ham to fakemeta / engine
Hi ,
I wanna convert this ham to fakemeta Quote:
(p.s. engine will also do but fakemeta will be better ) Ty, Gamer99 |
Re: ham to fakemeta / engine
why do you think fm is better then ham?
IMO: Most servers already have a plugin that has turned on the module ham, fm, and engine, and fun... so if your plugin uses those i don't see where the issue is. but search your answers are in the fourms. |
Re: ham to fakemeta / engine
For player/entity killed and player/entity spawn, ham is easier and better.
For pre/post think I'd recommend client_PreThink since it's already triggered by the engine module on all plugins, even if you don't include it. Making a new pre/post think hook with fakemeta or ham would be pointless. |
Re: ham to fakemeta / engine
Quote:
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Re: ham to fakemeta / engine
okie ..
Need one more clarification . (I am new sorry for disturbing :( ) Suppose i have an event Quote:
Now will it be better if I catch that event by this thing or will it be better if i use ham function ? (any how ) |
Re: ham to fakemeta / engine
Don't think with "is it better than x ?". First, you should know what you want to do exactly, then you could choose the best method for your need. But for that, you need to learn here and there what are the difference, for example, between DeathMsg event and Ham_Killed.
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Re: ham to fakemeta / engine
Quote:
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Re: ham to fakemeta / engine
https://forums.alliedmods.net/showthread.php?t=161819
I can't code . I am just learning . One of very good man helped me by this code . Just for my learning sake i am asking is it a good method or we can make it better :) . |
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