Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
dan0ne - more than 15 players were on server, no crashes. Running Linux with the latest SM 1.4.0 and Metemod 1.9.0
Peace-Maker - thank you for support this plugin! More features/suggestions: 1. In L.Dukes version after the timelimit the map was changed immediately, but now we should play the last round till someone will win it ^^ Is there any plugin to force a mapchange or you can do it in your? 2. Our server is running teambalance plugin and when it moves player to another team the class gets reset. Is it possible to do not reset the class (in L.Dukes version it worked)? Thanks! |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Im not testing yet with peoples, just installed mod, and try to tune it :) bandit, Damn, i wanna same custom models :) How did you do this? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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2. It's necassary to reset the class, since the limit may be already reached for that class in the other team or the class the player currently is in is for his team only and doesn't exist in the other team. I could only keep the class for no team specific classes and if the limit in the other team isn't reached already. Will do that, ok? Sidenote: Please post your map configs if you created flag points for new maps or optimized the trigger zones in existing configs. Any other suggestions are welcome either. I can't think of all the possibilities alone;) |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
hello
There are two small bugs to notice in your plugin: 1=> We can buy weapons in the zones of purchases on maps official 2=> When we arrive on the server, the class is not to apply so much that we do not die at least once Here is my plugin.smconquest.cfg Quote:
Cordially , |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Awsome plugin, we are going to use this in our minigame server between the minigame maps.
So a cvar to enable/disable this would be handy :D (in the mean time i unload the plugin trought mapconfigs) I'll let you know if we encounter any bugs. EDIT: Dutch translation (nl) in attachements Also a small explanation what the user has to do, on first spawn would be nice, or some sort of !help command. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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2. Yes, that's fixed in the next version. The first class selection is applied directly, if the player is alive. Quote:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Ok
Thank you for your answer and your work good game :) |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Thank you for this plugin! cons by a problem and a suggestion:
Suggestion: We should establish an ad or a rules menu that explains the rules and operation of customer orders. Problem: When we play and we move into spectator mode, you do not see the flag. [EDIT] Second Problem in attachement [EDIT] Third problem with the server crashed 2 times already with over 10 players. Running in Debian Squeeze 64, Metamod Source 1.8.6, SourceMod 1.3.7 ~Sorry for my english~ |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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