orpheu, catching NET_QueuePacket
some nasty players are breaking my server
they are sending some kind of spam i can see in console NET_QueuePacket: Oversize packet from 1.2.3.4 if i addip 0 this 1.2.3.4 - the spam stops but ips are different can anyone suggest me a code so orphey will catch this message NET_QueuePacket: Oversize packet from and return ip as a string so i can ban it forever. ps i tried to modify this https://forums.alliedmods.net/showpo...07&postcount=2 but no use thanks! |
Re: orpheu, catching NET_QueuePacket
Sounds not too hard. Will try later.
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Re: orpheu, catching NET_QueuePacket
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Re: orpheu, catching NET_QueuePacket
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Re: orpheu, catching NET_QueuePacket
Now im waiting for the attack, I will say if it works or not.
Thank you! Спасибо! :) |
Re: orpheu, catching NET_QueuePacket
It can be done without the orpheu module?
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Re: orpheu, catching NET_QueuePacket
What's wrong using Orpheu ? Tell me, and please don't say "because I don't want to add another module", it's really a bullshit.
It exists a way, but not worth because inefficient and would hang up your server. by enabling condebug (command), it generates a file named "qconsole" in hlds/. All the messages using Con_Printf() will be printed there, including the message wanted. So a poor, inefficient and not worth method would be to parse the whole file searching for this message. So you would need to parse all the time each x seconds. It will generate constant lags. |
Re: orpheu, catching NET_QueuePacket
Ok, thanks for your heavy arguments.
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Re: orpheu, catching NET_QueuePacket
ty, how can i test the explot to see if it still works?
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Re: orpheu, catching NET_QueuePacket
Make a log text when you're banning the player.
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