| .Dare Devil. |
04-11-2011 17:43 |
Create EF_BRIGHTLIGHT And give him a color!
Hi, Need some help.
How i give it red color or something, I dont want a white color :)
PHP Code:
#include <amxmodx> #include <fakemeta> #include <fakemeta_const> #define pev_flare pev_iuser4 #define flare_id 1337 #define is_ent_flare(%1) (pev(%1, pev_flare) == flare_id) ? 1 : 0 new Float:nadecolor[3] = { 150.0 , 0.0 , 0.0 } new const g_flare_model[] = "models/w_smokegrenade.mdl" new cvar_smokeflare, cvar_smokeflare_dur public plugin_init() { register_plugin("smoke flare", "0.1", "mini_midget/cheap_suit") register_forward(FM_SetModel, "fwd_setmodel") register_forward(FM_Think, "fwd_think") cvar_smokeflare = register_cvar("bh_flare_enable", "1") cvar_smokeflare_dur = register_cvar("bh_flare_duration", "999.9") } public plugin_precache() precache_model(g_flare_model) public fwd_setmodel(ent, const model[]) { if(!pev_valid(ent) || !equal(model[9], "smokegrenade.mdl")) return FMRES_IGNORED static classname[32]; pev(ent, pev_classname, classname, 31) if(equal(classname, "grenade") && get_pcvar_num(cvar_smokeflare)) { engfunc(EngFunc_SetModel, ent, g_flare_model) set_pev(ent, pev_effects, EF_BRIGHTLIGHT) set_pev(ent, pev_rendercolor, ES_RenderColor, nadecolor) set_pev(ent, pev_flare, flare_id) set_pev(ent, pev_nextthink, get_gametime() + get_pcvar_float(cvar_smokeflare_dur)) fm_set_rendering(ent, kRenderFxGlowShell, 150, 0, 0, kRenderNormal, 16) return FMRES_SUPERCEDE } return FMRES_IGNORED } public fwd_think(ent) if(pev_valid(ent) && is_ent_flare(ent)) engfunc(EngFunc_RemoveEntity, ent) stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:color[3]; color[2] = float(b), color[0] = float(r), color[1] = float(g) set_pev(entity, pev_renderfx, fx) set_pev(entity, pev_rendercolor, color) set_pev(entity, pev_rendermode, render) set_pev(entity, pev_renderamt, float(amount)) return 1 }
Why it is a white not a red!!!!!!!!! :)
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