| SonicSonedit |
04-26-2011 15:08 |
Re: 2 more little problems
About cvar - try this:
PHP Code:
#include <amxmodx> #include <fakemeta> #include <zombieplague>
new Hands[33], Random, MaxPlayers, ChekUserHands, SetNVision new BLAAAAAAAAAAARRRRRRRGGGGGHHHHHH
// Normal Models new const MODELS[3][] = { "", "models/zombie_plague/zombie_win.mdl", "models/zombie_plague/human_win.mdl" }
new const MODELS2[3][] = { "", "models/zombie_plague/zombie_win_2.mdl", "models/zombie_plague/human_win_2.mdl" }
// Fliped Models new const MODELS_FLIP[3][] = { "", "models/zombie_plague/zombie_win-f.mdl", "models/zombie_plague/human_win-f.mdl" }
new const MODELS_FLIP2[3][] = { "", "models/zombie_plague/zombie_win-f_2.mdl", "models/zombie_plague/human_win-f_2.mdl" }
new g_iModelIndex[3], g_iModelIndexFlip[3], g_iModelIndex2[3], g_iModelIndexFlip2[3], g_iWinTeam, nvg_radius
public plugin_init() { register_plugin("[ZP] Sub-Plugin: New Win Messages", "1.4", "Shidla / xPaw / 93()|29!/<" ) register_event("HLTV", "EventRoundStart", "a", "1=0", "2=0" ) register_event("CurWeapon", "EventCurWeapon", "be", "1=1")
MaxPlayers = get_maxplayers()
register_cvar("Shidla", "[ZP] Sub-Plugin: New Win Messages v.1.4", FCVAR_SERVER|FCVAR_SPONLY) register_cvar("zp_new_win_messages", "[ZP] Sub-Plugin: New Win Messages v.1.4", FCVAR_SERVER|FCVAR_SPONLY)
ChekUserHands = register_cvar("zp_new_win_msg_chek" , "1") SetNVision = register_cvar("zp_new_win_msg_set_nvision" , "1") BLAAAAAAAAAAARRRRRRRGGGGGHHHHHH = get_cvar_pointer("zp_nvg_size") }
public plugin_precache() { for (new i = WIN_ZOMBIES; i <= WIN_HUMANS; i++) { // Normal Models precache_model(MODELS[i]) g_iModelIndex[i] = engfunc(EngFunc_AllocString, MODELS[i]) precache_model(MODELS2[i]) g_iModelIndex2[i] = engfunc(EngFunc_AllocString, MODELS2[i])
// Fliped Models precache_model(MODELS_FLIP[i]) g_iModelIndexFlip[i] = engfunc(EngFunc_AllocString, MODELS_FLIP[i]) precache_model(MODELS_FLIP2[i]) g_iModelIndexFlip2[i] = engfunc(EngFunc_AllocString, MODELS_FLIP2[i]) } }
public client_connect(id) { if(!is_user_bot(id) && get_pcvar_num (ChekUserHands)) query_client_cvar(id , "cl_righthand" , "Hands_CVAR_Value") }
public Hands_CVAR_Value(id, const cvar[], const value[]) { if((1 <= id <= MaxPlayers) && get_pcvar_num (ChekUserHands)) // Bug Fix & Cheking Hands[id] = str_to_num(value) }
public client_disconnect(id) { if(get_pcvar_num (ChekUserHands)) Hands[id] = 0 }
public zp_round_ended(iTeam) { if (iTeam == WIN_NO_ONE) return g_iWinTeam = iTeam new iPlayers[32], iNum get_players(iPlayers, iNum, "ch")
Random = random_num(0 , 1) for (new i; i < iNum; i++) { if(get_pcvar_num (ChekUserHands)) client_cmd(iPlayers[i], "cl_righthand ^"1^"")
if(get_pcvar_num(SetNVision)) { nvg_radius = get_pcvar_num(BLAAAAAAAAAAARRRRRRRGGGGGHHHHHH) set_pcvar_num(BLAAAAAAAAAAARRRRRRRGGGGGHHHHHH, 7) zp_set_user_nightvision(iPlayers[i], 1) } client_print(id, print_chat, "ZP_ROUND_END - changing hand model")
switch(Random) { case 0: { if (get_user_weapon(iPlayers[i]) != CSW_KNIFE) set_pev(iPlayers[i], pev_viewmodel, g_iModelIndexFlip[iTeam]) else set_pev(iPlayers[i], pev_viewmodel, g_iModelIndex[iTeam]) }
case 1: { if (get_user_weapon(iPlayers[i]) != CSW_KNIFE) set_pev(iPlayers[i], pev_viewmodel, g_iModelIndexFlip2[iTeam]) else set_pev(iPlayers[i], pev_viewmodel, g_iModelIndex2[iTeam]) } } } }
public EventRoundStart() { g_iWinTeam = WIN_NO_ONE set_pcvar_num(BLAAAAAAAAAAARRRRRRRGGGGGHHHHHH, nvg_radius) if(get_pcvar_num (ChekUserHands)) { for (new i = 1; i <= MaxPlayers; i++) { if(!is_user_connected(i)) continue // xPaw fix)))
client_cmd(i, "cl_righthand ^"%d^"", Hands[i]) } } }
public EventCurWeapon(const id) { if (g_iWinTeam > WIN_NO_ONE) { client_print(id, print_chat, "curweapon - changing hand model...") if (get_pcvar_num (ChekUserHands)) client_cmd(id, "cl_righthand ^"1^"")
switch(Random) { case 0: { if (get_user_weapon(id) != CSW_KNIFE) set_pev(id, pev_viewmodel, g_iModelIndexFlip[g_iWinTeam]) else set_pev(id, pev_viewmodel, g_iModelIndex[g_iWinTeam]) }
case 1: { if (get_user_weapon(id) != CSW_KNIFE) set_pev(id, pev_viewmodel, g_iModelIndexFlip2[g_iWinTeam]) else set_pev(id, pev_viewmodel, g_iModelIndex2[g_iWinTeam]) } } } }
About model - I added some messages. Check if this message still appears if no model change needed - if it does, re-check your if conditions.
...
In fact, I don't see any code that changes model back on round start.
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