SCREENSHOTS F12 STEAM
Hello
I have a question! As you know people have implemented a function to steam "screenshots", press F12 if you take a picture. I can do so client-server command to execute F12 (I mean that screenshot made by steam) Is it possible? or DLL is required. Thank you very much |
Re: SCREENSHOTS F12 STEAM
Impossible.
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Re: SCREENSHOTS F12 STEAM
Ok so I understand that this is not possible with the screenshot.
I have another question. How can so that you know some details about a player: rates cl_updaterate cl_cmdrate fps_max gamma lightgamma texgamma ex_interp 0.1 developer etc. .. As far as I know but it works get_user_info function be used only for "rate" the other does not. We have seen that have used this function but I failed: query_client_cvar All I want is when you in chat / check to appear in a hud message with all the settings you set the player: rate: 25000 cl_updaterate: 50 cl_cmd: 100 fps_max: 75 gamma 2 lightgamma: 2.5 texgamma: 2 ex_interp: 0.1 developer: 0 An example .. If you can show me an example .. Thanks a lot |
Re: SCREENSHOTS F12 STEAM
There are already plugins for that, please search and query_client_cvar works fine.
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Re: SCREENSHOTS F12 STEAM
You mean it? works but from what I see is a problem as it makes him appear in HUD?
I tried something but the messages should not appear as .. Quote:
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Re: SCREENSHOTS F12 STEAM
That would make 3 messages come up, and they would all say rate is: %s
id is the index of the player whose cvar info you are getting, not the person who sent the command. Also, not sure if this makes a tremendous difference, but if( !player ) -> if( !is_user_connected( player ) ); |
Re: SCREENSHOTS F12 STEAM
And how could I make it work? all appear as one other one
rate: 25000 fps_max: 75 cl_cmdrate: 100 |
Re: SCREENSHOTS F12 STEAM
You don't need to know their rates because you can force them to use your own with:
Code:
sv_maxupdaterate |
Re: SCREENSHOTS F12 STEAM
Yes I understand, but I want to check to see what players play settings and those settings appear in the HUD:
rate: ..... fps_max ... I saw something that is possible because I saw a server that, but that source is not public. |
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