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-   -   [CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013) (https://forums.alliedmods.net/showthread.php?t=154354)

Peace-Maker 04-20-2011 14:37

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
Quote:

Originally Posted by ougogo (Post 1454266)
Hello,

I would like to know if it was possible to ensure that by the end of each round, the losing team did more than the knife as a weapon.

Also, would it be possible to put color in the HUD at the bottom of the screen? This easy to read without having to download the client fix.

It's not possible currently. Will add that option. rediem talked about not ending the round, but strip the losing team to knife and let the winning team kill them all. The losing team won't respawn until new round. That would humiliate the losing team even further and would delay the start new round.
So you only want to strip the players to knife, but still end the round, right?

No, it's not possible to change the color of a hint. You've got an idea how to clear the output to make it more readable?

Quote:

Originally Posted by Pro100_Steam (Post 1454267)
Кто может выложить рабочий мод для css v60? (Russian)
Who can lay out the worker of fashions for css v60? (English)

Don't understand what you're saying, but css v60 sounds like nosteam so i'm not even trying.

Pro100_Steam 04-20-2011 14:54

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
Quote:

Originally Posted by Peace-Maker (Post 1454275)
It's not possible currently. Will add that option. rediem talked about not ending the round, but strip the losing team to knife and let the winning team kill them all. The losing team won't respawn until new round. That would humiliate the losing team even further and would delay the start new round.
So you only want to strip the players to knife, but still end the round, right?

No, it's not possible to change the color of a hint. You've got an idea how to clear the output to make it more readable?


Don't understand what you're saying, but css v60 sounds like nosteam so i'm not even trying.

I don't understand English and I translate through the translator. And so at me server Steam

bandit 04-20-2011 15:00

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
 
Quote:

Originally Posted by kaskull (Post 1454159)
I don't know why but my server get crashed :S any way to see if it's the mod ? :S

if you can place your log files here we can look at them and help you

Peace-Maker 04-20-2011 15:00

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
You seem to be familiar with different css versions, since steam only players don't have to worry about the client version. But anyways, google translates your message to
Quote:

Who can put a working mod for css v60?
There are lot's of people out there, who're able to do working modifications to css and other games.

If you want to compile yourself, you only have to compile smconquest.sp, since the other files are included in there.

ougogo 04-20-2011 15:47

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
Quote:

So you only want to strip the players to knife, but still end the round, right?

Yes, like that the winner can more easily make frags ^ ^

In contrast to Hint, no, I have no ideas to make it more readable, sorry.



Cordially,

Hugo

bzz0 04-20-2011 17:02

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
Peace-Maker - I saw that you removed the feature, that grenades falls out on players death. Why did you revert it back? Not so pleasant to play, when so much HE is on the ground.

Feature request:
After the respawn player should not have a knife, but a primary weapon active.

asd3344 04-20-2011 17:16

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
 
Quote:

Originally Posted by Peace-Maker (Post 1453801)
Ah, put
Code:

mp_ignore_round_win_conditions 0
in rcon.

thanks :) g.j

Peace-Maker 04-20-2011 17:28

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
Quote:

Originally Posted by bzz0 (Post 1454365)
Peace-Maker - I saw that you removed the feature, that grenades falls out on players death. Why did you revert it back? Not so pleasant to play, when so much HE is on the ground.

Feature request:
After the respawn player should not have a knife, but a primary weapon active.

I wrote a comment in the code about the nades iirc.
Quote:

// Drop grenades.
// Need to do that, since we actually "drop" the grenade, when throwing it.
// If we "block" it here, it still get's thrown, but the player don't change to his previous weapon, but stays empty-handed :O
// We can remove them later on, with our OnRemoveWeapons timer
return Plugin_Continue;
You'll need to decrease sm_conquest_removedroppedweapons then. I'll think about a better way by now.

I just had the same thought and the weapon switching is already in there :P

bandit 04-20-2011 19:22

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
Great additional with the sound config and the lights that flash indicating what team has the flag. Very impressed.

Still having an issue with disappearing weapons.
It only occurs occasionally to players.
They spawn with a weapons but you cant see it,
and, they lose the he or smoke grenade.

the good news is..NO ERRORS IN THE LOGS!!

Woohoo!!

I am going to try the speed and health next

ougogo 04-21-2011 07:01

Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.2 Updated 20.04.2011
 
Quote:

Originally Posted by ougogo (Post 1454330)
Yes, like that the winner can more easily make frags ^ ^

In contrast to Hint, no, I have no ideas to make it more readable, sorry.



Cordially,

Hugo

Just so it does not fall into oblivion ^^



I also noticed that you can buy weapons via the usual menu. And therefore flash ....

I wish we could only buy anything, just choose a class. That's why I delete the file smconquest_buymenu.cfg, but it is still possible to buy weapons .... how to prevent anyone from buying guns?



Cordially,

Hugo


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