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-   -   [CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013) (https://forums.alliedmods.net/showthread.php?t=154354)

forepost 04-12-2011 05:32

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
1. As I wrote above - adding "item_assaultsuit" "1" to smconquest_classes.cfg lead to server crash. Better to use another plugin te get kevlar. But I did not tried "item_kevlar" "1".

2. Good flag's location description of course necessary.But I mean another - the text TABLE on the middle bottom of the screen. After installing client's side HUD icons she is not more necessary. In the previous version of the mod (L.Duke) it was possible to switch table off using say !menu ---> switch off icons. There were 4 options (in say !menu) - 1. Choose class; 2. Buy items; 3. Display settings (to switch off score or text table); 4. Help (showing motd).

EGood 04-12-2011 06:11

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Thanks!!! good job !!!!!!!!

KawMAN 04-12-2011 09:17

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
2 Attachment(s)
Open smconquest_classes.sp
Find
Code:

else if(StrEqual(sWeapon, "weapon_smokegrenade", false))
        {
            g_iPlayerGrenade[client][GRENADE_SMOKE] = GetArrayCell(hWeaponList, i+1);
            if(g_iPlayerGrenade[client][GRENADE_SMOKE] > 0)
                Client_GiveWeapon(client, sWeapon, false);
        }

After add
Code:

        else if(StrEqual(sWeapon, "item_vesthelm", false))
        {
            SetEntProp(client, Prop_Send, "m_ArmorValue", GetArrayCell(hWeaponList, i+1));
            SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
        }
        else if(StrEqual(sWeapon, "item_vest", false))
        {
            SetEntProp(client, Prop_Send, "m_ArmorValue", GetArrayCell(hWeaponList, i+1));
        }
        else if(StrEqual(sWeapon, "health", false))
        {
            Entity_SetHealth(client, GetArrayCell(hWeaponList, i+1));
        }

Compile and upload to server, after that you can add item_vest , item_vesthelm and health to classes config
example:
Code:

"PlayerClasses"
{
    "Marksman" // General Classname
    {
        "limit"    "1" // How many players in each team are allowed to use this class?
        "AWP/USP/smoke" // Different weapon set name
        {
            "weapon_awp" "30" // weapon name and how many bullets in second clip?
            "weapon_usp" "120"
            "weapon_smokegrenade" "1"
            "item_vest" "50"
            "health" "30"
        }
        "Autosniper"
        {
            "price" "8000"
            "weapon_g3sg1" "120"
            "weapon_usp" "120"
            "weapon_smokegrenade" "1"
            "item_vesthelm" "125"
        }


forepost 04-12-2011 10:01

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
KawMAN, thank you. Will try this way. Hope it will compile without errors.

bandit 04-12-2011 11:58

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Nice job..
If it works,please post it here for everyone else to use
Thanks KawMan

I also had a request to add speed for the classes.
Can you post that as well?

forepost 04-12-2011 12:47

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Suddenly, do not want to compile without any modification, many errors.

rediem 04-12-2011 13:07

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Damn, why does it has to crash all the time when people play ;( Fix pls

KawMAN 04-12-2011 14:29

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Try to install SDKHooks 2 Beta, all plugins writed for SDKHooks 1.x should work on 2

forepost 04-12-2011 15:40

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
KawMAN, thank you very much for compiled plugin!

Note: with your plugin got this -

L 04/12/2011 - 23:15:19: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/12/2011 - 23:15:19: [SM] [0] Line 2125, D:\Serwery\wsciekle\SourceMOD\addons\sourcemo d\scripting\include\smlib/clients.inc::Client_SetScreenOverlayForAll()
L 04/12/2011 - 23:15:19: [SM] [1] Line 592, smconquest.sp::Event_OnRoundStart()

But got armor in game.

AND - weapon in game NOT SHOOTING! So funny! ;-)
Not working, back to not modified version

But, I confirm that server crash while peoples playing approx. every 20-40 minutes. (Installed MM:S 1.8.5 & SM 1.4.0 dev)
Will try new compiled + SDKHooks 2 Beta.

Peace-Maker 04-12-2011 17:32

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Did anyone attach gdb to the process on linux to get a backtrace of that crash? You may want to compare the offsets for Weapon_Drop, Weapon_Switch, PostThink and StartTouch in your sdkhooks.games.txt with the ones listed in berni's awesome tool. If you're using a snapshot release of sourcemod, you should download the latest snapshot and overwrite the gamedata folder.

You really want that health and speed setting? Those classes are meant for weapon selection only initially.

How about adding that hint box display option into the clientpref !settings menu?
Adding a enable cvar would require a mapchange anyways due to the model downloads, so the way KawMAN described would do the job the same way. Anyone really needs that cvar?

Sorry for responding that late.

Quote:

Originally Posted by KawMAN (Post 1446408)
I was developing same plugin (even with same flags), have some 70%

You've got anything to add? You may still want to share your plugin or merge any missing features you've already done? I'd love to see your solution, since i've got some really nasty nested arrays there;)

P.S.: You need to fix your smlib install as stated in the first post to get your compiled plugin working ;)

LioNeS 04-12-2011 18:02

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Hi,
Same problem, a crash every 20/40 minutes
Here is an excerpt of the logs

Quote:

L 04/12/2011 - 23:54:41: Info (map "fy_iceworld_cq") (file "errors_20110412.log")
L 04/12/2011 - 23:54:41: [SM] Native "KillTimer" reported: Invalid timer handle 3cb03ba (error 1)
L 04/12/2011 - 23:54:41: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/12/2011 - 23:54:41: [SM] [0] Line 591, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Event_OnRoundStart()
L 04/12/2011 - 23:55:34: [SM] Native "KillTimer" reported: Invalid timer handle 3cb03ba (error 1)
L 04/12/2011 - 23:55:34: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/12/2011 - 23:55:34: [SM] [0] Line 591, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Event_OnRoundStart()


L 04/13/2011 - 00:00:27: Info (map "de_train") (file "errors_20110413.log")
L 04/13/2011 - 00:00:27: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 04/13/2011 - 00:00:27: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/13/2011 - 00:00:27: [SM] [0] Line 337, smconquest_flags.sp::Timer_OnConquerFlag()


If it helps

zeroibis 04-12-2011 18:10

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Great to see this making a return. This was a fun mod that was I think too ahead of its time to really take off.

KawMAN 04-12-2011 19:29

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by Peace-Maker (Post 1448573)
Did anyone attach gdb to the process on linux to get a backtrace of that crash?


Will do tomorrow


Quote:

Originally Posted by Peace-Maker (Post 1448573)
You've got anything to add? You may still want to share your plugin or merge any missing features you've already done? I'd love to see your solution, since i've got some really nasty nested arrays there;)

its more Capture The Flag with Conquest possibility.

What version of smlib you are using ? I'm asking because there is problem with clip ammo after compiling, all ammo goes to clip and you must reload to be able to shoot.

bandit 04-13-2011 00:46

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Been playing this now for 4 days and it works great.
No lag, and players love it!!

I would love to see health,armor and speed on the classes.

Is it possible for the sounds to play as the flag is being taken?
Example: "Flag A being taken" with a sound,so the opposition knows it is being taken, as well as RED (or Blue) TEAM SCORE when the flag is capped.

Harley 04-13-2011 15:00

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
server crash

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110413205440_1.dmp
success = yes
response: CrashID=bp-33e7d912-1438-4e3e-ab55-f89a32110413

forepost 04-13-2011 16:30

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Bug - pistoler can't equip flash grenade. Only HE & Smoke.

Peace-Maker 04-13-2011 17:06

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by LioNeS (Post 1448589)
Here is an excerpt of the logs

Thanks, will look into that errors.

Quote:

Originally Posted by KawMAN (Post 1448628)
its more Capture The Flag with Conquest possibility.

What version of smlib you are using ? I'm asking because there is problem with clip ammo after compiling, all ammo goes to clip and you must reload to be able to shoot.

CTF and Conquest in one plugin? Hm, the flag handling code is completely different in Conquest and my CTF mod. Wouldn't this be better a seperate plugin? Still, anything you have in your version you'd like to put into this?

Oh, i remember editing the clients.inc/Client_GiveWeaponAndAmmo() from
PHP Code:

Weapon_SetClips(weaponprimaryClipsecondaryClip); 

to
PHP Code:

    if(primaryClip != -1)
        
Weapon_SetPrimaryClip(weaponprimaryClip);
    if(
secondaryClip != -1)
        
Weapon_SetSecondaryClip(weaponsecondaryClip); 

That Weapon_SetClips function doesn't support the "-1 means value untouched" thing the Client_GiveWeaponAndAmmo() is promising;)

Sorry for messing in a library though.

Quote:

Originally Posted by bandit (Post 1448716)
I would love to see health,armor and speed on the classes.

Is it possible for the sounds to play as the flag is being taken?
Example: "Flag A being taken" with a sound,so the opposition knows it is being taken, as well as RED (or Blue) TEAM SCORE when the flag is capped.

Mh, ok. I'll add that option, but no default classes with that speed/health setting. I'd still like to keep Conquest mainly an objective mod instead of a playing style modification, if you know what i mean.

About the sounds. A sound, when a flag is starting to get captured? That would be possible, but i'd do an generic one like a "bing", so you have a look at the HUD. It's currently the "Red/Blue Flag" voice when a flag is captured. A team only scores, if it controls all flags and there is a sound for that already. What were you talking about exactly again?

Quote:

Originally Posted by forepost (Post 1449089)
Bug - pistoler can't equip flash grenade. Only HE & Smoke.

rediem already told me that and it's fixed. Seems you can't give 2 flashbangs at the same time with smlib->Client_GiveWeapon(). It's currently only supported to give 1 flashbang..

bandit 04-13-2011 18:59

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Thanks for putting all your time into this.
As for the default weapon, is it possible the player can retain the last weapon they used when they return to the server?
Otherwise you have to type !class every time you re-enter the server to get weapons.

The sounds are fine, I was just suggesting a sound when the flags are being taken, once captured the sounds you have are just fine per team. (Blue/Red flag).
Once again thanks

bzz0 04-14-2011 16:55

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
I also have erros in logs:


Code:

L 04/14/2011 - 23:44:54: [SM] Native "GetPlayerWeaponSlot" reported: Client 2 is not in game
L 04/14/2011 - 23:44:54: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:44:54: [SM]  [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:44:54: [SM]  [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:44:54: [SM] Native "GetPlayerWeaponSlot" reported: Client 2 is not in game
L 04/14/2011 - 23:44:54: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:44:54: [SM]  [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:44:54: [SM]  [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:47:45: [SM] Native "KillTimer" reported: Invalid timer handle 8bec03af (error 1)
L 04/14/2011 - 23:47:45: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:47:45: [SM]  [0]  Line 591, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Event_OnRoundStart()
L 04/14/2011 - 23:49:31: [SM] Native "GetPlayerWeaponSlot" reported: Client 7 is not in game
L 04/14/2011 - 23:49:31: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:49:31: [SM]  [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:49:31: [SM]  [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:49:31: [SM] Native "GetPlayerWeaponSlot" reported: Client 7 is not in game
L 04/14/2011 - 23:49:31: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:49:31: [SM]  [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:49:31: [SM]  [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:49:34: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 04/14/2011 - 23:49:34: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:49:34: [SM]  [0]  Line 337, smconquest_flags.sp::Timer_OnConquerFlag()

Running Linux server with Sourcemod 1.4.0, Metamod 1.9.0 and SDKHooks 2.0 B3.

Harley 04-14-2011 17:28

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Error log

L 04/14/2011 - 23:26:15: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 04/14/2011 - 23:26:15: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:26:15: [SM] [0] Line 337, smconquest_flags.sp::Timer_OnConquerFlag()

ougogo 04-15-2011 15:29

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Would it be possible to regulate the access to modify the flags?

I have admin on sourcemod, but I do not seen that some can change the flags (location, ...)

How could I do?

Peace-Maker 04-15-2011 15:43

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Just use the admin overrides to change the flag for sm_flagadmin

xiloid 04-15-2011 16:02

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Does this mod works after last update?

LioNeS 04-15-2011 16:55

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

32 <Failed> "SM:Conquest" (1.0) by Jannik 'Peace-Maker' Hartung
The mod doesn't work.

ougogo 04-15-2011 17:41

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by Peace-Maker (Post 1450706)
Just use the admin overrides to change the flag for sm_flagadmin


It doesn't work :s

My admin have this flag: bcdefgjkm

My admin_levels.cfg :

Code:

/**
                * Custom flags can be used by plugins, but they can also be used to
                * for you to expand on the previous groups, using Overrides.
                */
               
                "flagadmin"                "o"
                "custom2"                "p"
                "custom3"                "q"
                "custom4"                "r"
                "custom5"                "s"
                "custom6"                "t"



And my admin_overrides.cfg :

Code:

Overrides
{
        /**
        * By default, commands are registered with three pieces of information:
        * 1)Command Name                (for example, "csdm_enable")
        * 2)Command Group Name        (for example, "CSDM")
        * 3)Command Level                (for example, "changemap")
        *
        * You can override the default flags assigned to individual commands or command groups in this way.
        * To override a group, use the "@" character before the name.  Example:
        * Examples:
        *                "@CSDM"                        "b"                                // Override the CSDM group to 'b' flag
        *                "csdm_enable"        "bgi"                        // Override the csdm_enable command to 'bgi' flags
        *
        * Note that for overrides, order is important.  In the above example, csdm_enable overwrites
        * any setting that csdm_enable previously had.
        *
        * You can make a command completely public by using an empty flag string.
        */
        "sm_flagadmin"                        "o"
}

I do not know why it does not work, can still use my admin !sm_flagadmin

SpazShot 04-15-2011 21:03

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
EDIT: Nevermind, it is working. -Windows.

I deleted all SDKHook files and installed 2.0.0 and it works.

xiloid 04-16-2011 04:16

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
How about working under linux?

Peace-Maker 04-16-2011 07:28

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
It does work unless sourcemod and sdkhooks do. Since they both run fine, it's working flawless on my linux server. You probably need to update to sdkhooks2.

@ougogo: Don't know if you need to edit the admin_levels.cfg, but that config looks fine. restarted the server? It's !flagadmin iirc. Don't know if !sm_flagadmin works.

On an other note - due to the long rounds players don't get much money to buy weaponsets or items. So give money for capturing a flag? Give extra money for round winning team? Give money for running around?

thiry 04-16-2011 10:39

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
I installed sdkhooks 2.0, but
about 50% players client timeout, when round_end on my windows server.
Please fix issue.

Quote:

On an other note - due to the long rounds players don't get much money to buy weaponsets or items. So give money for capturing a flag? Give extra money for round winning team? Give money for running around?
I think,
Give some moneys when Player captured flag, is better

sorry for my bad English

bzz0 04-16-2011 12:04

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Is it possible somehow to remove HE grenades, that falls out from killed player? I have set up sm_conquest_dropammo to 0, but still HE grenades gets dropped.

Also it would be nice to have a feature:
If sm_conquest_noweapondrop is set to 0, to strip weapons from the ground after X seconds.

bandit 04-16-2011 14:14

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by bandit (Post 1451544)
I has zero problems until the update.
Now it crashes after 10-15 seconds into the game
I used sdkhooks (same version i was originally using)
then switched to sdkhooks 2...both had the same results..Crash
Most of the time its from shooting a player

SAD... valve sure can ruin a good thing

L 04/16/2011 - 11:04:20: [SM] Native "GetPlayerWeaponSlot" reported: Client 1 is not in game
L 04/16/2011 - 11:04:20: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/16/2011 - 11:04:20: [SM] [0] Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/16/2011 - 11:04:20: [SM] [1] Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Hook_OnWeaponDrop()

I am noticing a white overlay on the models at spawn that was never there before
Any ideas what that would be???

xiloid 04-17-2011 05:30

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by bandit (Post 1451546)
L 04/16/2011 - 11:04:20: [SM] Native "GetPlayerWeaponSlot" reported: Client 1 is not in game
L 04/16/2011 - 11:04:20: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/16/2011 - 11:04:20: [SM] [0] Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/16/2011 - 11:04:20: [SM] [1] Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Hook_OnWeaponDrop()

Same errors in console, but gameplay is perfect anyway :up:

Im recommend use "Roll The Dice" & "Tripmines" plugins with this mod :wink:

============================================= ====
Interesting stuff with client overlay:

After install clientfix i have this:
http://i.piccy.info/i5/77/99/1389977/1231313_240.jpg

Unstead this:
http://great-upload.eu/images/signalisationconques.jpg
Any ideas?

dan0ne 04-17-2011 07:12

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
You made a nice plugin, i long waited it! Thank you!
But the server is stable restarting every 10-15 minutes. :(

Linux
sm 1.3.7
mm 1.8.6

Quote:

[SM] Listing 32 plugins:
01 "Advertisements" (0.5.5) by Tsunami
02 "HLstatsX CE Ingame Plugin" (1.6.10) by psychonic
03 "Too Late To Ban" (1.0.0a) by Shenton
04 "Map Nominations" (1.3.3) by AlliedModders LLC
05 "Client Preferences" (1.3.7) by AlliedModders LLC
06 "Basic Chat" (1.3.7) by AlliedModders LLC
07 "Basic Info Triggers" (1.3.7) by AlliedModders LLC
08 "Spray Tracer" (5.8) by Nican132, CptMoore, Lebson506th
09 "Fun Commands" (1.3.7) by AlliedModders LLC
10 "Stop HintText Sound" (1.0.0) by Tauphi, exvel
11 "Basic Comm Control" (1.3.7) by AlliedModders LLC
12 "Players Votes" (1.5.0) by The Resident, pZv!
13 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
14 "Admin Menu" (1.3.7) by AlliedModders LLC
15 "Anti-Ping Mask" (1.6.0) by atom0s
16 "SteamBans.Ru - Единая Российская Бан-Система" (1.7) by Someone&O-kak
17 "SM:Conquest" (1.0) by Jannik 'Peace-Maker' Hartung
18 "SourceBans" (1.4.7) by InterWave Studios Development Team
19 "Reserved Slots" (1.3.7) by AlliedModders LLC
20 "Anti-Flood" (1.3.7) by AlliedModders LLC
21 "Nextmap" (1.3.7) by AlliedModders LLC
22 "SM Super Commands" (0.60) by pRED*
23 "Fun Votes" (1.3.7) by AlliedModders LLC
24 "ManiCompatSM" (1.0.0) by red! / HSFighter
25 "Basic Votes" (1.3.7) by AlliedModders LLC
26 "SM SKINCHOOSER" (2.1) by Andi67
27 "Admin Help" (1.3.7) by AlliedModders LLC
28 "Sound Commands" (1.3.7) by AlliedModders LLC
29 "MapChooser" (1.3.4) by AlliedModders LLC
30 "Admin File Reader" (1.3.7) by AlliedModders LLC
31 "Basic Commands" (1.3.7) by AlliedModders LLC
32 "Player Commands" (1.3.7) by AlliedModders LLC

bandit 04-17-2011 09:55

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by xiloid (Post 1451906)
Same errors in console, but gameplay is perfect anyway :up:

Which version of SM and MM are you using?

xiloid 04-17-2011 10:13

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by bandit (Post 1452019)
Which version of SM and MM are you using?

Latests, SourceMod 1.3.7, Metamod:Source 1.8.6

Harley 04-17-2011 10:16

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
I have the same problem that the server crashes
when over 12 players are on the server it comes to crash

Metamod:Source version 1.8.6
Build ID: 762:c9e30df8fd84
SourceMod Version: 1.3.7
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.7)

Peace-Maker 04-17-2011 11:44

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by bzz0 (Post 1451425)
Is it possible somehow to remove HE grenades, that falls out from killed player? I have set up sm_conquest_dropammo to 0, but still HE grenades gets dropped.

Also it would be nice to have a feature:
If sm_conquest_noweapondrop is set to 0, to strip weapons from the ground after X seconds.

Yes, i'll add a timer to remove any dropped weapons after x seconds.

Quote:

Originally Posted by bandit (Post 1451546)
I am noticing a white overlay on the models at spawn that was never there before
Any ideas what that would be???

White overlay? Got a screenshot?

Quote:

Originally Posted by xiloid (Post 1451906)
Interesting stuff with client overlay:

After install clientfix i have this:
http://i.piccy.info/i5/77/99/1389977/1231313_240.jpg

Unstead this:
http://great-upload.eu/images/signalisationconques.jpg
Any ideas?

Sure you actually installed the font instead of only copying the file?

I hopefully squashed all those bugs, but to address the crashings i still need a gdb backtrace. I can't debug myself, since it's working as intended on my install.

xiloid 04-17-2011 15:11

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
I have Windows 7 basic, and there is no Install button on the contents menu:
http://i.piccy.info/i5/94/27/1392794/1231313_240.jpg

Install = Установить (on Russian)
Maybe there's another way to install this font?

bandit 04-17-2011 15:17

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
White outer crust on models. (link below)
I tried using the regular models with no success as well
I also noticed it is crashing after the first few shots at a player
Didnt have this issue before!!
I hate these updates

http://cloud.steampowered.com/ugc/55...C0850D67C7A45/

dan0ne 04-17-2011 15:18

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
xiloid, у тебя мод пашет без падений? А то у меня, но правда на линуксе, как человек 15 есть на сервере - уходит в рестарт.

Eng:
xiloid, your mod works without falling? My, but on Linux, as about 15 people there on the server - his go to restart.


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