Menu not showing up
Hello guys,
So i've made small VIP menu today and when I tested it, it doesn't show up.
Code:
Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <colorchat>
#include <cstrike>
#include <csx>
#include <fun>
public plugin_init() {
register_plugin("V.I.P", "1.0", "JRISETH");
register_clcmd("say /osta", "ostaHandler");
register_clcmd("say_team /osta", "ostaHandler");
register_clcmd("say /vipid", "vipidHandler");
register_clcmd("say_team /vipid", "vipidHandler");
register_clcmd("say /vipmenu", "showPrimaryWeaponMenu");
register_logevent("roundStart",2,"0=World triggered","1=Round_Start")
}
public ostaHandler(id) {
show_motd(id, "adminvipbuy.txt");
}
public roundStart() {
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++) {
player = players[i];
if (get_user_flags(player) & ADMIN_LEVEL_B) {
showPrimaryWeaponMenu(player);
}
else {
ColorChat(player, NORMAL, "^x04[GamersDestiny]:^x01 Sa ei ole^x04 V.I.P!^x01 Osta juba täna, kirjuta^x04 /osta");
}
}
}
public showPrimaryWeaponMenu(id) {
new menu = menu_create("Vali primaarne relv:", "primaryWeaponMenuHandler");
menu_additem(menu, "M4A1", "1", 0);
menu_additem(menu, "AK47", "2", 0);
menu_additem(menu, "FAMAS", "3", 0);
menu_additem(menu, "GALIL", "4", 0);
menu_additem(menu, "M3", "5", 0);
menu_additem(menu, "M249", "6", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public primaryWeaponMenuHandler(id, menu, item) {
if(item == MENU_EXIT) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64], access, callback;
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback);
new key = str_to_num(data);
switch(key) {
case 1: {
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
case 2: {
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
}
case 3: {
give_item(id, "weapon_famas");
cs_set_user_bpammo(id, CSW_FAMAS, 90);
}
case 4: {
give_item(id, "weapon_galil");
cs_set_user_bpammo(id, CSW_GALIL, 90);
}
case 5: {
give_item(id, "weapon_m3");
cs_set_user_bpammo(id, CSW_M3, 32);
}
case 6: {
give_item(id, "weapon_m249");
cs_set_user_bpammo(id, CSW_M249, 200);
}
}
menu_destroy(menu);
showSecondaryWeaponMenu(id);
return PLUGIN_HANDLED;
}
public showSecondaryWeaponMenu(id) {
new menu = menu_create("Vali sekundaarne relv:", "secondaryWeaponHandler");
menu_additem(menu, "GLOCK", "1", 0);
menu_additem(menu, "USP", "2", 0);
menu_additem(menu, "ELITE", "3", 0);
menu_additem(menu, "FIVESEVEN", "4", 0);
menu_additem(menu, "DEAGLE", "5", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public secondaryWeaponHandler(id, menu, item) {
if(item == MENU_EXIT) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64], access, callback;
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback);
new key = str_to_num(data);
switch(key) {
case 1: {
give_item(id, "weapon_glock18");
cs_set_user_bpammo(id, CSW_GLOCK18, 120);
}
case 2: {
give_item(id, "weapon_usp");
cs_set_user_bpammo(id, CSW_USP, 100);
}
case 3: {
give_item(id, "weapon_elite");
cs_set_user_bpammo(id, CSW_ELITE, 30);
}
case 4: {
give_item(id, "weapon_fiveseven");
cs_set_user_bpammo(id, CSW_FIVESEVEN, 50);
}
case 5: {
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
}
}
menu_destroy(menu);
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_smokegrenade");
return PLUGIN_HANDLED;
}
|