When client connects
I have a public client_connect that does the following:
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When I do that there is a warning saying "tag mismatch", why is it? |
Re: When client connects
nvm im stupid it was a bool: for some reason, ignore.
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Re: When client connects
A side note, you might want to set the array size to 33 because your plugin will get errors when there are more than 10 players with 11 array size.
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Re: When client connects
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He think that whatever he say is correct. I bet he dont know alot about coding :). |
Re: When client connects
lol you told me when?! :P
And yeah I know its sized to 11, I trust on that the mode will run on a 10 server slot. |
Re: When client connects
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