Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
1. As I wrote above - adding "item_assaultsuit" "1" to smconquest_classes.cfg lead to server crash. Better to use another plugin te get kevlar. But I did not tried "item_kevlar" "1".
2. Good flag's location description of course necessary.But I mean another - the text TABLE on the middle bottom of the screen. After installing client's side HUD icons she is not more necessary. In the previous version of the mod (L.Duke) it was possible to switch table off using say !menu ---> switch off icons. There were 4 options (in say !menu) - 1. Choose class; 2. Buy items; 3. Display settings (to switch off score or text table); 4. Help (showing motd). |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Thanks!!! good job !!!!!!!!
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
2 Attachment(s)
Open smconquest_classes.sp
Find Code:
else if(StrEqual(sWeapon, "weapon_smokegrenade", false))Code:
else if(StrEqual(sWeapon, "item_vesthelm", false))example: Code:
"PlayerClasses" |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
KawMAN, thank you. Will try this way. Hope it will compile without errors.
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Nice job..
If it works,please post it here for everyone else to use Thanks KawMan I also had a request to add speed for the classes. Can you post that as well? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Suddenly, do not want to compile without any modification, many errors.
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Damn, why does it has to crash all the time when people play ;( Fix pls
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Try to install SDKHooks 2 Beta, all plugins writed for SDKHooks 1.x should work on 2
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
KawMAN, thank you very much for compiled plugin!
Note: with your plugin got this - L 04/12/2011 - 23:15:19: [SM] Displaying call stack trace for plugin "smconquest.smx": L 04/12/2011 - 23:15:19: [SM] [0] Line 2125, D:\Serwery\wsciekle\SourceMOD\addons\sourcemo d\scripting\include\smlib/clients.inc::Client_SetScreenOverlayForAll() L 04/12/2011 - 23:15:19: [SM] [1] Line 592, smconquest.sp::Event_OnRoundStart() But got armor in game. AND - weapon in game NOT SHOOTING! So funny! ;-) Not working, back to not modified version But, I confirm that server crash while peoples playing approx. every 20-40 minutes. (Installed MM:S 1.8.5 & SM 1.4.0 dev) Will try new compiled + SDKHooks 2 Beta. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Did anyone attach gdb to the process on linux to get a backtrace of that crash? You may want to compare the offsets for Weapon_Drop, Weapon_Switch, PostThink and StartTouch in your sdkhooks.games.txt with the ones listed in berni's awesome tool. If you're using a snapshot release of sourcemod, you should download the latest snapshot and overwrite the gamedata folder.
You really want that health and speed setting? Those classes are meant for weapon selection only initially. How about adding that hint box display option into the clientpref !settings menu? Adding a enable cvar would require a mapchange anyways due to the model downloads, so the way KawMAN described would do the job the same way. Anyone really needs that cvar? Sorry for responding that late. Quote:
P.S.: You need to fix your smlib install as stated in the first post to get your compiled plugin working ;) |
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