LR win, optimalized lr 1.5: Fixed rebel weapon strip. 1.6: Fixed camo model. 1.7: Added t voice blocker by Exolent[jNr]. 1.8: Fixed sounds(ac4570), index out of bounds error. 1.9: Fixed sounds for the last time 2.0: Added several days, fixed gun toss 2.1: Fixed little typo in LR 2.2: Fixed Daysmenu items not showing up 2.3: Fixed crash on music day 2.4: Added new Lr: Choose specialday next round, teleport on some1s_jailbreak, fixed gun_blocker 2.5: Added cvar for teleport 2.6: Fixed rebeling won't stop 2.7: Fixed player out of range errors 2.8: Added Countdown, Nightcrawler day, Spartan Day, new sounds. 2.9: Fixed Deathmatch day, nightcrawler day, stopped sound on round end 3.0: Fixed Crash of shark day, added only one day/ round 3.1: Added ColorChat option. 3.2: Fixed index out of bounds error.
Credits:
Toast: For the base of the plugin All the guys that helped me solve bugs And everyone i forgot.
Notes:
I never though i would ever make this public, but since i stopped my jailbreak, due to few players, i'm releasing it.
The shops points are cookies, because the clan i made this for it called Cookie Force, so it was funny to make it cookies.
To disable ColorChat, comment define USE_CC on line 83
*/ #include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta> #include <engine> #include <nvault>
#define USE_CC
#if defined USE_CC #include <colorchat> #endif
/////////////// // =Defines= // ///////////////
#define VERSION "3.2"
#define IsPlayer(%1) (1<=%1<=g_max_clients)
#define REQUIRED_ADMIN_LEVEL ADMIN_KICK #define ADMIN_VOICE ADMIN_MENU
#define OFFSET_PRIMARYWEAPON 116
/////////////////////////////////////////////////////////
////////////////// // =New things= // ////////////////// #if defined USE_CC new const PREFIX[] = "[JB.Spyro]^x04:" // Prefix #else new const PREFIX[] = "[JB.Spyro]:" // Normal prefix #endif
new g_max_clients //client check
// Cvars new cvar_killpoints // How many Cookies a terrorist gets for 1 ct kill new cvar_gunprice // How many Cookies a gun costs new cvar_pillsprice // How many Cookies pills costs new cvar_armorprice // How many Cookies armor costs new cvar_camoprice // How many Cookies camo costs new cvar_nadepackprice // How many Cookies nades cost new cvar_headshotpoints // How many extra points a t gets for killing a ct new cvar_days // Is days hud should be displayed or not new cvar_showplayers // Shows the players in a nice hud message new cvar_shop // Open or close the shop new cvar_showrebels // Show rebels in chat new cvar_tvoiceblock // Block T's from using voicechat new cvar_daysmenu // Enables the days menu new cvar_teleport // Enables/disables teleport on LR
// Points system new playerpoints[33] // Amount of Cookies a player has new g_vault // Open a new vault to store a players points.
// Other Stuff new days
new g_guards new g_prisoners
new beacon_sprite
new lrgame[33] enum { LR_NONE, LR_KNIFE, LR_S4S, LR_NADE, LR_SCOUT, LR_RACE, LR_SPRAY, LR_TOSS, LR_SHOTWAR, LR_SPECIAL, LR_REBEL }
new specialday[21] enum { DAY_NONE, DAY_MUSIC, DAY_GRAV, DAY_FREEDAY, DAY_ZOMBIE, DAY_LAVA, DAY_SHARK, DAY_CAGE, DAY_DM, DAY_NIGHT, DAY_SPARTAN, DAY_GRAFITY, DAY_JUMP }
// Sounds new musicday_song[] = "sound/music1.mp3" new musicday_song2[] = "sound/music3.mp3" new musicday_song3[] = "sound/misc/Cops-BadBoys.mp3" //new alarm[] = "sound/misc/alarm.mp3" new music_1[] = "sound/misc/jb/music1.mp3" new music_2[] = "sound/misc/jb/music2.mp3" new music_4[] = "sound/misc/jb/music4.mp3" //new race_go[] = "sound/jailbreak/race_go.mp3" new s4ssound[] = "sound/jailbreak/s4s.mp3" new spartansound[] = "sound/jailbreak/spartan_day.mp3" new zombiesound[] = "sound/jailbreak/zombie_day.mp3"
new timer new name[33]
////////////////////////////////////////////////////////////////
//////////////// // =Booleans= // ////////////////
new bool: lr_started // Is last request? new bool: got_camo[33] // Does player got camo? new bool: gravityday // Is today a gravity day? // Is spray contest on? new bool: is_lr_s4s // Is lr shot 4 shot? new bool: shot_deagle[33] // Did he shoot his deagle? new bool: is_rebel[33] // Is the player a rebel? new bool: can_have_gun[33] // Can he have a gun? new bool: lr_next_special[33] // Specialday next round new bool: got_name = false // Got the players name on cd? new bool: countdown_on = false // Is counting down?
new bool:g_connected[33]
///////////////////////////////////////////////////////////////
////////////// // =Stocks= // //////////////
stock check_user(index) { if(!is_user_connected(index) ||(is_user_bot(index))) { return PLUGIN_HANDLED } return PLUGIN_CONTINUE }
stock strip_weapons(index) {
strip_user_weapons(index) set_pdata_int(index, OFFSET_PRIMARYWEAPON, 0) give_item(index, "weapon_knife") } ////////////////////////////////////////////////////////////// //---------------PLUGIN INIT--------------------------------// //////////////////////////////////////////////////////////////
public plugin_init() { register_plugin("CF Jailbreak", VERSION, "Drekes") //cvars cvar_killpoints = register_cvar("jb_points_kill", "3") cvar_gunprice = register_cvar("jb_shop_gunprice", "15") cvar_pillsprice = register_cvar("jb_shop_pillsprice", "7") cvar_armorprice = register_cvar("jb_shop_armorprice", "7") cvar_camoprice = register_cvar("jb_shop_camoprice", "20") cvar_showplayers = register_cvar("jb_show_players", "1") cvar_days = register_cvar("jb_days", "1") cvar_shop = register_cvar("jb_shop", "1") cvar_headshotpoints = register_cvar("jb_points_headshot", "5") cvar_nadepackprice = register_cvar("jb_shop_nadepack_price", "10") cvar_showrebels = register_cvar("jb_show_rebels", "1") cvar_tvoiceblock = register_cvar("jb_blocktvoice", "1") cvar_daysmenu = register_cvar("jb_enable_days", "1") cvar_teleport = register_cvar("jb_teleport", "1") register_cvar("cfjail_version", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
RegisterHam(Ham_Spawn, "player", "Event_Playerspawn", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_primary_attack") RegisterHam(Ham_TakeDamage, "player", "Event_TakeDamage") register_forward(FM_Voice_SetClientListening, "FwdSetVoice");
//Events register_event("DeathMsg", "Event_Deathmsg", "a") register_logevent("Event_Roundend", 2, "1=Round_End") register_logevent("Event_Roundstart", 2, "1=Round_Start") register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
//client commands register_clcmd("say /lr", "lr_check") register_clcmd("say !lr", "lr_check") register_clcmd("say /rules", "showrules") register_clcmd("say_team /rules", "showrules") register_clcmd("say /shop", "cmd_shop") register_clcmd("say /days", "specialday_check") register_clcmd( "say /glow","JBGlowMenu"); register_clcmd( "say_team /glow","JBGlowMenu"); register_clcmd("say_team /shop", "cmd_shop") register_concmd("say /cd", "cdmenu") register_concmd("say /open", "jail_open") register_concmd("say /music", "musicmenu2")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1) ///// //Console (admin) Commands register_concmd("amx_take_points", "cmd_take_points", ADMIN_KICK, "<target> <amount>") register_concmd("amx_give_points", "cmd_give_points", ADMIN_KICK, "<target> <amount>")
//Other Things g_max_clients = get_maxplayers() g_vault = nvault_open("jbpoints") // Open a vault for the points set_task(1.0, "players_hud", 0, _, _, "b") }
/////////////////////////////////////////////////// //--------------PRECACHE-------------------------// /////////////////////////////////////////////////// public plugin_precache() { precache_generic(musicday_song) precache_generic(musicday_song2) precache_generic(musicday_song3) precache_generic(music_1) precache_generic(music_2) precache_generic(music_4) // precache_generic(alarm)
precache_generic(s4ssound) precache_generic(spartansound) precache_generic(zombiesound) precache_sound("fvox/one.wav") precache_sound("fvox/two.wav") precache_sound("fvox/three.wav") precache_sound("fvox/four.wav") precache_sound("fvox/five.wav") precache_sound("fvox/six.wav") precache_sound("fvox/seven.wav") precache_sound("fvox/eight.wav") precache_sound("fvox/nine.wav") precache_sound("fvox/ten.wav") precache_sound("fvox/eleven.wav") precache_sound("fvox/twelve.wav") precache_sound("fvox/thirteen.wav") precache_sound("fvox/fourteen.wav") precache_sound("fvox/fifteen.wav") precache_sound("radio/com_go.wav") precache_model("models/player/gign/gign.mdl") beacon_sprite = precache_model("sprites/shockwave.spr") } /////////////////////////////////////////////////// //-------------PLAYER SPAWN----------------------// /////////////////////////////////////////////////// public Event_Playerspawn(id) { if(!IsPlayer(id)) return PLUGIN_HANDLED if(is_user_alive(id)) { if(cs_get_user_team(id) == CS_TEAM_CT) { strip_weapons(id) gun_check(id) } if(cs_get_user_team(id) == CS_TEAM_T) { if(got_camo[id]) { cs_reset_user_model(id) server_cmd("decalfrequency 20") got_camo[id] = false } if(lr_next_special[id]) { specialday_menu(id) lr_next_special[id] = false }
if(is_rebel[id]) unrebel(id) strip_weapons(id) lr_started = false is_rebel[id] = false lrgame[id] = LR_NONE } can_have_gun[id] = true set_user_rendering(id) } specialday[20] = DAY_NONE return PLUGIN_HANDLED }
////////////////////////////////////////////////////////////////// //--------------------PLAYER DEATH------------------------------// ////////////////////////////////////////////////////////////////// public Event_Deathmsg() { new attacker = read_data(1) new victim = read_data(2) new headshot = read_data(3) new AttackerName[32] new VictimName[32] get_user_name(attacker, AttackerName, 31) get_user_name(victim, VictimName,31) if(!IsPlayer(attacker)) return PLUGIN_HANDLED if(!IsPlayer(victim)) return PLUGIN_HANDLED
if( cs_get_user_team(attacker) == CS_TEAM_CT && cs_get_user_team(victim) == CS_TEAM_T) { if(get_pcvar_num(cvar_showrebels) && !lr_started) { if(!is_rebel[victim]) { #if defined USE_CC ColorChat(0, RED, "%s Guard^x03 %s^x04 killed prisoner^x03 %s!", PREFIX, AttackerName, VictimName) #else client_print(0, print_chat, "%s Guard %s killed prisoner %s!", PREFIX, AttackerName, VictimName) #endif } else { #if defined USE_CC ColorChat(0, RED, "%s Guard^x03 %s^x04 killed rebel^x03 %s!", PREFIX, AttackerName, VictimName) #else client_print(0, print_chat, "%s Guard %s killed rebel %s", PREFIX, AttackerName, VictimName) #endif unrebel(victim) } } } if( cs_get_user_team(attacker) == CS_TEAM_T && cs_get_user_team(victim) == CS_TEAM_CT) { playerpoints[attacker] += get_pcvar_num(cvar_killpoints) if(headshot) playerpoints[attacker] += get_pcvar_num(cvar_headshotpoints); if(lr_started) { if(is_lr_s4s) is_lr_s4s = false if(lrgame[attacker] != LR_REBEL) strip_weapons(attacker) lr_started = false lrgame[attacker] = LR_NONE } } if(task_exists(attacker)) remove_task(attacker) if(task_exists(victim)) remove_task(victim) SaveData(attacker) return PLUGIN_HANDLED } public fw_PlayerSpawn_Post(id) { set_user_rendering(id) } public JBGlowMenu(id) { if (cs_get_user_team(id) != CS_TEAM_CT || !is_user_alive(id)) { return PLUGIN_HANDLED; } new menu = menu_create("\rGlow Menu:", "sub_menu"); new players[32], pnum, tempid; new szName[32], szTempid[10]; get_players(players, pnum, "a"); for( new i; i<pnum; i++ ) { tempid = players[i]; if (cs_get_user_team(tempid) != CS_TEAM_T) { continue; } get_user_name(tempid, szName, 31); num_to_str(tempid, szTempid, 9); menu_additem(menu, szName, szTempid, 0); } menu_display(id, menu); return PLUGIN_HANDLED; } public sub_menu(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new tempid = str_to_num(data); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); set_user_rendering(tempid, kRenderFxGlowShell, 255, 140, 0, kRenderNormal, 20) set_hudmessage(0, 255, 0) show_hudmessage(0, "[GMJB] %s gave a freeday to %s^n and is now glowing!", szName, szName2); menu_destroy(menu); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////// //-----------------ROUND END/ ROUND START-----------------// //////////////////////////////////////////////////////////// public Event_Roundend() { if(gravityday) { server_cmd("sv_gravity 800") gravityday = false }
if(specialday[20] == DAY_DM) server_cmd("mp_friendlyfire 0") client_cmd(0, "mp3 stop") client_cmd(0, "stopsound") } public Event_Roundstart() { if(get_pcvar_num(cvar_days)) { days ++ } if(get_pcvar_num(cvar_showplayers)) { g_guards = 0 g_prisoners = 0 } }
///////////////////////////////////////////////////// //-----------------TAKE DAMAGE---------------------// ///////////////////////////////////////////////////// public Event_TakeDamage(victim, weapon, attacker, float: damage, damagebits) { if(IsPlayer(victim) && IsPlayer(attacker)) { if(get_pcvar_num(cvar_showrebels) && !is_rebel[attacker] && !lr_started && IsPlayer(attacker) && IsPlayer(victim)) { if(victim != attacker && attacker != 0) { if(cs_get_user_team(attacker) == CS_TEAM_T && cs_get_user_team(victim) == CS_TEAM_CT) { make_rebel(attacker, victim) } } } } } ///////////////////////////////////////////////////// //-----------------PLAYER DISCONNECTS--------------// ///////////////////////////////////////////////////// public client_disconnect(id) { SaveData(id) g_connected[id] = false; }
////////////////////////////////////////////////////// //----------------CLIENT PUTINSERVER----------------// ////////////////////////////////////////////////////// public client_putinserver(id) g_connected[id] = true; ////////////////////////////////////////////////////// //-----------------SOMETHING ELSE-------------------// ////////////////////////////////////////////////////// public Player_Jump(id) { if( is_user_alive(id) && entity_get_float(id, EV_FL_fuser2) > 0.0 ) { entity_set_float(id, EV_FL_fuser2, 0.0) } }
////////////////////////////////////////////////////// //-----------ON MAP CHANGE OR SERVER CRASH----------// ////////////////////////////////////////////////////// public plugin_end() { nvault_close(g_vault) }
////////////////////////////////////////////////////// //---------------CT GUN MENU------------------------// ////////////////////////////////////////////////////// public gun_check(id) { if(IsPlayer(id) && cs_get_user_team(id) == CS_TEAM_CT) { primgun_menu(id) } return PLUGIN_HANDLED }
////////////////////////////////////////////////////// //----------------MAKE REBEL------------------------// ////////////////////////////////////////////////////// public make_rebel(attacker, victim) { new attackername[33], victimname[33] get_user_name(attacker, attackername, 32) get_user_name(victim, victimname, 32) #if defined USE_CC ColorChat(0, RED, "%s^x03 %s^x04 attacked^x03 %s^x04 and is now a rebel", PREFIX, attackername, victimname) #else client_print(0, print_chat, "%s %s attacked %s and is now a rebel!", PREFIX, attackername, victimname) #endif //set_user_rendering(attacker, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16) //client_cmd(0, "mp3 play ^"%s^"", alarm) is_rebel[attacker] = true }
///////////////////////////////////////////////////// //--------------UNDO REBEL-------------------------// ///////////////////////////////////////////////////// public unrebel(id) { if(is_user_connected(id)) { //set_user_rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 255) is_rebel[id] = false } } /*========================PRIMARY WEAPON======================*/
public primgun_menu(id) { if(!IsPlayer(id)) return PLUGIN_HANDLED new primgunmenu = menu_create("\yChoose your weapon:", "sub_primgun_menu")
menu_additem(primgunmenu, "\wM4a1", "1", 0); menu_additem(primgunmenu, "\wAk 47", "2", 0); menu_additem(primgunmenu, "\wScout", "3", 0); menu_additem(primgunmenu, "\wAwp", "4", 0); menu_additem(primgunmenu, "\wMp5", "5", 0); menu_setprop(primgunmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, primgunmenu, 0); return PLUGIN_HANDLED }
public sub_primgun_menu(id, primgunmenu, item) { if (item == MENU_EXIT) { menu_destroy(primgunmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(primgunmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { primgun1(id) } case 2: { primgun2(id) } case 3: { primgun3(id) } case 4: { primgun4(id) } case 5: { primgun5(id) } } menu_destroy(primgunmenu); return PLUGIN_HANDLED; }
public primgun1(id) { give_item(id, "weapon_m4a1") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) cs_set_user_bpammo(id, CSW_M4A1, 200) }
public primgun2(id) { give_item(id, "weapon_ak47") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) cs_set_user_bpammo(id, CSW_AK47, 200) }
public primgun3(id) { give_item(id, "weapon_scout") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) cs_set_user_bpammo(id, CSW_SCOUT, 200) }
public primgun4(id) { give_item(id, "weapon_awp") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) cs_set_user_bpammo(id, CSW_AWP, 200) }
public primgun5(id) { give_item(id, "weapon_mp5navy") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) cs_set_user_bpammo(id, CSW_MP5NAVY, 200) } /////////////////////////////////////////////////////////////// //--------------------RULES MOTD-----------------------------// /////////////////////////////////////////////////////////////// public showrules(id) { show_motd(id, "jailrules.txt", "Jailbreak Rules") }
////////////////////////////////////////////////////////////////// //----------------POINTS SAVE AND LOAD--------------------------// ////////////////////////////////////////////////////////////////// public SaveData(id) { new authid[32]; get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
//Save their points format(vaultkey,63,"jb-%s-points",authid); format(vaultdata,63,"%d",playerpoints[id]); set_vaultdata(vaultkey,vaultdata); }
public LoadData(id) { new authid[32]; get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64]; //Load their points format(vaultkey,63,"jb-%s-points",authid); get_vaultdata(vaultkey,vaultdata,63); playerpoints[id] = str_to_num(vaultdata); }
////////////////////////////////////////////////////////////// //----------------THE SHOP----------------------------------// ////////////////////////////////////////////////////////////// public cmd_shop(id) { if(!get_pcvar_num(cvar_shop)) { #if defined USE_CC ColorChat(id, RED, "%s We are currently working on the shop, it will be opened soon.", PREFIX) #else client_print(id, print_chat, "%s We are currently working on the shop, it will be opened soon.", PREFIX) #endif return PLUGIN_HANDLED } if(cs_get_user_team(id) != CS_TEAM_T) { #if defined USE_CC ColorChat(id, RED, "%s Only^x03 prisoners^x04 can use the shop", PREFIX) #else client_print(id, print_chat, "%s Only prisoners can use the shop!", PREFIX) #endif return PLUGIN_HANDLED; } if(lr_started) { #if defined USE_CC ColorChat(id, RED, "%s You can use the shop while last request is activated", PREFIX) #else client_print(id, print_chat, "%s You can't use the shop while last request is activated!", PREFIX) #endif return PLUGIN_CONTINUE } if(is_rebel[id]) { #if defined USE_CC ColorChat(id, RED, "%s Rebelse can't use the shop", PREFIX) #else client_print(id, print_chat, "%s Rebels can't use the shop!", PREFIX) #endif return PLUGIN_HANDLED } if(!is_user_alive(id)) { #if defined USE_CC ColorChat(id, RED, "%s You must be^x03 alive^x04 to use the shop", PREFIX) #else client_print(id, print_chat, "%s You must be alive to use the shop!", PREFIX) #endif return PLUGIN_HANDLED } else if(cs_get_user_team(id) == CS_TEAM_T) { shopmenu(id) } return PLUGIN_HANDLED }
public shopmenu(id) { if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) { new szText[555 char] new points = playerpoints[id] formatex(szText, charsmax(szText), "Jailbreak Shop^nYour Cookies: %d", points) new shopmenu = menu_create(szText, "sub_shopmenu") formatex(szText, charsmax(szText), "Gun Gamble: %d Cookies", get_pcvar_num(cvar_gunprice)) menu_additem(shopmenu, szText, "1", 0) formatex(szText, charsmax(szText), "Health Cookies %d Cookies", get_pcvar_num(cvar_pillsprice)) menu_additem(shopmenu, szText, "2" , 0) formatex(szText, charsmax(szText), "Armor: %d Cookies", get_pcvar_num(cvar_armorprice)) menu_additem(shopmenu, szText, "3", 0)
formatex(szText, charsmax(szText), "Camouflage: %d Cookies", get_pcvar_num(cvar_camoprice)) menu_additem(shopmenu, szText, "4", 0) formatex(szText, charsmax(szText), "Nade pack: %d Cookies", get_pcvar_num(cvar_nadepackprice)) menu_additem(shopmenu, szText, "5", 0) menu_setprop(shopmenu, MPROP_EXIT , MEXIT_ALL); menu_display(id, shopmenu, 0); } return PLUGIN_HANDLED }
public sub_shopmenu(id, shopmenu, item) { if (item == MENU_EXIT) { menu_destroy(shopmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(shopmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { if(playerpoints[id] < get_pcvar_num(cvar_gunprice)) { #if defined USE_CC ColorChat(id, RED, "%s You don't have enough^x03 Cookies^x04 to buy that item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { gun_gamble(id) } } case 2: { if(playerpoints[id] < get_pcvar_num(cvar_pillsprice)) { #if defined USE_CC ColorChat(id, RED, "%s You don't have enough^x03 Cookies^x04 to buy that item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_pills(id) } } case 3: { if(playerpoints[id] < get_pcvar_num(cvar_armorprice)) { #if defined USE_CC ColorChat(id, RED, "%s You don't have enough^x03 Cookies^x04 to buy that item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif
return PLUGIN_HANDLED } else { give_armor(id) } } case 4: { if(playerpoints[id] < get_pcvar_num(cvar_camoprice)) { #if defined USE_CC ColorChat(id, RED, "%s You don't have enough^x03 Cookies^x04 to buy that item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif
return PLUGIN_HANDLED } else { give_camo(id) } } case 5: { if(playerpoints[id] < get_pcvar_num(cvar_nadepackprice)) { #if defined USE_CC ColorChat(id, RED, "%s You don't have enough^x03 Cookies^x04 to buy that item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif
return PLUGIN_HANDLED } else { give_nadepack(id) } } } menu_destroy(shopmenu); return PLUGIN_HANDLED; } public gun_gamble(id) { if(random_num(1, 3) == 1) { #if defined USE_CC ColorChat(id, RED, "%s You gambled for a pistol and^x03 you got it!", PREFIX) #else client_print(id, print_chat, "%s You gambled for a pistol and you got it!", PREFIX) #endif give_item(id, "weapon_deagle"); } else { user_kill(id) #if defined USE_CC ColorChat(id, RED, "%s You gambled for a pistol and^x03 died", PREFIX) #else client_print(id, print_chat, "%s You gambled for a pistol and died.", PREFIX) #endif } playerpoints[id] -= get_pcvar_num(cvar_gunprice) return PLUGIN_HANDLED } public give_pills(id) { new health = get_user_health(id) + 50
set_user_health(id, health) #if defined USE_CC ColorChat(id, RED, "%s You bought^x03 pills.", PREFIX) #else client_print(id, print_chat, "%s You bought pills.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_pillsprice) return PLUGIN_HANDLED } public give_armor(id) { new armor = get_user_armor(id) + 50 set_user_armor(id, armor) #if defined USE_CC ColorChat(id, RED, "%s You bought^x03 armor.", PREFIX) #else client_print(id, print_chat, "%s You bought armor.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_armorprice)
return PLUGIN_HANDLED }
public give_camo(id) { cs_set_user_model(id, "gign") got_camo[id] = true #if defined USE_CC ColorChat(id, RED, "%s You bought^x03 camo.", PREFIX) #else client_print(id, print_chat, "%s You bought camo.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_camoprice)
return PLUGIN_HANDLED }
public give_nadepack(id) { give_item(id, "weapon_flashbang") give_item(id, "weapon_hegrenade") give_item(id, "weapon_smokegrenade") #if defined USE_CC ColorChat(id, RED, "%s You bought^x03 a nade pack", PREFIX) #else client_print(id, print_chat, "%s you bought a nade pack", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_nadepackprice)
return PLUGIN_HANDLED }
//////////////////////////////////////////////////////////////////// //--------------------GIVE/TAKE POINTS----------------------------// //////////////////////////////////////////////////////////////////// public cmd_give_points(id,level,cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv(1, target, 31 ); read_argv(2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if( ! player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name(id, admin_name, 31); get_user_name(player, player_name, 31); new pointnum = str_to_num(amount); playerpoints[player] += pointnum; switch(get_cvar_num ("amx_show_activity")) { case 1: client_print( 0, print_chat, "%s ADMIN: gave %i points for %s.",PREFIX, pointnum, player_name ); case 2: client_print( 0, print_chat, "%s ADMIN %s: gave %i points for %s.",PREFIX, admin_name, pointnum, player_name ); } client_print(player, print_chat, "%s You received %i points.(Total: %d)",PREFIX, pointnum, playerpoints[player]); SaveData( id ) return PLUGIN_CONTINUE; } public cmd_take_points(id,level,cid) { if(!cmd_access (id, level, cid, 3)) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv( 1, target, 31 ); read_argv( 2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if(!player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name( id, admin_name, 31 ); get_user_name( player, player_name, 31 ); new pointnum = str_to_num( amount ); playerpoints[player] -= pointnum; switch(get_cvar_num("amx_show_activity")) { case 1: client_print( 0, print_chat, "%s ADMIN: took %i points from %s.",PREFIX, pointnum, player_name ); case 2: client_print( 0, print_chat, "%s ADMIN %s: took %i points from %s.",PREFIX, admin_name, pointnum, player_name ); } client_print( player, print_chat, "You lost %i points. (Total: %d)", pointnum, playerpoints[player] ); SaveData( id ) return PLUGIN_CONTINUE; }
public musicmenu2(id) { if(cs_get_user_team(id) == CS_TEAM_CT) //if(get_user_team(id) != 2) { #if defined USE_CC ColorChat(id, RED, "Only^x03 Counter-terrorists^x04 can start a^x03 music Menu", PREFIX) #else client_print(id, print_chat, "%s Only Counter-terrorist can start a Music Menu", PREFIX) #endif return PLUGIN_HANDLED }
new menu3 = menu_create("\yMusic Menu", "menu_handler2") menu_additem(menu3, "Faroka - Borer -", "1", 0) menu_additem(menu3, "Live in Lala Land", "2", 0) menu_additem(menu3, "Milion Kisses", "3", 0) menu_additem(menu3, "stop all music", "4", 0) menu_setprop(menu3, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu3, 0) return PLUGIN_HANDLED }
public menu_handler2(id, menu3, item) { if(item == MENU_EXIT) { menu_destroy(menu3) return PLUGIN_HANDLED } new Data[7], Name[64] new Access, Callback menu_item_getinfo(menu3, item, Access, Data,5, Name, 63, Callback) new Key = str_to_num(Data) switch(Key) { case 1: { client_cmd(0, "mp3 play ^"%s^"", music_1) } case 2: { client_cmd(0, "mp3 play ^"%s^"", music_2) } case 3: { client_cmd(0, "mp3 play ^"%s^"", music_4) } case 4: { client_cmd(0, "mp3 stop") } }
// countdown(id) menu_destroy(menu3) return PLUGIN_HANDLED }
///////////////////////////////////////////////////////////// //--------------------COUNTDOWN STUFF----------------------// ///////////////////////////////////////////////////////////// public cdmenu(id) { if(get_user_team(id) != 2) { #if defined USE_CC ColorChat(id, RED, "Only^x03 Counter-terrorists^x04 can start a^x03 countdown", PREFIX) #else client_print(id, print_chat, "%s Only Counter-terrorist can start a countdown", PREFIX) #endif return PLUGIN_HANDLED } if(countdown_on) { #if defined USE_CC ColorChat(id, RED, "%s There is already a^x03 countdown^x04 on", PREFIX) #else client_print(id, print_chat, "%s There is already a countdown on", PREFIX) #endif return PLUGIN_HANDLED } new menu = menu_create("\yCountDown Menu", "menu_handler") menu_additem(menu, "\w5 Seconds", "1", 0) menu_additem(menu, "\w10 Seconds", "2", 0) menu_additem(menu, "\w15 Seconds", "3", 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) return PLUGIN_HANDLED }
public menu_handler(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new Data[7], Name[64] new Access, Callback menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback) new Key = str_to_num(Data) switch(Key) { case 1: { timer = 5 } case 2: { timer = 10 } case 3: { timer = 15 } } countdown_on = true got_name = false countdown(id) menu_destroy(menu) return PLUGIN_HANDLED }
public countdown(id) { if(!got_name) get_user_name(id, name, 32) switch(timer) { case 0: { set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 3.0) show_hudmessage(0, "Go go go") client_cmd(0, "spk ^"sound/radio/com_go.wav^"") countdown_on = false } case 1: { client_cmd(0, "spk ^"fvox/one.wav^"") set_task(1.0, "countdown", 0) } case 2: { client_cmd(0, "spk ^"fvox/two.wav^"") set_task(1.0, "countdown", 0) } case 3: { client_cmd(0, "spk ^"fvox/three.wav^"") set_task(1.0, "countdown", 0) } case 4: { client_cmd(0, "spk ^"fvox/four.wav^"") set_task(1.0, "countdown", 0) } case 5: { client_cmd(0, "spk ^"fvox/five.wav^"") set_task(1.0, "countdown", 0) } case 6: { client_cmd(0, "spk ^"fvox/six.wav^"") set_task(1.0, "countdown", 0) } case 7: { client_cmd(0, "spk ^"fvox/seven.wav^"") set_task(1.0, "countdown", 0) } case 8: { client_cmd(0, "spk ^"fvox/eight.wav^"") set_task(1.0, "countdown", 0) } case 9: { client_cmd(0, "spk ^"fvox/nine.wav^"") set_task(1.0, "countdown", 0) } case 10: { client_cmd(0, "spk ^"fvox/ten.wav^"") set_task(1.0, "countdown", 0) } case 11: { client_cmd(0, "spk ^"fvox/eleven.wav^"") set_task(1.0, "countdown", 0) } case 12: { client_cmd(0, "spk ^"fvox/twelve.wav^"") set_task(1.0, "countdown", 0) } case 13: { client_cmd(0, "spk ^"fvox/thirteen.wav^"") set_task(1.0, "countdown", 0) } case 14: { client_cmd(0, "spk ^"fvox/fourteen.wav^"") set_task(1.0, "countdown", 0) } case 15: { client_cmd(0, "spk ^"fvox/fifteen.wav^"") set_task(1.0, "countdown", 0) } } if(timer != 0) { set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 3.0) show_hudmessage(0, "%s started countdown: %i", name, timer) timer-- } got_name = true }
///////////////////////////////////////////////////////////// //-----------------THE DAYS MENU---------------------------// ///////////////////////////////////////////////////////////// public specialday_check(id) { if(!get_pcvar_num(cvar_daysmenu)) { #if defined USE_CC ColorChat(id, RED, "%s Days are^x03 disabled", PREFIX) #else client_print(id, print_chat, "%s Days are disabled", PREFIX) #endif return PLUGIN_HANDLED } if(get_user_team(id) != 2) { #if defined USE_CC ColorChat(id, RED, "%s Only^x03 CT's^x04 can start a^x03 special day", PREFIX) #else client_print(id, print_chat, "%s Only CT's can start a special day", PREFIX) #endif return PLUGIN_HANDLED } if(!is_user_alive(id)) { #if defined USE_CC ColorChat(id, RED, "%s You have to be^x03 alive^x04 to start a^x03 special day", PREFIX) #else client_print(id, print_chat, "%s You have to be alive to start a special day", PREFIX) #endif return PLUGIN_HANDLED } if(specialday[20] != DAY_NONE) { #if defined USE_CC ColorChat(id, RED, "%s There is already a day chosen", PREFIX) #else client_print(id, print_chat, "%s There is already a day chosen", PREFIX) #endif return PLUGIN_HANDLED } specialday_menu(id) return PLUGIN_HANDLED }
public specialday_menu(id) { new specialdaymenu = menu_create("\ySpecial Days:", "specialday_submenu") menu_additem(specialdaymenu, "\wMusic Day", "1", 0); menu_additem(specialdaymenu, "\wGravity Day", "2", 0); menu_additem(specialdaymenu, "\wFreeday", "3", 0); menu_additem(specialdaymenu, "\wZombie Day", "4", 0); menu_additem(specialdaymenu, "\wLava Day", "5", 0); menu_additem(specialdaymenu, "\wShark Day", "6", 0); menu_additem(specialdaymenu, "\wCage Day", "7", 0); menu_additem(specialdaymenu, "\wDeathMatch Day", "8", 0); menu_additem(specialdaymenu, "\wNight Crawler Day", "9", 0) menu_additem(specialdaymenu, "\wSpartan Day", "10", 0) menu_additem(specialdaymenu, "\wGrafity Day", "11", 0) menu_additem(specialdaymenu, "\wJump Day", "12", 0) menu_setprop(specialdaymenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, specialdaymenu, 0); }
public specialday_submenu(id, specialdaymenu, item) { if (item == MENU_EXIT) { menu_destroy(specialdaymenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(specialdaymenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: specialday[20] = DAY_MUSIC case 2: specialday[20] = DAY_GRAV case 3: specialday[20] = DAY_FREEDAY case 4: specialday[20] = DAY_ZOMBIE case 5: specialday[20] = DAY_LAVA case 6: specialday[20] = DAY_SHARK case 7: specialday[20] = DAY_CAGE case 8: specialday[20] = DAY_DM case 9: specialday[20] = DAY_NIGHT case 10: specialday[20] = DAY_SPARTAN case 11: specialday[20] = DAY_GRAFITY case 12: specialday[20] = DAY_JUMP } if(IsPlayer(id) && is_user_alive(id)) do_specialday(id) menu_destroy(specialdaymenu); return PLUGIN_HANDLED }
public do_specialday(id) { for(new i = 0; i < g_max_clients; i++) { switch(specialday[20]) { case DAY_MUSIC: { new musicmenu = menu_create("\yMusic Choice", "musicday_submenu") menu_additem(musicmenu, "\wPlay Music", "1", 0) menu_additem(musicmenu, "\wStop Music", "2", 0) menu_setprop(musicmenu,MPROP_EXIT, MEXIT_ALL) menu_display(id, musicmenu, 0) } case DAY_GRAV: { server_cmd("sv_gravity 200") #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Gravity day", PREFIX) #else client_print(0, print_chat, "%s Today is Gravity day", PREFIX) #endif gravityday = true } case DAY_FREEDAY: { if(IsPlayer(id) && is_user_alive(id)) { if(cs_get_user_team(i) == CS_TEAM_T) set_user_rendering(i, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16) } #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Freeday", PREFIX) #else client_print(0, print_chat, "%s Today is Freeday", PREFIX) #endif } case DAY_ZOMBIE: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { set_user_health(i, 150) give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_AK47, 90) cs_set_user_bpammo(i, CSW_M4A1, 90) } case CS_TEAM_CT: { if(is_user_alive(i)) { set_user_health(i, 500) can_have_gun[i] = false } } } } client_cmd(0, "mp3 play ^"%s^"", zombiesound) #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Zombie Day", PREFIX) #else client_print(0, print_chat, "%s Today is Zombie day", PREFIX) #endif } case DAY_LAVA: { #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Lava Day,^x03 Stand on a^x03 spray at all times", PREFIX) #else client_print(0, print_chat, "%s Today is Lava day, Stand on a spray at all times", PREFIX) #endif } case DAY_SHARK: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { set_user_health(i, 200) give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_AK47, 90) cs_set_user_bpammo(i, CSW_M4A1, 90) } case CS_TEAM_CT: { if(is_user_alive(i)) { set_user_noclip(i, 1) set_user_health(i, 300) } } } #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Shark Day", PREFIX) #else client_print(0, print_chat, "%s Today is Shark day", PREFIX) #endif } } case DAY_CAGE: { #if defined USE_CC ColorChat(0, RED, "%s Today is cage day", PREFIX) #else client_print(0, print_chat, "%s Today is a cage day", PREFIX) #endif } case DAY_DM: { server_cmd("mp_friendlyfire 1") #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Deathmatch Day,^x04 Last survivor chooses lr", PREFIX) #else client_print(0, print_chat, "%s Today is Deathmatch Day, Last survivor chooses lr", PREFIX) #endif } case DAY_NIGHT: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { give_item(i, "weapon_m4a1") give_item(i, "weapon_deagle") cs_set_user_bpammo(i, CSW_M4A1, 90) cs_set_user_bpammo(i, CSW_DEAGLE, 35) } case CS_TEAM_CT: { strip_weapons(i) set_user_rendering(i, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0) can_have_gun[i] = false } } } #if defined USE_CC ColorChat(0, RED, "%s Today is a^x03 NightCrawler Day", PREFIX) #else client_print(0, print_chat, "%s Today is a NightCrawler Day", PREFIX) #endif } case DAY_SPARTAN: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { give_item(i, "weapon_shield") give_item(i, "weapon_deagle") cs_set_user_bpammo(i, CSW_DEAGLE, 35) } case CS_TEAM_CT: { give_item(i, "weapon_deagle") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_DEAGLE, 35) cs_set_user_bpammo(i, CSW_M4A1, 90) } } } #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Spartan Day", PREFIX) #else client_print(0, print_chat, "%s Today is Spartan Day", PREFIX) #endif } case DAY_GRAFITY: { server_cmd("decalfrequency 0") #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Grafity,^x04", PREFIX) #else client_print(0, print_chat, "%s Today is Grafity Day", PREFIX) #endif } case DAY_JUMP: { server_cmd("amx_godmode @ct 1") #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Jump Day,^x04", PREFIX) #else client_print(0, print_chat, "%s Today is Jump Day", PREFIX) #endif } } } }
public musicday_submenu(id, musicmenu, item) { if(item == MENU_EXIT) { menu_destroy(musicmenu) return PLUGIN_HANDLED } new Data[7], Name[64] new Access, Callback menu_item_getinfo(musicmenu, item, Access, Data, 5, Name, 63, Callback) new key = str_to_num(Data) switch(key) { case 1: { switch(random_num(1, 3)) { case 1: { client_cmd(0, "mp3 play ^"%s^"", musicday_song) } case 2: { client_cmd(0, "mp3 play ^"%s^"", musicday_song2) } case 3: { client_cmd(0, "mp3 play ^"%s^"", musicday_song3) } } } case 2: { client_cmd(0, "mp3 stop") } } menu_display(id, musicmenu, 0) return PLUGIN_CONTINUE } //////////////////////////////////////////////////////// //-------------SHOW THE REMAINING PLAYERS-------------// //////////////////////////////////////////////////////// public players_hud() { if(get_pcvar_num(cvar_showplayers)) { g_prisoners = 0; g_guards = 0; for(new i = 0; i < g_max_clients; i++) { new id = i; if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT) { g_guards++; } else if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) { g_prisoners++; } } set_hudmessage(0, 255, 0, -1.0, 0.01) show_hudmessage(0,"Prisoners: %i^nGuards: %i", g_prisoners, g_guards) } } /*===================================================================== LAST REQUEST MAIN MENU =====================================================================*/
public lr_check(id) { if (get_user_team(id) != 1) { return PLUGIN_HANDLED } if(!is_user_alive(id)) { return PLUGIN_HANDLED } if(lr_started) { return PLUGIN_HANDLED } new ctCount, trCount new players[32] = 0 new pnum get_players(players, pnum, "a"); for (new i = 0; i < g_max_clients; i++) { if (!is_user_alive(i)) { continue; } switch (cs_get_user_team(i)) { case CS_TEAM_CT: { ctCount++; } case CS_TEAM_T: { trCount++; } } } if (trCount > 1) { #if defined USE_CC ColorChat(id, RED, "%s There are^x03 to many prisoners left.", PREFIX) #else client_print(id, print_chat, "%s There are to many prisoners left.", PREFIX) #endif return PLUGIN_HANDLED; } if (ctCount == 0) { #if defined USE_CC ColorChat(id, RED, "%s There are^x03 no opponents", PREFIX) #else client_print(id, print_chat, "%s There are no opponents", PREFIX) #endif return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_T) { lr_menu(id) } return PLUGIN_HANDLED }
public lr_menu(id) { new lrmenu = menu_create("\yLast Request:", "sub_lr_menu") menu_additem(lrmenu, "\wGames", "1", 0); menu_additem(lrmenu, "\wRebel options", "2", 0); menu_setprop(lrmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, lrmenu, 0);
return PLUGIN_HANDLED; }
public sub_lr_menu(id, lrmenu, item) { if (item == MENU_EXIT) { menu_destroy(lrmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(lrmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { gameslrmenu(id) } case 2: { rebelmenu(id) } } menu_destroy(lrmenu); return PLUGIN_HANDLED; }
/*================================================================== LR GAMES MENU ==================================================================*/
public gameslrmenu(id) { { new gamelrmenu = menu_create("\yLr Games:", "sub_gameslr_menu") menu_additem(gamelrmenu, "\wKnife Fight", "1", 0); menu_additem(gamelrmenu, "\wShot 4 Shot", "2", 0); menu_additem(gamelrmenu, "\wGrenade Duel", "3", 0); menu_additem(gamelrmenu, "\wScout Duel", "4", 0); menu_additem(gamelrmenu, "\wM4A1[\rHP]", "5", 0); menu_additem(gamelrmenu, "\wAK47[\rHP]", "6", 0); menu_additem(gamelrmenu, "\wGun Toss", "7", 0); menu_additem(gamelrmenu, "\wShotty War", "8", 0); menu_additem(gamelrmenu, "\wSpecialday next round", "9", 0); menu_setprop(gamelrmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, gamelrmenu, 0); } return PLUGIN_HANDLED }
public sub_gameslr_menu(id, gamelrmenu, item) { if (item == MENU_EXIT) { menu_destroy(gamelrmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(gamelrmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: lrgame[id] = LR_KNIFE case 2: lrgame[id] = LR_S4S case 3: lrgame[id] = LR_NADE case 4: lrgame[id] = LR_SCOUT case 5: lrgame[id] = LR_RACE case 6: lrgame[id] = LR_SPRAY case 7: lrgame[id] = LR_TOSS case 8: lrgame[id] = LR_SHOTWAR case 9: lrgame[id] = LR_SPECIAL } menu_destroy(gamelrmenu) playermenu(id) return PLUGIN_HANDLED; }
/*=====================PLAYERMENU===========================*/ public playermenu(id) { new menu = menu_create("\yChoose your opponent:", "submenu"); new players[32], pnum, tempid; new szName[32], szTempid[10]; get_players(players, pnum, "a"); for(new i; i < pnum; i++) { tempid = players[i] if (cs_get_user_team(tempid) != CS_TEAM_CT) { continue; } get_user_name(tempid, szName, 31); num_to_str(tempid, szTempid, 9); menu_additem(menu, szName, szTempid, 0); } menu_display(id, menu); return PLUGIN_HANDLED; }
public submenu(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new tempid = str_to_num(data); new mapname[33] get_mapname(mapname, 32) new ct_origin[3], te_origin[3] switch(lrgame[id]) { case LR_KNIFE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife"); strip_user_weapons(id); set_user_health(id, 100); give_item(id, "weapon_knife"); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Knife Fight", szName, szName2); if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -759, ct_origin[1] = 1047, ct_origin[2] = 100 te_origin[0] = -585, te_origin[1] = 867, te_origin[2] = 100 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin)
} set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) }
case LR_S4S: { strip_user_weapons(tempid) new iWep = give_item(tempid, "weapon_deagle") cs_set_weapon_ammo(iWep, 0) cs_set_user_bpammo(tempid, CSW_DEAGLE,0) strip_user_weapons(id) set_user_health(id, 100) new iWep2 = give_item(id, "weapon_deagle") cs_set_weapon_ammo(iWep2, 1) cs_set_user_bpammo(id, CSW_DEAGLE, 0) new szName[32], szName2[32] get_user_name(id, szName, 31) get_user_name(tempid, szName2, 31) client_print(0, print_center, "%s vs %s^n Shot for Shot",szName, szName2) if( is_user_alive(tempid)) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname, "some1s_jailbreak")) { ct_origin[0] = -1352, ct_origin[1] = 271, ct_origin[2] = 38 te_origin[0] = -1338, te_origin[1] = -782, te_origin[2] = 38
set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) client_cmd(0, "mp3 play ^"%s^"", s4ssound) is_lr_s4s = true }
case LR_NADE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife") give_item(tempid, "weapon_hegrenade"); cs_set_user_bpammo(tempid,CSW_HEGRENADE,999) strip_user_weapons(id) set_user_health(id, 1000) give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,999) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Grenade Duel",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 1000); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -1756, ct_origin[1] = -2526, ct_origin[2] = 36 te_origin[0] = -3020, te_origin[1] = -2529, te_origin[2] = 36 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) }
case LR_SCOUT: { strip_user_weapons(tempid); give_item(tempid, "weapon_scout"); give_item(tempid, "weapon_knife") cs_set_user_bpammo(tempid,CSW_SCOUT,10) strip_user_weapons(id) set_user_health(id, 100) give_item(id, "weapon_knife") give_item(id, "weapon_scout") cs_set_user_bpammo(id,CSW_SCOUT,10) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Scout Duel",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -2898, ct_origin[1] = -2040, ct_origin[2] = 37 te_origin[0] = -2908, te_origin[1] = 905, te_origin[2] = 37 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_RACE: { set_user_health(tempid, 2000); strip_user_weapons(tempid); give_item(tempid, "weapon_m4a1"); cs_set_user_bpammo(tempid, CSW_M4A1, 999);
strip_user_weapons(id); set_user_health(id, 2000); give_item(id, "weapon_m4a1"); cs_set_user_bpammo(id, CSW_M4A1, 999); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n M4a1", szName, szName2); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_SPRAY: { strip_user_weapons(tempid); set_user_health(tempid, 2000); give_item(tempid, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 200); set_user_health(id, 2000); strip_user_weapons(id); give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 200);
new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n AK47 HP", szName, szName2);
set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) }
case LR_TOSS: { strip_user_weapons(tempid); new weapon = give_item(tempid, "weapon_deagle"); give_item(tempid, "weapon_knife"); cs_set_weapon_ammo(weapon, 0); cs_set_user_bpammo(tempid,CSW_DEAGLE, 0); strip_user_weapons(id); new weapon2 = give_item(id, "weapon_deagle"); give_item(id, "weapon_knife"); cs_set_weapon_ammo(weapon2, 0) cs_set_user_bpammo(id,CSW_DEAGLE, 0) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Gun toss",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) }
case LR_SHOTWAR: { strip_user_weapons(tempid); give_item(tempid, "weapon_m3"); give_item(tempid, "weapon_knife") cs_set_user_bpammo(tempid,CSW_M3,100) strip_user_weapons(id) set_user_health(id, 255) give_item(id, "weapon_m3") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_M3,10) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Shotty War",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 255); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_SPECIAL: { new szName[32] get_user_name(id, szName, 31) client_print(0, print_center, "%s %s want to choose a special day next round", PREFIX, szName) lr_next_special[id] = true } } menu_destroy(menu) lr_started = true return PLUGIN_HANDLED } /*================================================================ LR REBELMENU ================================================================*/ public rebelmenu(id) { { new rebelingmenu = menu_create("\yRebel Options:", "sub_rebelmenu") menu_additem(rebelingmenu, "\wRambo", "1", 0); menu_additem(rebelingmenu, "\wDeagle Dude", "2", 0); menu_additem(rebelingmenu, "\wCrazy guy", "3", 0); menu_additem(rebelingmenu, "\wUber Glocker", "4", 0); menu_setprop(rebelingmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, rebelingmenu, 0); } return PLUGIN_HANDLED; }
public sub_rebelmenu(id, rebelingmenu, item) { if (item == MENU_EXIT) { menu_destroy(rebelingmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(rebelingmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { strip_user_weapons(id) set_user_health(id, 250) give_item(id, "weapon_knife") give_item( id, "weapon_m249" ); cs_set_user_bpammo(id,CSW_M249,300)
set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= RAMBO IS HERE =") lr_started = true } case 2: { strip_user_weapons(id) set_user_health(id, 500) give_item(id, "weapon_knife") give_item( id, "weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,35) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= DEAGLE DUDE IS HERE =") lr_started = true } case 3: { strip_user_weapons(id) set_user_health(id, 1) give_item( id, "weapon_ak47") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_AK47,200) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= CRAZY GUY IS HERE =") lr_started = true } case 4: { strip_user_weapons(id) set_user_health(id, 500) give_item( id, "weapon_glock18") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_GLOCK18,200) set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderTransAlpha, 255) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= UBER GLOCKER IS HERE =") lr_started = true } } menu_destroy(rebelingmenu); lrgame[id] = LR_REBEL return PLUGIN_HANDLED; } /*========================SHOT 4 SHOT BULLET==========================*/ public fw_primary_attack(ent) { if(!is_lr_s4s) return HAM_IGNORED //Get owner of entity new id = pev(ent,pev_owner) //if he's not alive if(!is_user_alive(id)) { return HAM_IGNORED } //If player is in lr and can shoot deagle if(lr_started) { //Search enemy new players[32], pnum, tempid get_players(players, pnum, "a") for(new i; i < pnum; i++) { tempid = players[i] //if he's in lr and can't shoot deagle and is alive if(is_user_alive(tempid) && (id !=tempid)) { gun_switch(id, tempid) } } return HAM_HANDLED } return HAM_IGNORED }
public gun_switch(id, tempid) { if(!is_lr_s4s || !is_user_alive(id)) { return PLUGIN_HANDLED } if(lr_started) { if(is_user_alive(tempid) && (id !=tempid) && !shot_deagle[id]) { strip_user_weapons(tempid) new deagle = give_item(tempid, "weapon_deagle") cs_set_weapon_ammo(deagle, 1) cs_set_user_bpammo(tempid, CSW_DEAGLE, 0) shot_deagle[id] = true shot_deagle[tempid] = false } } return PLUGIN_HANDLED } /////////////////////////////////////////////// //----------BEACON---------------------------// ///////////////////////////////////////////////
public beacon(id) { if(/*!is_user_connected(id) || */!is_user_alive(id)) return PLUGIN_HANDLED if(cs_get_user_team(id) == CS_TEAM_CT) { static origin[3] get_user_origin(id, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-20) // z write_coord(origin[0]) // x axis write_coord(origin[1]) // y axis write_coord(origin[2]+200) // z axis write_short(beacon_sprite) // sprite write_byte(0) // startframe write_byte(1) // framerate write_byte(6) // life write_byte(2) // width write_byte(1) // noise write_byte(0) // red write_byte(0) // green write_byte(250) // blue write_byte(200) // brightness write_byte(0) // speed message_end() } else if(cs_get_user_team(id) == CS_TEAM_T) { static origin[3] get_user_origin(id, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-20) // z write_coord(origin[0]) // x axis write_coord(origin[1]) // y axis write_coord(origin[2]+200) // z axis write_short(beacon_sprite) // sprite write_byte(0) // startframe write_byte(1) // framerate write_byte(6) // life write_byte(2) // width write_byte(1) // noise write_byte(250) // red write_byte(0) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end() } set_task(1.0, "beacon", id)
return PLUGIN_HANDLED }
/////////////////////////////////////////////// //----------T GAG BY Exolent[jNr]------------// /////////////////////////////////////////////// public FwdSetVoice(receiver, sender, bool:listen) { if(!get_pcvar_num(cvar_tvoiceblock)) return PLUGIN_HANDLED if( !(1 <= receiver <= g_max_clients) || !g_connected[receiver] || !(1 <= sender <= g_max_clients) || !g_connected[sender] ) return FMRES_IGNORED; new CsTeams:team = cs_get_user_team(sender); if( (team == CS_TEAM_T || team == CS_TEAM_CT && !is_user_alive(sender)) && !access(sender, ADMIN_VOICE) ) { engfunc(EngFunc_SetClientListening, receiver, sender, 0); return FMRES_SUPERCEDE; } return FMRES_IGNORED; }
////////////////////////////////////////////// //------------WEAPON BLOCKER----------------// ////////////////////////////////////////////// public Event_CurWeapon(id) { new weaponID = read_data(2)
if(can_have_gun[id]) return PLUGIN_CONTINUE if(weaponID != CSW_KNIFE) client_cmd(id, "weapon_knife") return PLUGIN_CONTINUE }
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