public vexd_pfntouch(pToucher, pTouched){ //Variablen new mx_clsName[32] entity_get_string(pToucher, EV_SZ_classname, mx_clsName, 32); if (equal(mx_clsName, MX_BLOCK_ANGLE_NAME)){ // How Can i Get the Position of Collision? } }
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