Smoke puffs
How can I make smoke puffs from a player, they repeat and disables on round end ?
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Re: Smoke puffs
set_task has extra optional arguments. You can have it loop with the flag 'b'.
Here: http://www.amxmodx.org/funcwiki.php?go=func&id=253 Also, I would personally make a ent and have it attach/follow the player and then make that ent think every so often to puff out smoke. |
Re: Smoke puffs
I belive he needs the puff to be on death, like L4D's smoker... the CS 1.6's grenade does something similar, there's a plugin that replaces the original smoke grenade and makes a new one exacly the same, look it up.
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Re: Smoke puffs
Yes when dies it does smoke, but when he walks and etc there's some kinda green puffs with him, like he is smelly or smth :D
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Re: Smoke puffs
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You're not sending player ID in to the task, hook player spawn, remove the task and add it again: Code:
remove_task(id) |
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