[CS:S] Banana Bombs v1.1 (Updated 3/8/11)
2 Attachment(s)
Banana Bombs About: This is a conversion of the EventScripts plugin BananaBombs. It simply replaces the grenade model with that of a banana (which is built into CS:S). This port was requested here.Installation: Acknowledgments: Change Log: 1.1 (3/8/11) |
Re: [CS:S] Banana Bombs
It would be greatly appreciated if you add a admin flag, so we can incorperate this for our donaters.
Thx |
Re: [CS:S] Banana Bombs
1 Attachment(s)
Version 1.1 Released.
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Re: [CS:S] Banana Bombs v1.1 (Updated 3/8/11)
Could you udpate to the new hooks version, thanks :D
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Re: [CS:S] Banana Bombs v1.1 (Updated 3/8/11)
Quote:
http://forums.alliedmods.net/showthread.php?t=106748 |
Re: [CS:S] Banana Bombs v1.1 (Updated 3/8/11)
Any chance we can change the model path in a cvar? I'd like to have 'the dildo bomb" so my idiot players can throw dildos at each other. I think the only thing funnier than that would be to change the model to something like a car so that players can throw ... Regardless it would be a treat.
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Re: [CS:S] Banana Bombs v1.1 (Updated 3/8/11)
Look at this:
Code:
L 04/16/2011 - 00:59:36: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 65/cs_team_manager) |
Re: [CS:S] Banana Bombs v1.1 (Updated 3/8/11)
Quote:
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Re: [CS:S] Banana Bombs v1.1 (Updated 3/8/11)
Could you make it for all grenade models, or selective by cvar or tell me the code to add?
I tried with PHP Code:
PHP Code:
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Re: [CS:S] Banana Bombs v1.1 (Updated 3/8/11)
Quote:
When I asked him why he said his wife used to beat him with one. |
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