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-   -   [CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013) (https://forums.alliedmods.net/showthread.php?t=154354)

tejeskifly 06-09-2012 18:52

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
Anyone can give me a link, for conquest map pack?

KiM_ua 07-21-2012 16:11

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
map pack from my server - http://depositfiles.com/files/e942c8wc8
213.186.119.112:27042

VJScope 08-01-2012 07:30

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
This is a great idea! We play conquest every once in a while. However, if I unload the plugin after use and change map the round doesn't end normally anymore (bomb explode, other team dies, hostages are rescued). I tried "sm_conquest_removeobjectives" "0" but it doesn't work either. So now everytime we want to play normal fight again, I need to restart my server. It's really annoying for the players and for me. Any help?

teamafia88 08-18-2012 02:46

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
hi ,

the mode is compatible with csgo ?

Peace-Maker 08-18-2012 05:54

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
Quote:

Originally Posted by teamafia88 (Post 1774910)
hi ,

the mode is compatible with csgo ?

Don't know. You could try;)

teamafia88 08-19-2012 03:55

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
Hi ,

i tested , message error

09:53:35 L 08/19/2012 - 09:53:35: [SM] Plugin encountered error 25: Call was aborted
09:53:35 L 08/19/2012 - 09:53:35: [SM] Native "SetFailState" reported: Can't find CCSPlayerResource::m_bPlayerSpotted offset.
09:53:35 L 08/19/2012 - 09:53:35: [SM] Displaying call stack trace for plugin "smconquest.smx":
09:53:35 L 08/19/2012 - 09:53:35: [SM] [0] Line 184, C:\Users\Jannik\Desktop\Plugins2\smconquest\t runk\addons\sourcemod\scripting\smconquest.sp ::OnPluginStart()
09:53:35 [SM] Loaded plugin smconquest.smx successfully.

Peace-Maker 08-19-2012 06:21

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
Ah, looks like the radar has changed. I'll see if one can reproduce the showing of players on the radar, if they are near a friendly flag. Otherwise, i'd just disable that feature on csgo, if it's only that piece.

teamafia88 08-19-2012 17:45

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
hi ,

thank you for your response, he'll have to How much time to corrected this problem?

Peace-Maker 08-20-2012 12:27

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
Quote:

Originally Posted by teamafia88 (Post 1776500)
hi ,

thank you for your response, he'll have to How much time to corrected this problem?

http://code.google.com/p/smconquest/source/detail?r=25
Since CCSPlayerResource::m_bPlayerSpotted was removed in csgo, i just assumed CCSPlayer::m_bSpotted would be the new equivalent. I don't know if it does the job, but at least conquest shouldn't fail at that prop anymore.
I don't know if there's any other material or convar/prop missing in csgo, but you're welcome to try ;)

Quote:

Originally Posted by VJScope (Post 1762432)
This is a great idea! We play conquest every once in a while. However, if I unload the plugin after use and change map the round doesn't end normally anymore (bomb explode, other team dies, hostages are rescued). I tried "sm_conquest_removeobjectives" "0" but it doesn't work either. So now everytime we want to play normal fight again, I need to restart my server. It's really annoying for the players and for me. Any help?

While i've been at it, that's also fixed as of r26.

teamafia88 08-20-2012 14:13

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
 
hi ,

I still have the news error message , I modified the file smconquest_flags.sp and smconquest.sp modified once I transferred to my ftp

I tried to compile smconquest.sp I have the error message
/groups/sourcemod/upload_tmp/textTb1gLG.sp(27) : fatal error 120: cannot read from file: "sdkhooks"

I tested the file smconquest.smx r26
error message
21:27:26 L 08/20/2012 - 21:27:30: server_cvar: "sm_conquest_version" "1.3.1"
21:27:26 L 08/20/2012 - 21:27:30: [SM] Plugin encountered error 25: Call was aborted
21:27:26 L 08/20/2012 - 21:27:30: [SM] Native "SetFailState" reported: Error during parse of the models config.
21:27:26 L 08/20/2012 - 21:27:30: [SM] Displaying call stack trace for plugin "smconquest.smx":
21:27:26 L 08/20/2012 - 21:27:30: [SM] [0] Line 1031, smconquest_classes.sp::ModelConfig_OnParseEnd ()
21:27:26 L 08/20/2012 - 21:27:30: [smconquest.smx] Error parsing model config: on line 14, col 43 of addons/sourcemod/configs/smconquest_models.cfg
21:27:26 [SM] Loaded plugin smconquest.smx successfully.


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