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-   -   Editing Bullet Damage From Amx_Super (https://forums.alliedmods.net/showthread.php?t=159342)

Stressful 06-15-2011 22:11

Editing Bullet Damage From Amx_Super
 
How do I edit the sma file to , I only want to see my damage done to my enemy . Instead of my damage done and my enemy's damage done .
PHP Code:

public on_damage(id)
{
    if(!
get_pcvar_num(bulletdamage))
        return 
PLUGIN_HANDLED

    
new attacker get_user_attacker(id)
#if defined DAMAGE_RECIEVED

    
if ( is_user_connected(id) && is_user_connected(attacker) )
    {
        new 
damage read_data(2)

        
set_hudmessage(255000.450.5020.14.00.10.1, -1)
        
ShowSyncHudMsg(idg_MsgSync2"-%i^n"damage)

#else
    
if ( is_user_connected(attacker) )
    {
        new 
damage read_data(2)
#endif
        
set_hudmessage(0100200, -1.00.5520.14.00.020.02, -1)
        
ShowSyncHudMsg(attackerg_MsgSync"-%i^n"damage)
    }
    return 
PLUGIN_CONTINUE



DjOptimuS 06-15-2011 22:45

Re: Editing Bullet Damage From Amx_Super
 
comment #define DAMAGE_RECIEVED

//#define DAMAGE_RECIEVED // Comment out this define to show only damage done, otherwise this will show damage recieved also.


Stressful 06-16-2011 03:29

Re: Editing Bullet Damage From Amx_Super
 
PHP Code:

#if defined DAMAGE_RECIEVED
    
new g_MsgSync2
#endif 

I tried to change but compiles fail , It says that , undefined symbol g_msgSync2

drekes 06-16-2011 07:00

Re: Editing Bullet Damage From Amx_Super
 
Show whole code

DjOptimuS 06-16-2011 07:09

Re: Editing Bullet Damage From Amx_Super
 
1 Attachment(s)
here

drekes 06-16-2011 09:18

Re: Editing Bullet Damage From Amx_Super
 
compiles fine for me

Stressful 06-16-2011 09:42

Re: Editing Bullet Damage From Amx_Super
 
This is from amx_super .
PHP Code:

#if defined DAMAGE_RECIEVED
    
new g_MsgSync2
#endif    
    
gmsgDamage get_user_msgid("Damage")

    
register_event("Damage""on_damage""b""2!0""3=0""4!0")

    
bulletdamage register_cvar("bullet_damage","1");

public 
on_damage(id)
{
    if(!
get_pcvar_num(bulletdamage))
        return 
PLUGIN_HANDLED

    
new attacker get_user_attacker(id)
#if defined DAMAGE_DONE

    
if ( is_user_connected(id) && is_user_connected(attacker) )
    {
        new 
damage read_data(2)

        
set_hudmessage(255000.450.5020.14.00.10.1, -1)
        
ShowSyncHudMsg(idg_MsgSync2"-%i^n"damage)

#else
    
if ( is_user_connected(attacker) )
    {
        new 
damage read_data(2)
#endif
        
set_hudmessage(0100200, -1.00.5520.14.00.020.02, -1)
        
ShowSyncHudMsg(attackerg_MsgSync"-%i^n"damage)
    }
    return 
PLUGIN_CONTINUE



drekes 06-16-2011 10:42

Re: Editing Bullet Damage From Amx_Super
 
Change:
PHP Code:

#if defined DAMAGE_DONE 

to
PHP Code:

#if defined DAMAGE_RECIEVED 

</span></span>

Stressful 06-16-2011 22:20

Re: Editing Bullet Damage From Amx_Super
 
Lol . sorrry my mistake . That DAMAGE_DONE is reeditted by me and I forget to change to original lol . I wanted it to , The player can see the damage to his enemy . But not his enemy damage to him .


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