Code:
public showmenu(id)
{
if( is_user_alive (id) ) // If the player is alive...
{
new Item[64];
if(cs_get_user_team(id) == CS_TEAM_CT) // Check if the player is CT
{
new ShopCT = menu_create("\y [\rHumen Shop\y]\y:","CsShop");
formatex(Item, charsmax(Item), "\wSilver Light \y[\r %d $\y]", get_pcvar_num(silver_lighet_cost));
menu_additem(ShopCT,Item, "1");
format(Item,sizeof(Item)-1, "\wShotty\y[\r %d $\y]", get_pcvar_num(Shotghun_cost));
menu_additem(ShopCT,Item, "2");
format(Item,sizeof(Item)-1, "\wnightvision\y[\r %d $\y]", get_pcvar_num(nightvison_cost));
menu_additem(ShopCT,Item, "3");
format(Item,sizeof(Item)-1, "\wGreNade Packet\y[\r %d $\y]", get_pcvar_num(grenadepacket_cost));
menu_additem(ShopCT,Item, "4");
format(Item,sizeof(Item)-1, "\wMachinGun Guy!\y[\r %d $\y]", get_pcvar_num(m249_cost));
menu_additem(ShopCT,Item, "5");
menu_setprop(ShopCT, MPROP_PERPAGE, 0);
menu_display(id, ShopCT)
}
else // if the player isn't CT , the player is TT
{
new ShopT = menu_create("\y [\rVampire Shop\y]\y:","vampireshop");
formatex(Item, charsmax(Item), "\wAnti Deagle\y[\r %s $\y]", get_pcvar_num(anti_deagle_cost));
menu_additem(ShopT,Item, "1");
formatex(Item, charsmax(Item), "\wRatio Shield!\y[\r %s $\y]", get_pcvar_num(ratio_shield_cost));
menu_additem(ShopT,Item, "2");
formatex(Item, charsmax(Item), "\wChamelon\y[\r %s $\y]", get_pcvar_num(spy_cost));
menu_additem(ShopT,Item, "3");
menu_setprop(ShopT, MPROP_PERPAGE,0);
menu_display(id, ShopT)
}
}
else // If the player isn't alive , he is dead.
{
client_print(id, print_chat, "# You should be alive to look the Vampire shop!") // print msg.
}
}
You should look how the if statement works.