Create new entity and give him spr model, need help :)
Hi
I have created a new entity "flare light glow" PHP Code:
And FX Amount "90" Like i can do valve hammer editor, env_sprite and there are that options :) Render FX Render Mode FX Amount But how i do this in amxmodx scripting? :) I have search that engine_const.inc where i found EV_VEC_rendercolor and EV_FL_scale But there are no sucks things like FX amount or FX mode thanking in advance. And sorry for my bad english. :) |
Re: Create new entity and give him spr model, need help :)
See kRender* constants. (amxconst.inc)
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Re: Create new entity and give him spr model, need help :)
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EV_INT_rendermode, EV_INT_renderfx But how i use them i mean entity_set_vector( iEntity, EV_INT_renderfx, 90 ); right ? entity_set_vector( iEntity, EV_INT_rendermode, IhaveNoIdea ); :) Edit : found more :) entity_set_int(index,EV_INT_rendermode,render ); Render ? like just "ADDITIVE" entity_set_float(index,EV_FL_renderamt,float( amount)); tahts ok now. |
Re: Create new entity and give him spr model, need help :)
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Re: Create new entity and give him spr model, need help :)
Thanks :)
Thats help. |
Re: Create new entity and give him spr model, need help :)
You can use set_rendering() instead of setting the renderfx and stuff like that.
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Re: Create new entity and give him spr model, need help :)
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working fine :) |
Re: Create new entity and give him spr model, need help :)
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Re: Create new entity and give him spr model, need help :)
Note, just set_user_rendering() is faster because it's a module function, set_rendering() is a stock, from engine_stocks.inc:
Code:
/* Set rendering of an entity */ |
Re: Create new entity and give him spr model, need help :)
set_user_rendering is only for player.
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