Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
1. As I wrote above - adding "item_assaultsuit" "1" to smconquest_classes.cfg lead to server crash. Better to use another plugin te get kevlar. But I did not tried "item_kevlar" "1".
2. Good flag's location description of course necessary.But I mean another - the text TABLE on the middle bottom of the screen. After installing client's side HUD icons she is not more necessary. In the previous version of the mod (L.Duke) it was possible to switch table off using say !menu ---> switch off icons. There were 4 options (in say !menu) - 1. Choose class; 2. Buy items; 3. Display settings (to switch off score or text table); 4. Help (showing motd). |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Thanks!!! good job !!!!!!!!
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
2 Attachment(s)
Open smconquest_classes.sp
Find Code:
else if(StrEqual(sWeapon, "weapon_smokegrenade", false))Code:
else if(StrEqual(sWeapon, "item_vesthelm", false))example: Code:
"PlayerClasses" |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
KawMAN, thank you. Will try this way. Hope it will compile without errors.
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Nice job..
If it works,please post it here for everyone else to use Thanks KawMan I also had a request to add speed for the classes. Can you post that as well? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Suddenly, do not want to compile without any modification, many errors.
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Damn, why does it has to crash all the time when people play ;( Fix pls
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Try to install SDKHooks 2 Beta, all plugins writed for SDKHooks 1.x should work on 2
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
KawMAN, thank you very much for compiled plugin!
Note: with your plugin got this - L 04/12/2011 - 23:15:19: [SM] Displaying call stack trace for plugin "smconquest.smx": L 04/12/2011 - 23:15:19: [SM] [0] Line 2125, D:\Serwery\wsciekle\SourceMOD\addons\sourcemo d\scripting\include\smlib/clients.inc::Client_SetScreenOverlayForAll() L 04/12/2011 - 23:15:19: [SM] [1] Line 592, smconquest.sp::Event_OnRoundStart() But got armor in game. AND - weapon in game NOT SHOOTING! So funny! ;-) Not working, back to not modified version But, I confirm that server crash while peoples playing approx. every 20-40 minutes. (Installed MM:S 1.8.5 & SM 1.4.0 dev) Will try new compiled + SDKHooks 2 Beta. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Did anyone attach gdb to the process on linux to get a backtrace of that crash? You may want to compare the offsets for Weapon_Drop, Weapon_Switch, PostThink and StartTouch in your sdkhooks.games.txt with the ones listed in berni's awesome tool. If you're using a snapshot release of sourcemod, you should download the latest snapshot and overwrite the gamedata folder.
You really want that health and speed setting? Those classes are meant for weapon selection only initially. How about adding that hint box display option into the clientpref !settings menu? Adding a enable cvar would require a mapchange anyways due to the model downloads, so the way KawMAN described would do the job the same way. Anyone really needs that cvar? Sorry for responding that late. Quote:
P.S.: You need to fix your smlib install as stated in the first post to get your compiled plugin working ;) |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Hi,
Same problem, a crash every 20/40 minutes Here is an excerpt of the logs Quote:
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Great to see this making a return. This was a fun mod that was I think too ahead of its time to really take off.
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
Quote:
What version of smlib you are using ? I'm asking because there is problem with clip ammo after compiling, all ammo goes to clip and you must reload to be able to shoot. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Been playing this now for 4 days and it works great.
No lag, and players love it!! I would love to see health,armor and speed on the classes. Is it possible for the sounds to play as the flag is being taken? Example: "Flag A being taken" with a sound,so the opposition knows it is being taken, as well as RED (or Blue) TEAM SCORE when the flag is capped. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
server crash
PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110413205440_1.dmp success = yes response: CrashID=bp-33e7d912-1438-4e3e-ab55-f89a32110413 |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Bug - pistoler can't equip flash grenade. Only HE & Smoke.
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
Quote:
Oh, i remember editing the clients.inc/Client_GiveWeaponAndAmmo() from PHP Code:
PHP Code:
Sorry for messing in a library though. Quote:
About the sounds. A sound, when a flag is starting to get captured? That would be possible, but i'd do an generic one like a "bing", so you have a look at the HUD. It's currently the "Red/Blue Flag" voice when a flag is captured. A team only scores, if it controls all flags and there is a sound for that already. What were you talking about exactly again? Quote:
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Thanks for putting all your time into this.
As for the default weapon, is it possible the player can retain the last weapon they used when they return to the server? Otherwise you have to type !class every time you re-enter the server to get weapons. The sounds are fine, I was just suggesting a sound when the flags are being taken, once captured the sounds you have are just fine per team. (Blue/Red flag). Once again thanks |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
I also have erros in logs:
Code:
L 04/14/2011 - 23:44:54: [SM] Native "GetPlayerWeaponSlot" reported: Client 2 is not in game |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Error log
L 04/14/2011 - 23:26:15: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1) L 04/14/2011 - 23:26:15: [SM] Displaying call stack trace for plugin "smconquest.smx": L 04/14/2011 - 23:26:15: [SM] [0] Line 337, smconquest_flags.sp::Timer_OnConquerFlag() |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Would it be possible to regulate the access to modify the flags?
I have admin on sourcemod, but I do not seen that some can change the flags (location, ...) How could I do? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Just use the admin overrides to change the flag for sm_flagadmin
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Does this mod works after last update?
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
It doesn't work :s My admin have this flag: bcdefgjkm My admin_levels.cfg : Code:
/**And my admin_overrides.cfg : Code:
Overrides |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
EDIT: Nevermind, it is working. -Windows.
I deleted all SDKHook files and installed 2.0.0 and it works. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
How about working under linux?
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
It does work unless sourcemod and sdkhooks do. Since they both run fine, it's working flawless on my linux server. You probably need to update to sdkhooks2.
@ougogo: Don't know if you need to edit the admin_levels.cfg, but that config looks fine. restarted the server? It's !flagadmin iirc. Don't know if !sm_flagadmin works. On an other note - due to the long rounds players don't get much money to buy weaponsets or items. So give money for capturing a flag? Give extra money for round winning team? Give money for running around? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
I installed sdkhooks 2.0, but
about 50% players client timeout, when round_end on my windows server. Please fix issue. Quote:
Give some moneys when Player captured flag, is better sorry for my bad English |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Is it possible somehow to remove HE grenades, that falls out from killed player? I have set up sm_conquest_dropammo to 0, but still HE grenades gets dropped.
Also it would be nice to have a feature: If sm_conquest_noweapondrop is set to 0, to strip weapons from the ground after X seconds. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
Any ideas what that would be??? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
Im recommend use "Roll The Dice" & "Tripmines" plugins with this mod :wink: ============================================= ==== Interesting stuff with client overlay: After install clientfix i have this: http://i.piccy.info/i5/77/99/1389977/1231313_240.jpg Unstead this: http://great-upload.eu/images/signalisationconques.jpg Any ideas? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
You made a nice plugin, i long waited it! Thank you!
But the server is stable restarting every 10-15 minutes. :( Linux sm 1.3.7 mm 1.8.6 Quote:
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
|
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
I have the same problem that the server crashes
when over 12 players are on the server it comes to crash Metamod:Source version 1.8.6 Build ID: 762:c9e30df8fd84 SourceMod Version: 1.3.7 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.7) |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Quote:
Quote:
Quote:
I hopefully squashed all those bugs, but to address the crashings i still need a gdb backtrace. I can't debug myself, since it's working as intended on my install. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
I have Windows 7 basic, and there is no Install button on the contents menu:
http://i.piccy.info/i5/94/27/1392794/1231313_240.jpg Install = Установить (on Russian) Maybe there's another way to install this font? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
White outer crust on models. (link below)
I tried using the regular models with no success as well I also noticed it is crashing after the first few shots at a player Didnt have this issue before!! I hate these updates http://cloud.steampowered.com/ugc/55...C0850D67C7A45/ |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
xiloid, у тебя мод пашет без падений? А то у меня, но правда на линуксе, как человек 15 есть на сервере - уходит в рестарт.
Eng: xiloid, your mod works without falling? My, but on Linux, as about 15 people there on the server - his go to restart. |
| All times are GMT -4. The time now is 12:05. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.