[L4D2] Melee Fix
2 Attachment(s)
Melee Fix About: I'm posting this plugin here because I do not intend to provide support or problem solving. Description: Fixing melee weapons dealing incorrect damage on custom servers. Known Problems / Things to Notice:
Cvars:
Changelog:
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Re: [L4D2] Melee Fix
Easy dedicated servers servers servers for non-jejakhaeju Can not do that? Or in general listen server
Will you be able to make .. |
Re: [L4D2] Melee Fix
yes YES Y.E.S. :) Thanks :)
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Re: [L4D2] Melee Fix
Very nice, Mr. Zero - but is there a way to disable the DEBUG messaging ? I found this in witchfix.sp -
DebugPrintToChatAll("Fixing melee damage done to witch. Old %f, new %f", damage, g_fWitchMeleeDamage); With the source files, I see the 2 bat files, maybe I can compile this myself ? But would I comment out the above line ? |
Re: [L4D2] Melee Fix
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In the main.sp you should be able to find a #define DEBUG. Remove that and the messages should stop. Use create_release.bat if you want the full zip file again, use makefile.bat if you only need to update the .smx plugin. |
Re: [L4D2] Melee Fix
Thank you sir for pointing me in the right direction ! Done & works :D
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Re: [L4D2] Melee Fix
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Re: [L4D2] Melee Fix
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then do as he says - doubleclick makefile.bat to update the smx plugin - it'll be in the build folder. |
Re: [L4D2] Melee Fix
You CAN post compiled files (in cases where the online compiler fails) if you provide the source with it.
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Re: [L4D2] Melee Fix
when do melee weapons deal incorrect damage ? what has to be customized ?
Does this fix tanks with extra HP getting slayed fast with melee |
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