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-   -   rotate sized entity (https://forums.alliedmods.net/showthread.php?t=147505)

Diwat[#26]-Metal 01-10-2011 05:14

rotate sized entity
 
Hy

I have got a problem:
I want to place rotated object on a map.
To do this, i create entity, set coordinates and size, but if I want to rotate this, de setted size don't rotate.
Ex: If I place a box with ( -10, -10, 0 ) (50, 10, 40) and rotate 90 degress, the size still.
How can I fix it? I must set size, with another function? :cry:

hleV 01-10-2011 05:58

Re: rotate sized entity
 
I'm not sure, but you could try setting size after rotating the entity.

Diwat[#26]-Metal 01-10-2011 06:57

Re: rotate sized entity
 
Yes, but how?
If I rotate this object with 45 degress, how can I determinate the good size? This is a rotated box, and setsize make a solid box.

I specify my problem:
So I want to take objects (Car, tree etc) on my map, but if I make, I can go through it. I set this ent with set_pev(iEnt, pev_solid, SOLID_BBOX)) and I must set a size for fix this problem.

I want to make a solid entity, but if I rotate, the object still solid with good hitboxes :)


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