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-   -   Orpheu Problem. (https://forums.alliedmods.net/showthread.php?t=148011)

TechZilla 01-17-2011 03:40

Orpheu Problem.
 
Hello, for a while now I have been using old methods of replacing skins in my gameserver and I had a look at orpheu and realised how much more efficient it was with that. So heres my problem

http://i54.tinypic.com/91gaww.png

PHP Code:

#include < amxmodx >
#include < orpheu_memory >

#define PLUGIN "JailBreak Skins & Fists"
#define VERSION "1.0"
#define AUTHOR "Dark-Skript"
    
public plugin_precache()
{
    
//Without these server will crash..
    
precache_model"models/player/rgguard/rgguard.mdl" );
    
precache_model"models/player/rgprison/rgprison.mdl" );
    
precache_model"models/p_bknuckles.mdl" );
    
precache_model"models/v_bknuckles.mdl" )

    
///////////Lets set the skins!\\\\\\\\\\\
    //CTs (Guards)
    
OrpheuMemoryReplace"PlayerModel"0"urban""rgguard" );
    
OrpheuMemoryReplace"PlayerModel"0"sas""rgguard" );
    
OrpheuMemoryReplace"PlayerModel"0"gsg9""rgguard" );
    
OrpheuMemoryReplace"PlayerModel"0"gign""rgguard" );
    
OrpheuMemoryReplace"PlayerModel"0"spetsnaz""rgguard" )
    
    
//Terrorists (Prisoners)
    
OrpheuMemoryReplace"PlayerModel"0"terror""rgprison" );
    
OrpheuMemoryReplace"PlayerModel"0"leet""rgprison" );
    
OrpheuMemoryReplace"PlayerModel"0"arctic""rgprison" );
    
OrpheuMemoryReplace"PlayerModel"0"guerilla""rgprison" );
    
OrpheuMemoryReplace"PlayerModel"0"militia""rgprison" )
    
     
///////////Lets set fist skins now!\\\\\\\\\\\
     
OrpheuMemoryReplace"weaponModels"0"models/p_knife.mdl""models/p_bknuckles.mdl" );
     
OrpheuMemoryReplace"weaponModels"0"models/v_knife.mdl""models/v_bknuckles.mdl" )
     
     
///////////The fists sounds!\\\\\\\\\\\
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_deploy1.wav""sound/RG_JailBreak/knife_deploy1.wav");
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit1.wav""sound/RG_JailBreak/knife_hit1.wav");
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit2.wav""sound/RG_JailBreak/knife_hit2.wav");
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit3.wav""sound/RG_JailBreak/knife_hit3.wav");
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit3.wav""sound/RG_JailBreak/knife_hit3.wav");
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit4.wav""sound/RG_JailBreak/knife_hit4.wav")
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_slash1.wav""sound/RG_JailBreak/knife_slash1.wav");
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_slash2.wav""sound/RG_JailBreak/knife_slash2.wav");
     
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_stab.wav""sound/RG_JailBreak/knife_stab.wav")
     
     
///////////Just some misc fun!\\\\\\\\\\\
     
OrpheuMemoryReplace("engineString",0,"#      name userid uniqueid frag time ping loss adr^n","# Server Created By: Dark-Skript^n")


Below are some codes I used that compiled correctly, but Id rather it all be in 1 plugin...

PHP Code:

#include <amxmodx> 
#include <orpheu_memory>     

public plugin_precache() 
{      
                
OrpheuMemoryReplace"weaponModels"0"models/p_knife.mdl""models/p_bknuckles.mdl" );      
                
OrpheuMemoryReplace"weaponModels"0"models/v_knife.mdl""models/v_bknuckles.mdl" ); 
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang2057{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/ 

PHP Code:

#include < amxmodx >
#include < orpheu_memory >
    
public plugin_precache()
{
    
//Just incase..
    
precache_model"models/player/rgguard/rgguard.mdl" )
    
precache_model"models/player/rgprison/rgprison.mdl" )

    
//CTs (Guards)
    
OrpheuMemoryReplace"PlayerModel"0"urban""rgguard" )
    
OrpheuMemoryReplace"PlayerModel"0"sas""rgguard" )
    
OrpheuMemoryReplace"PlayerModel"0"gsg9""rgguard" )
    
OrpheuMemoryReplace"PlayerModel"0"gign""rgguard" )
    
OrpheuMemoryReplace"PlayerModel"0"spetsnaz""rgguard" )
    
    
//Terrorists (Prisoners)
    
OrpheuMemoryReplace"PlayerModel"0"terror""rgprison" )
    
OrpheuMemoryReplace"PlayerModel"0"leet""rgprison" )
    
OrpheuMemoryReplace"PlayerModel"0"arctic""rgprison" )
    
OrpheuMemoryReplace"PlayerModel"0"guerilla""rgprison" )
    
OrpheuMemoryReplace"PlayerModel"0"militia""rgprison" )

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang2057{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/ 

PHP Code:

    #include <amxmodx>
    #include <orpheu_memory>
    
    
public plugin_precache()
    {
        
OrpheuMemoryReplace("engineString",0,"#      name userid uniqueid frag time ping loss adr^n","# Server Created By: Dark-Skript^n")
    }
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2057\\ f0\\ fs16 \n\\ par }
*/ 

If somebody can please help me I would really appreciate it!!

joaquimandrade 01-17-2011 04:10

Re: Orpheu Problem.
 
Your problem are the "\\\\\\\\\\\" you end lines with.

Apart of that beware that the replacement string can't be bigger that the original one because it will occupy bytes that are not its. Like that:

[m][o][d][e][l][s][/][a][.][m][d][l][ ][m][o][d][e][l][s][/][b][.][m][d][l][ ]

And if you replace

"models/a.mdl" by "models/stuff.mdl you will make it:

[m][o][d][e][l][s][/][s][t][u][f][f][.][m][d][l][][l][s][/][b][.][m][d][l][ ]

bibu 01-17-2011 12:47

Re: Orpheu Problem.
 
Hey quim, I have this, and this doesn't work, the name isn't bigger than "leet".
And can you maybe make an example how to use this like an ini file or something like with ham plugin checking if user is admin, then changing string if it is possible at all.

PHP Code:

public plugin_precache()
{
    
//Without these server will crash..
    
precache_model"models/player/fur/fur.mdl" )
    
    
//Terrorists
    
OrpheuMemoryReplace"PlayerModel"0"terror""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"leet""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"arctic""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"guerilla""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"militia""fur" )



joaquimandrade 01-19-2011 05:41

Re: Orpheu Problem.
 
Quote:

Originally Posted by bibu (Post 1395634)
Hey quim, I have this, and this doesn't work, the name isn't bigger than "leet".
And can you maybe make an example how to use this like an ini file or something like with ham plugin checking if user is admin, then changing string if it is possible at all.

PHP Code:

public plugin_precache()
{
    
//Without these server will crash..
    
precache_model"models/player/fur/fur.mdl" )
    
    
//Terrorists
    
OrpheuMemoryReplace"PlayerModel"0"terror""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"leet""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"arctic""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"guerilla""fur" )
    
OrpheuMemoryReplace"PlayerModel"0"militia""fur" )



Sorry for the late response.

For player models things don't work like that. Don't ask me why but there is something in how the process of tell a client the models that he should display that makes it not work. So, I can't help you. More people tried and told me it failed. For weapon models and sounds and probably any other model you can do it, for player models you will have to do more stuff but I don't know what.

bibu 01-19-2011 12:03

Re: Orpheu Problem.
 
Oh ok, thanks again. :)

bibu 01-22-2011 13:07

Re: Orpheu Problem.
 
Somehow, this also doesn't work:

PHP Code:

    OrpheuMemoryReplace("weaponModels"0"models/v_knife.mdl""models/v_ktn1.mdl")
     
    
//Knife sounds!
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_deploy1.wav""sound/katana/ktn_deploy1.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit1.wav""sound/katana/ktn_hit1.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit2.wav""sound/katana/ktn_hit2.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit3.wav""sound/katana/ktn_hit3.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit3.wav""sound/katana/ktn_hit3.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_hit4.wav""sound/katana/ktn_hit4.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_slash1.wav""sound/katana/ktn_slash1.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_slash2.wav""sound/katana/ktne_slash2.wav")
    
OrpheuMemoryReplace("modString",0,"sound/weapons/knife_stab.wav""sound/katana/ktn_stab.wav")
     
    
//Just some misc fun!
    
OrpheuMemoryReplace("engineString",0,"#      name userid uniqueid frag time ping loss adr^n""%s"get_pcvar_num(server_name)) 



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