Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
dan0ne - more than 15 players were on server, no crashes. Running Linux with the latest SM 1.4.0 and Metemod 1.9.0
Peace-Maker - thank you for support this plugin! More features/suggestions: 1. In L.Dukes version after the timelimit the map was changed immediately, but now we should play the last round till someone will win it ^^ Is there any plugin to force a mapchange or you can do it in your? 2. Our server is running teambalance plugin and when it moves player to another team the class gets reset. Is it possible to do not reset the class (in L.Dukes version it worked)? Thanks! |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Im not testing yet with peoples, just installed mod, and try to tune it :) bandit, Damn, i wanna same custom models :) How did you do this? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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2. It's necassary to reset the class, since the limit may be already reached for that class in the other team or the class the player currently is in is for his team only and doesn't exist in the other team. I could only keep the class for no team specific classes and if the limit in the other team isn't reached already. Will do that, ok? Sidenote: Please post your map configs if you created flag points for new maps or optimized the trigger zones in existing configs. Any other suggestions are welcome either. I can't think of all the possibilities alone;) |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
hello
There are two small bugs to notice in your plugin: 1=> We can buy weapons in the zones of purchases on maps official 2=> When we arrive on the server, the class is not to apply so much that we do not die at least once Here is my plugin.smconquest.cfg Quote:
Cordially , |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Awsome plugin, we are going to use this in our minigame server between the minigame maps.
So a cvar to enable/disable this would be handy :D (in the mean time i unload the plugin trought mapconfigs) I'll let you know if we encounter any bugs. EDIT: Dutch translation (nl) in attachements Also a small explanation what the user has to do, on first spawn would be nice, or some sort of !help command. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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2. Yes, that's fixed in the next version. The first class selection is applied directly, if the player is alive. Quote:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Ok
Thank you for your answer and your work good game :) |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Thank you for this plugin! cons by a problem and a suggestion:
Suggestion: We should establish an ad or a rules menu that explains the rules and operation of customer orders. Problem: When we play and we move into spectator mode, you do not see the flag. [EDIT] Second Problem in attachement [EDIT] Third problem with the server crashed 2 times already with over 10 players. Running in Debian Squeeze 64, Metamod Source 1.8.6, SourceMod 1.3.7 ~Sorry for my english~ |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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1. You don't see the flag? It disappears? That's more than strange! Don't know what would cause something like that. 2. Has been reported before and is fixed. Quote:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Peace-Maker - somehow (dunno how) overriding was happened automatically when the balancer changed someones team...
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Ok I'll keep you informed ;)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Which team balancer do you use? Also other ideas:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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http://forums.alliedmods.net/showthread.php?t=59234 I saw that you added sm_conquest_removedroppedweapons to enable removing dropped weapons each 20 seconds. Can you make that time adjustable in config? Your suggestions: Flashing - may be! But should be default to OFF. Shown enemies - nice idea :) But should be also adjustable in config. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Not completely flashing, but only fading to a touch of red or blue. Players will still be able to see everything ofc;)
Now that's an pretty old plugin using custom SDKCalls. You may want to switch to different one using sdktools calls. I would assume the CS_SwitchTeam just calls the SwitchTeam function either, but it looks like Dalto's version doesn't fire the player_team event. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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I'm back, I managed to get a crash server logs attached gdb.
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
hi ,
very good job is it possible to have the weapon menu in French? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Guys plz, this is this English only forum. Thank you!
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Hi
My server crash regularly since the installation of your plugin Here are the errors which I have was able to find in my logs : Quote:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
This from my crash log:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Keep up the good work
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
My problem is :
i'm use mapcfg when i change map ( to another mod ) the round didn't finish when all team players dead .. ( ex. T players in deathrun maps ) how can fix it ? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Ah, put
Code:
mp_ignore_round_win_conditions 0 |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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es se que le plugin fonctionne t il encore ?
voici les log d erreur |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
Update version 1.1 released This version addresses the reported errors in the logs and adds the discussed features except for the !help menu. I don't know what is causing that crashes, but maybe it's fixed with some of these changes? Let's see. Download attached to first post. Changelog: Quote:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
Ok thank you for this update, I tested now!
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
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I test the speed function and health it does not work :(
smconquest_classes.cfg like this in: "Speed" "2.0" or "speed" "1.0" = do little more moves "health" "200" = still 100 hp if I did not understand the operation ^ ^ [EDIT] Always errors in the log! see attachment |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
I I put the version 1.1 and since the players are to congeal in the spawn
In fact it is when I add the speed Thank you for work |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
I don't know why but my server get crashed :S any way to see if it's the mod ? :S
PD: Just a little idea, put falgs in the map :) |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
Hello,
I have the mod working very well with a few exceptions. 1. On a few occasions the player will spawn and cannot see their weapons (invisible), they also do not have any hegrenades. (newest version) 2. I would like to be able to change the sounds if possible. If you could put the sounds in a config to be edited that would be awesome. (I attempted to recompile without success) /home/groups/sourcemod/upload_tmp/phpr4o6GQ.sp(23) : fatal error 120: cannot read from file: "sdkhooks" Compilation aborted. 1 Error. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
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Example: 1. Go to sourcemod/configs/smconquest and Drag cs_office.cfg to your desktop 2. Rename cs_office.cfg to the name of the new map you want to add flags to... let's say the new map is called cs_random. Just rename cs_office.cfg to cs_random.cfg (this would be the name of your map + .cfg) and save it to your desktop as a .cfg file (not .txt) 3. Drag the cs_random.cfg into sourcemod/configs/smconquest 3. Go into the game and on that map (cs_random) and edit the flags (using sm_flagadmin in console) Move and save the flags to where you want them. DO NOT DELETE ANY FLAGS UNTIL YOU ARE DONE MOVING THE FLAGS!!!! DO NOT ADD FLAGS... For some reason it doesnt always save in the cfg. 4. After you are done moving and saving the flags NOW.....you can delete any UNWANTED flags you do not want! That seems to work the best!! |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
Ands some one can tell why my server get crashed :S ??
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
Update version 1.2 released Wow, 2 updates on the same day. I really need to work more carefully:nono: You're now able to change the played sounds either by changing the smconquest_sounds.cfg. Additionally those errors reported above are fixed either. Download attached to first post. Changelog: Quote:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
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Please follow the instructions in this post about attaching gdb to your linux gameserver, if you've got ssh access to the server. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
Hello,
I would like to know if it was possible to ensure that by the end of each round, the losing team did more than the knife as a weapon. Also, would it be possible to put color in the HUD at the bottom of the screen? This easy to read without having to download the client fix. Sincerely, Hugo PS: EXCELLENT WORK ! ! ! ! ! ! ! ! ! |
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