Help with some phy emulation
PHP Code:
http://i.imgur.com/PwdLc.jpg .gif at attackment http://highcs.ro/bogdyutzu/thebogdyhitgifr.gif http://highcs.ro/bogdyutzu/thebogdyhitgif.gif who I can do to look more realistic because my velocity by aim is not quite well |
Re: Help with some phy emulation
Why do you create custom entity in the first place? My CSO weapons work fine by using regular weaponbox entities.
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Re: Help with some phy emulation
please ignore the skin is regular weaponbox entities, i want to reflect a weapon from body but i don't want to use vel_by_aim because is not a good choise
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Re: Help with some phy emulation
Nightfall1
You don't like regular weaponboxes behavior? What exactly do you want to change? P.S. Can you change the images to clickable preview please? |
Re: Help with some phy emulation
OK !!! Simple reflect weapon from playerbody / weapon rebounds / the weapon is repulsive / weapon is reflected / touches playerid turns back
but I Don't Want to Turn FROM MY AIM, I change a litel byte code see up after I edit |
Re: Help with some phy emulation
Nightfall1
Quote:
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Re: Help with some phy emulation
Quote:
http://cdn3.droidmill.com/media/mark...three_icon.png __.\/.__ PHP Code:
something like if(is_2_player_touched) return HAM_IGNORED |
Re: Help with some phy emulation
It's hard to understand you.
To check if player is on gorund, check PHP Code:
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Re: Help with some phy emulation
don't try to understand from my try from code, I don't need to check if is on ground I need to check if is 2 of player touch the classes if is true the plugin will stop if is false will continue what is down
sorry because I don't speak very fluent(good) english the point is if 2 player is touch the weapon that is in classes the plugin will not execute what is below(will return HAM_IGNORED) simple or I need to write a book of you? |
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