How to Block the weapon's fire sound ?
How to block the weapon's fire sound ?. make a example code please...:)
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Re: How to Block the weapon's fire sound ?
Just the sound, or the whole weapon (including animation, etc..) ?
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Re: How to Block the weapon's fire sound ?
Just the sound :D
I was using "Ham_Weapon_PlayEmptySound". But it didn't work with me P/S: and block the weapon animation |
Re: How to Block the weapon's fire sound ?
If sound + animation = blocking the whole weapon.
See the offset m_flNextPrimaryAttack, m_flNextSecondaryAttack, m_flNextAttack. Just a fast example : Code:
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Re: How to Block the weapon's fire sound ?
How does it work ?
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Re: How to Block the weapon's fire sound ?
weapon = weapon index
player = player index nextTime = the next time you can fire. To block enough, just put a number like 9999.0. |
Re: How to Block the weapon's fire sound ?
What about block only fire sound ?. Where did you find the Offset ?
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Re: How to Block the weapon's fire sound ?
You want to do what exactly ?
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Re: How to Block the weapon's fire sound ?
Just Block The Weapon Fire Sound :|
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Re: How to Block the weapon's fire sound ?
So why "P/S: and block the weapon animation".
I mean, you want to create a new weapon ? Altering existing CS weapon ? |
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