Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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1. You don't see the flag? It disappears? That's more than strange! Don't know what would cause something like that. 2. Has been reported before and is fixed. Quote:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Peace-Maker - somehow (dunno how) overriding was happened automatically when the balancer changed someones team...
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Ok I'll keep you informed ;)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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Which team balancer do you use? Also other ideas:
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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http://forums.alliedmods.net/showthread.php?t=59234 I saw that you added sm_conquest_removedroppedweapons to enable removing dropped weapons each 20 seconds. Can you make that time adjustable in config? Your suggestions: Flashing - may be! But should be default to OFF. Shown enemies - nice idea :) But should be also adjustable in config. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Not completely flashing, but only fading to a touch of red or blue. Players will still be able to see everything ofc;)
Now that's an pretty old plugin using custom SDKCalls. You may want to switch to different one using sdktools calls. I would assume the CS_SwitchTeam just calls the SwitchTeam function either, but it looks like Dalto's version doesn't fire the player_team event. |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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I'm back, I managed to get a crash server logs attached gdb.
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
hi ,
very good job is it possible to have the weapon menu in French? |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
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