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-   -   [SOLVED] Creating animated projectile (https://forums.alliedmods.net/showthread.php?t=156103)

SonicSonedit 05-01-2011 02:27

[SOLVED] Creating animated projectile
 
Is that somehow possible to animate "info_target" if sprite is being used as model or to register touch for "env_sprite"?

SonicSonedit 05-01-2011 04:21

Re: Creating animated projectile
 
Solved, "env_sprite". Looks like dllfunc(DLLFunc_Spawn, ent) resets most of entity properties to default.
Offtopic question: what animtime is for? Looks like framerate set animation speed.

Arkshine 05-01-2011 06:01

Re: [SOLVED] Creating animated projectile
 
Look at the HLDSK to understand how works such entity and you will have all your answers.

SonicSonedit 05-01-2011 09:54

Re: [SOLVED] Creating animated projectile
 
Arkshine
I dont' have one. Looking forward for your HLSDK project :)

Arkshine 05-01-2011 09:55

Re: [SOLVED] Creating animated projectile
 
You don't understand. HLDSK is free to download. (nothing to do with the CSSDK project) http://metamod.sourceforge.net/files/sdk/

ConnorMcLeod 05-01-2011 10:03

Re: Creating animated projectile
 
Quote:

Originally Posted by SonicSonedit (Post 1461194)
Solved, "env_sprite". Looks like dllfunc(DLLFunc_Spawn, ent) resets most of entity properties to default.
Offtopic question: what animtime is for? Looks like framerate set animation speed.

If it is for cs (or cz), try to send ExecuteHamB(Ham_CS_Restart, iSpriteEntityIndex)

SonicSonedit 05-01-2011 14:18

Re: [SOLVED] Creating animated projectile
 
Arkshine
Oh. Thanks for the link!ConnorMcLeod
Thank you!


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