[SOLVED] Creating animated projectile
Is that somehow possible to animate "info_target" if sprite is being used as model or to register touch for "env_sprite"?
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Re: Creating animated projectile
Solved, "env_sprite". Looks like dllfunc(DLLFunc_Spawn, ent) resets most of entity properties to default.
Offtopic question: what animtime is for? Looks like framerate set animation speed. |
Re: [SOLVED] Creating animated projectile
Look at the HLDSK to understand how works such entity and you will have all your answers.
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Re: [SOLVED] Creating animated projectile
Arkshine
I dont' have one. Looking forward for your HLSDK project :) |
Re: [SOLVED] Creating animated projectile
You don't understand. HLDSK is free to download. (nothing to do with the CSSDK project) http://metamod.sourceforge.net/files/sdk/
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Re: Creating animated projectile
Quote:
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Re: [SOLVED] Creating animated projectile
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