Weapon menu
Hey world.
I have maked for me a weaponmenu only for the ctīs. I have the problem, that when they close their menu, they canīt reopen it. It would be great, if someone can make a check, if they have already a weapon from the weapon menu or not. If yes, the canīt reopen the menu. If not, they can reopen the menu. Another nice idea is, that the weapon menu overwrite all other menus:D Here my weapon menu: PHP Code:
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Re: Weapon menu
Bumb.
How to add a command, called /guns, that the menu reopen, when the ct hasnīt got already a weapon? |
Re: Weapon menu
Remove the Exit item maybe?
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Re: Weapon menu
register_clcmd( "say /guns","WeaponMenuforCt")
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Re: Weapon menu
thx capozblack, but then they can reopen it all the time. They should reopen it, when they havenīt got a weapon, because they overwrite this menu with another menu :/
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Re: Weapon menu
Hello, i have tried this now:
But know nothings work :D PHP Code:
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Re: Weapon menu
register_clcmd( "say /guns","Event_ResetHUD");
Modifies You want to use for only one per round? |
Re: Weapon menu
I want this. At the spawn, the menu is open (have already).
I someone close this menu, because he has opened a other menu, so he can reopen it at once :D |
Re: Weapon menu
Would also like the!
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Re: Weapon menu
bumb
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