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-   -   Need help. Just little help. (https://forums.alliedmods.net/showthread.php?t=155411)

.Dare Devil. 04-21-2011 16:12

Need help. Just little help.
 
What is wrong. it not works :)

PHP Code:

 if (g_handle_models_on_separate_ent)
 {
  
// Set the right model
  
if (g_nemesis[id] || !g_weskerround && !g_lnjround)
  {
    
iRand random_num(0ArraySize(model_nemesis) - 1)
    
ArrayGetString(model_nemesisiRandg_playermodel[id], charsmax(g_playermodel[]))
    if (
g_set_modelindex_offsetfm_cs_set_user_model_index(idArrayGetCell(g_modelindex_nemesisiRand))
  }
  else if (
g_nemesis[id] || g_weskerround && g_lnjround)
  {
   
iRand random_num(0ArraySize(model_nemesis2) - 1)
   
ArrayGetString(model_nemesis2iRandg_playermodel[id], charsmax(g_playermodel[]))
   if (
g_set_modelindex_offsetfm_cs_set_user_model_index(idArrayGetCell(g_modelindex_nemesis2iRand))
  }
  else if (
g_assassin[id])
  {
   
iRand random_num(0ArraySize(model_assassin) - 1)
   
ArrayGetString(model_assassiniRandg_playermodel[id], charsmax(g_playermodel[]))
   if (
g_set_modelindex_offsetfm_cs_set_user_model_index(idArrayGetCell(g_modelindex_assassiniRand))
  }
  else
  {
   if (
get_pcvar_num(cvar_adminmodelszombie) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS]))
   {
    
iRand random_num(0ArraySize(model_admin_zombie) - 1)
    
ArrayGetString(model_admin_zombieiRandg_playermodel[id], charsmax(g_playermodel[]))
    if (
g_set_modelindex_offsetfm_cs_set_user_model_index(idArrayGetCell(g_modelindex_admin_zombieiRand))
   }
   else
   {
    
iRand random_num(ArrayGetCell(g_zclass_modelsstartg_zombieclass[id]), ArrayGetCell(g_zclass_modelsendg_zombieclass[id]) - 1)
    
ArrayGetString(g_zclass_playermodeliRandg_playermodel[id], charsmax(g_playermodel[]))
    if (
g_set_modelindex_offsetfm_cs_set_user_model_index(idArrayGetCell(g_zclass_modelindexiRand))
   }
  } 

PHP Code:

 
  
if (g_nemesis[id] || !g_weskerround && !g_lnjround)
  {
   
size ArraySize(model_nemesis)
   for (
0sizei++)
   {
     
ArrayGetString(model_nemesisitempmodelcharsmax(tempmodel))
     if (
equal(currentmodeltempmodel)) already_has_model true
   
}
 
   if (!
already_has_model)
   {
    if (!
g_weskerround && !g_lnjround)
    {
     
iRand random_num(0size 1)
     
ArrayGetString(model_nemesisiRandg_playermodel[id], charsmax(g_playermodel[]))
     if (
g_set_modelindex_offsetfm_cs_set_user_model_index(idArrayGetCell(g_modelindex_nemesisiRand))
    }
   }
  }
  else if (
g_nemesis[id] || g_weskerround && g_lnjround)
  {
   
size ArraySize(model_nemesis2)
   for (
0sizei++)
   {
    
ArrayGetString(model_nemesis2itempmodelcharsmax(tempmodel))
    if (
equal(currentmodeltempmodel)) already_has_model true
   
}
 
   if (!
already_has_model)
   {
    
iRand random_num(0size 1)
    
ArrayGetString(model_nemesis2iRandg_playermodel[id], charsmax(g_playermodel[]))
    if (
g_set_modelindex_offsetfm_cs_set_user_model_index(idArrayGetCell(g_modelindex_nemesis2iRand))
   }
  } 

:) i made so wrong way, i now .that's why I need your help.

I want if g_weskerround and g_lnjround ( zombie plague gameplay mode ) then nemesis model are model_nemesis2 and if dont are that g_weskerround and g_lnjround , Then nemesis model is model_nemesis1.


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