Reliable channel overflowe
hi,
idk why my user will not be respawned and will be kicked because of channel overflowe. PHP Code:
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Re: Reliable channel overflowe
Why hooking TakeDamage and not Killed ?
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Re: Reliable channel overflowe
because i dont want that user dies.
i want to respawn user before he dies. and point 2 is because the user can be stucked :-( oh and user can fall. in this case he will be respawned again. something like surf |
Re: Reliable channel overflowe
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Quote:
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Re: Reliable channel overflowe
Code:
works fine |
Re: Reliable channel overflowe
ok thanks but what about when user falls & got for example only 10 dmg?
i dont think this can be catched by Ham_Killed. so i have to use takedamge anyways. but i will test to clean the code for first. i hope this works. |
Re: Reliable channel overflowe
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Ham_Killed registers any death. Quote:
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Re: Reliable channel overflowe
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Quote:
i tried it and its not what i want. for sure i can block death msg & fix the scores but its not the same. before player be respawned he willbe killed! i tried to return it that my user willnot be killed but its not working :-( |
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