L4D2: Adding and Replacing Sound Files
I've been replacing sound files the easy way by simply changing the .wav file with the file I want and then going in game to recache the sound files. However I'm trying to make this into a worthy plugin for custom sounds and I'd like to know how to properly insert .wav files into a file location and then script everything to make it sync.
Better yet, I'd like to just know how to sync sounds together so when it comes to replacing the sound file, the custom scripts will override the current scripts to make a match up (e. g. channel" "CHAN_STATIC" "volume" "1.0" and so on). That way I won't depend on recaching sound files every time. Anyone know an easy solution to syncing custom sounds? I was hoping to recache the files and open up a modded script with everything needed. |
Re: L4D2: Adding and Replacing Sound Files
You should post in the sourcemod section
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Re: L4D2: Adding and Replacing Sound Files
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Re: L4D2: Adding and Replacing Sound Files
Because L4D2 is a game that uses the source engine, which uses sourcemod.
This is the amxmodx section, for games that use goldscr engine. Like Half-life, cs1.6, ... |
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