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-   -   [REQ][CS:S] Conquest Mod (https://forums.alliedmods.net/showthread.php?t=152144)

rediem 03-05-2011 08:13

[REQ][CS:S] Conquest Mod
 
Hello everyone,

Since the old conquest is not working with new CS:S OB, I am requesting someone to recreate it


The default player classes are:
Sniper (AWP)
Recon (TMP or MAC10)
Light Assault (MP5)
Heavy Assault (M4A1 or AK47)
Support (M3 Shotgun)
MG (Machine Gun)
Pistoleer (USP or GLOCK) [This is the default class when you join a server.]

Player classes are completely configurable by server admins, so the weapon loadouts and class names may be different on non-standard servers. Each class has a weapon upgrade available for purchase, as well as the ability to purchase up to two he nades, flashbangs, and smokegrenades. All classes start with a glock or usp, but other pistols are available via the Conquest buy menu. Each class will have a limit on the number of players who can use that class to keep a good mix of classes at all times.

Flags mark control points.
Map makers have the option of creating their own map flags so in future maps you might see all types of variations, including items that aren’t flags at all.

Map makers also have the option of making a map that “responds” to the flag captures. New passages could open up, displays can be updated, etc. You can see an example of this in cq_king: the two big flags at the top of the fortress show who controls the top flag and the mini-maps located in the spawn areas are updated to show who controls each flag on the map.

http://www.youtube.com/watch?v=YtFFqN-Ude0
We tried to recreate conquest, I'll post how far we've got.
http://www.mediafire.com/?30lt3u8wdc1pcdf
That is the conquest script that works in new cs:s, but its not finished.
http://www.mediafire.com/?zu1bfo7xpmefx1t - flag models
http://www.mediafire.com/?kc88nvsa6ad3en6 - insert this in addons/sourcemod

We can pay $ for this

rediem 03-05-2011 14:59

Re: [REQ][CS:S] Conquest Mod
 
^bump

LioNeS 03-07-2011 08:37

Re: [REQ][CS:S] Conquest Mod
 
We are also interested in this plugin. We use the plugin Conquest before it broke.
We are a French team

rediem 03-12-2011 00:38

Re: [REQ][CS:S] Conquest Mod
 
Someone's up for it?

ougogo 03-12-2011 05:27

Re: [REQ][CS:S] Conquest Mod
 
I'm in the same situation as Liones, except that I intend to create a community and not a team properly be said.

Someone would it be generous enough to do this mod?

I have a link with a description in French:
http://www.counterstrikefrance.com/conquest.php


Sincerely,

Hugo

KyleS 03-12-2011 05:35

Re: [REQ][CS:S] Conquest Mod
 
Do you guys have L.Duke's old binary for Conquest?

ougogo 03-12-2011 05:43

Re: [REQ][CS:S] Conquest Mod
 
Here is a short description of the mod but I'm French, it's the google translation .....

_____________________________________________ _____________________________________________ ____________________________________________



CS Conquest is a capture the flag mod for the game Counter-Strike Source. Conquest is based on the mod Onslaught proposing barricades and more explosions. Onslaught but was stopped and CS Conquest became the sole Capture the flag. The goal is to conquer the territory of the opposing team by planting its flag. For those who know the game Day of Defeat is a very popular game system in this kind of FPS war. This is normal since the wars in general result in conquests. However this allows the game Counter-Strike out of its usual context as it is no longer enough to win fragguer.

http://great-upload.eu/images/conquest.jpg

Principle of the Game:

Each player must place themselves under a flag to conquer part of the territory. Just a few seconds to stand under the flag for that it becomes the color of the team in place. But certain flags (usually 1 per map) require 2 players under the flag that it can be hoisted. The first team to conquer the more flags on the map has won. If a player die, it automatically returns to the game after a few seconds. But the more time you lose, the more the opposing team's chances of winning.

Characters:

There are several character classes. As dod or in war games: Sniper, Assault ... Except that here in CS Conquest is a detail which is not very important. There are no doctors or superhero. In fact it is primarily used to select a weapon because you can not buy a weapon during the game Each round, you can change class course.

Sniper (AWP)
Recon (or TMP Mac10)
Light Assault (MP5)
Heavy Assault (M4A1 or AK47)
Support (M3 Shotgun)
MG (Machine Gun)
Spray-(USP or GLOCK)

Signage:

Whenever a team wins it sees a logo displayed. An eagle terros, a star for CT.

http://great-upload.eu/images/signalisationconques.jpg

When in the game you get the message "Flag hud icon" and you do not see this number label, click no. It's possible he does not appear.

http://great-upload.eu/images/conquest2.jpg

A white flag means that the territory was not conquered. You must therefore remain on the flag so it turns red or blue.


_____________________________________________ _____________________________________________ ____________________________________________



You can see the site where this description is here: http://www.counterstrikefrance.com/conquest.php

But it is in French ^ ^



Best Regards,


Hugo

ougogo 03-12-2011 06:07

Re: [REQ][CS:S] Conquest Mod
 
Kyle12 : Here the conquest mod with all of folder

http://www.megaupload.com/?d=D406ABPB

rediem 03-12-2011 07:04

Re: [REQ][CS:S] Conquest Mod
 
We tried to recreate it.
http://www.mediafire.com/?30lt3u8wdc1pcdf
That is the conquest script that works in new cs:s, but its not finished.
http://www.mediafire.com/?zu1bfo7xpmefx1t - flag models
http://www.mediafire.com/?kc88nvsa6ad3en6 - insert this in addons/sourcemod

You can capture the flag.

ougogo 03-12-2011 12:30

Re: [REQ][CS:S] Conquest Mod
 
Could you do an archive with the correct tree? Because I try to install
sourcemod with your script but without success.



Best Regards,

Hugo


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