Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Well shit. Very nice.
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Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
stock Client_SetScreenOverlayForAll(const String:path[]);
Code:
for (new client=0; client <= MaxClients; client++) |
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
PHP Code:
PHP Code:
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Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Team_SetName(); doesnt work with TF2
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Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Quote:
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Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
I've just tried to dissolve ragdolls and entities (weapons) and doesnt seems to be working either, are those fixed in the latest svn?
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Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Oh I forgot to mention, the team names in TF2's scoreboard are probably client side like in CS:S, it only works for games where the scoreboard names are networked like in HL2:DM. CS:S's scoreboard is clientside so I assume TF2's is too.
Dissolving player ragdolls only works in the player_death event (with Effect_DissolvePlayerRagDoll()). For Entities you should use Effect_DissolveEntity(), but I haven't tested it with entities afaik, it maybe doesn't work at all. |
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Ok. Now about the dissolver, I'm calling Effect_DissolvePlayerRagDoll(); on player_death event and Effect_DissolveEntity(); on WeaponDrop of SDKHooks, ragdoll never dissolves however weapons dissolve randomly ( most of the time not, but sometimes yes - I've tested and they got dissolved 3 times out of 38 ).
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Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
ok, I'm going to test this out and will come back to you ^^
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Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
By delaying the dissolver for player ragdolls to 0.1s solved the problem, however doing the same (even with higher values) doesnt seems to work with weapons & the entity dissolver. Waiting your feedback. :3
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