Re: SMLIB 0.9.2 BETA (269 Function Stocks) | updated 28.01.2011
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Did you try this using a large system where multiple source files need 1 or 2 functions from 1 or 2 files instead of everything? I do not have time to test this at the moment, especially since this is Month End, but I will get back to you when I do. Quote:
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Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
The preprocessor include system is almost the same in both languages.
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Re: SMLIB 0.9.2 BETA (269 Function Stocks) | updated 28.01.2011
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Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
Doh! :oops:
Sorry about that, Indeed I should of read the last update changes |
Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
By the way, the sourcemod compiler automatically includes <sourcemod> (with all its 60 subincludes), even if you don't have it specified in your plugin.
If you want to complain, I would start there :wink: |
Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
This function needs to be fixed:
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Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
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Also, you usually need to use parts of most of the sourcemod includes in any given plugin while many of the smlib includes are more stand-alone without really needing the others. |
Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
The Entity_Flags look suspect, are EFL_KEEP_ON_RECREATE_ENTITIES and EFL_HAS_PLAYER_CHILD both supposed to be bit 4?
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Also, you might want to define it as PHP Code:
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Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
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so I'm quite sure it's correct :wink: I think it's ok like it is now. |
Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011
I just wanted to note that using:
stock Client_GiveWeapon(client, const String:className[], bool:switchTo=true); will override any restrictions that other mods may have on the weapon. For example you can use this command to give a zombie weapons in a ZR server. I do not know if this was intended or not. Note however that the normal GivePlayerItem command does not allow zombies to get weapons. |
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