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-   -   TF2 - Entrances and Exits (https://forums.alliedmods.net/showthread.php?t=159753)

WhosAsking 06-21-2011 05:35

TF2 - Entrances and Exits
 
I am having a little difficulty in building a plugin involving TF2 Engineer buildings. I can find Dispensers and Sentries easily enough, but when it comes to Teleporters there seem to be some snags. Based on plugin code I've read, I would normally be looking for entries "obj_teleporter_entrance" and "obj_teleporter_exit". However, in the case of an unpaired teleporter I only get back a generic "obj_teleporter". Is there another way of distinguishing a teleporter being an entrance or exit, even if it hasn't been paired yet?

Hunter-Digital 06-21-2011 05:37

Re: TF2 - Entrances and Exits
 
sourcepawn scripting help


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