| .Dare Devil. |
04-21-2011 16:12 |
Need help. Just little help.
What is wrong. it not works :)
PHP Code:
if (g_handle_models_on_separate_ent) { // Set the right model if (g_nemesis[id] || !g_weskerround && !g_lnjround) { iRand = random_num(0, ArraySize(model_nemesis) - 1) ArrayGetString(model_nemesis, iRand, g_playermodel[id], charsmax(g_playermodel[])) if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_nemesis, iRand)) } else if (g_nemesis[id] || g_weskerround && g_lnjround) { iRand = random_num(0, ArraySize(model_nemesis2) - 1) ArrayGetString(model_nemesis2, iRand, g_playermodel[id], charsmax(g_playermodel[])) if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_nemesis2, iRand)) } else if (g_assassin[id]) { iRand = random_num(0, ArraySize(model_assassin) - 1) ArrayGetString(model_assassin, iRand, g_playermodel[id], charsmax(g_playermodel[])) if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_assassin, iRand)) } else { if (get_pcvar_num(cvar_adminmodelszombie) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])) { iRand = random_num(0, ArraySize(model_admin_zombie) - 1) ArrayGetString(model_admin_zombie, iRand, g_playermodel[id], charsmax(g_playermodel[])) if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_zombie, iRand)) } else { iRand = random_num(ArrayGetCell(g_zclass_modelsstart, g_zombieclass[id]), ArrayGetCell(g_zclass_modelsend, g_zombieclass[id]) - 1) ArrayGetString(g_zclass_playermodel, iRand, g_playermodel[id], charsmax(g_playermodel[])) if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_zclass_modelindex, iRand)) } }
PHP Code:
if (g_nemesis[id] || !g_weskerround && !g_lnjround) { size = ArraySize(model_nemesis) for (i = 0; i < size; i++) { ArrayGetString(model_nemesis, i, tempmodel, charsmax(tempmodel)) if (equal(currentmodel, tempmodel)) already_has_model = true } if (!already_has_model) { if (!g_weskerround && !g_lnjround) { iRand = random_num(0, size - 1) ArrayGetString(model_nemesis, iRand, g_playermodel[id], charsmax(g_playermodel[])) if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_nemesis, iRand)) } } } else if (g_nemesis[id] || g_weskerround && g_lnjround) { size = ArraySize(model_nemesis2) for (i = 0; i < size; i++) { ArrayGetString(model_nemesis2, i, tempmodel, charsmax(tempmodel)) if (equal(currentmodel, tempmodel)) already_has_model = true } if (!already_has_model) { iRand = random_num(0, size - 1) ArrayGetString(model_nemesis2, iRand, g_playermodel[id], charsmax(g_playermodel[])) if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_nemesis2, iRand)) } }
:) i made so wrong way, i now .that's why I need your help.
I want if g_weskerround and g_lnjround ( zombie plague gameplay mode ) then nemesis model are model_nemesis2 and if dont are that g_weskerround and g_lnjround , Then nemesis model is model_nemesis1.
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